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Rapporter et oversættelsesproblem
make unarmed go for weapons on the ground more often and ARMED NPCs do NOT go for them?..
what ♥♥♥♥♥♥♥ rebel would replace an AR2 with a 9mm?
no fancy animation or anything just have them run over to them.
i think Half-life 2 does this..
idk bout any of those, maybe giving the NPC temporary wall hax so they still shoot at their target or just keep shooting at the area they last saw the player (Just how the func_tank works, you can set a parameter to shoot an area where they last saw a player/npc)
Giving us the possibility if we want spawned NPCs to have infinite range and changing their tactical variant.
1. v - lua/autorun/server/saii.lua:116
2. unknown - lua/includes/modules/hook.lua:8
Im getting thie error