Garry's Mod

Garry's Mod

Sninctbur's Artificial Intelligence Improvements
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Sugggestions's
Comment section is getting flooded with them so why not???
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130 yorumdan 16 ile 30 arası gösteriliyor
Rebel Medics heal other Human faction members, (Refugee's,Citizens,Rebels,anything friendly.)
İlk olarak Chronic_Rogue tarafından gönderildi:
Rebel Medics heal other Human faction members, (Refugee's,Citizens,Rebels,anything friendly.)
Yeah, that would be cool, and it would be even more cool, if medics could heal themselves too.
GaussTheWizard  [geliştirici] 3 Haz 2018 @ 10:37 
İlk olarak Chronic_Rogue tarafından gönderildi:
Rebel Medics heal other Human faction members, (Refugee's,Citizens,Rebels,anything friendly.)
They already do that.
Really? Cool!
[idk if these are possible but im not asking for this in this addon but just a addon for this in general] making elite ar2 balls insta kill to the player
Improve the Weapon Pick-up system?...
make unarmed go for weapons on the ground more often and ARMED NPCs do NOT go for them?..
what ♥♥♥♥♥♥♥ rebel would replace an AR2 with a 9mm?
Another thing: perhaps make it so NPCs can use Medkits that are just lying around?..
no fancy animation or anything just have them run over to them.
i think Half-life 2 does this..
En son SleepyNotDead tarafından düzenlendi; 4 Haz 2018 @ 15:00
maby if a NPC is in cover wile being shot at they can do some sort of suppresive fire so there friends can get to cover as well. I would say blind fire as well but that might be impossable but you never know. btw good addon
En son dsnan3d tarafından düzenlendi; 4 Haz 2018 @ 15:43
İlk olarak dsnan4d tarafından gönderildi:
maby if a NPC is in cover wile being shot at they can do some sort of suppresive fire so there friends can get to cover as well. I would say blind fire as well but that might be impossable but you never know. btw good addon

idk bout any of those, maybe giving the NPC temporary wall hax so they still shoot at their target or just keep shooting at the area they last saw the player (Just how the func_tank works, you can set a parameter to shoot an area where they last saw a player/npc)
En son ileryon (Entry) tarafından düzenlendi; 4 Haz 2018 @ 17:07
Option to make Combines(And friends) neutral until shot at?
You could put an option to ensure that the Combine does not attack the player as long as he does not attack them (Throw a can on a Metropolice) and do some research, you throw him a can in his mouth, and he hits you, once again, and he hits you twice, a third time, he pursues you to hit you until death (A little to Half Life 2), if you start to attack him at hand armed, he is killing you. He should also kill people who rebel and the armed citizen. And if you die, you are no longer an enemy and he forgets you. That's it that's all.
Combine soldiers could use suppressive fire and elites shoot their balls more often.
Giving us the possibility if we want spawned NPCs to have infinite range and changing their tactical variant.
[Sninctbur's Artificial Intelligence Improvements] lua/autorun/server/saii.lua:116: attempt to call method 'GetEnemy' (a nil value)
1. v - lua/autorun/server/saii.lua:116
2. unknown - lua/includes/modules/hook.lua:8
Im getting thie error
How about a cvar to toggle NPC health regeneration, and friendly fire?
İlk olarak Triggered_Atheist tarafından gönderildi:
How about a cvar to toggle NPC health regeneration, and friendly fire?
Thats a good idea, I just cannot stand combine fragging each other.

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130 yorumdan 16 ile 30 arası gösteriliyor
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