Garry's Mod

Garry's Mod

Sninctbur's Artificial Intelligence Improvements
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Sugggestions's
Comment section is getting flooded with them so why not???
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ChronicRogue22 3. juni 2018 kl. 10:29 
Rebel Medics heal other Human faction members, (Refugee's,Citizens,Rebels,anything friendly.)
Ejou 3. juni 2018 kl. 10:36 
Oprindeligt skrevet af Chronic_Rogue:
Rebel Medics heal other Human faction members, (Refugee's,Citizens,Rebels,anything friendly.)
Yeah, that would be cool, and it would be even more cool, if medics could heal themselves too.
GaussTheWizard  [udvikler] 3. juni 2018 kl. 10:37 
Oprindeligt skrevet af Chronic_Rogue:
Rebel Medics heal other Human faction members, (Refugee's,Citizens,Rebels,anything friendly.)
They already do that.
Ejou 3. juni 2018 kl. 10:39 
Really? Cool!
Pray For Glaz 3. juni 2018 kl. 17:22 
[idk if these are possible but im not asking for this in this addon but just a addon for this in general] making elite ar2 balls insta kill to the player
SleepyNotDead 4. juni 2018 kl. 14:58 
Improve the Weapon Pick-up system?...
make unarmed go for weapons on the ground more often and ARMED NPCs do NOT go for them?..
what ♥♥♥♥♥♥♥ rebel would replace an AR2 with a 9mm?
SleepyNotDead 4. juni 2018 kl. 15:00 
Another thing: perhaps make it so NPCs can use Medkits that are just lying around?..
no fancy animation or anything just have them run over to them.
i think Half-life 2 does this..
Sidst redigeret af SleepyNotDead; 4. juni 2018 kl. 15:00
dsnan3d 4. juni 2018 kl. 15:43 
maby if a NPC is in cover wile being shot at they can do some sort of suppresive fire so there friends can get to cover as well. I would say blind fire as well but that might be impossable but you never know. btw good addon
Sidst redigeret af dsnan3d; 4. juni 2018 kl. 15:43
ileryon (Entry) 4. juni 2018 kl. 17:06 
Oprindeligt skrevet af dsnan4d:
maby if a NPC is in cover wile being shot at they can do some sort of suppresive fire so there friends can get to cover as well. I would say blind fire as well but that might be impossable but you never know. btw good addon

idk bout any of those, maybe giving the NPC temporary wall hax so they still shoot at their target or just keep shooting at the area they last saw the player (Just how the func_tank works, you can set a parameter to shoot an area where they last saw a player/npc)
Sidst redigeret af ileryon (Entry); 4. juni 2018 kl. 17:07
Iggy 5. juni 2018 kl. 21:32 
Option to make Combines(And friends) neutral until shot at?
Shyn the eggdiver 6. juni 2018 kl. 8:45 
You could put an option to ensure that the Combine does not attack the player as long as he does not attack them (Throw a can on a Metropolice) and do some research, you throw him a can in his mouth, and he hits you, once again, and he hits you twice, a third time, he pursues you to hit you until death (A little to Half Life 2), if you start to attack him at hand armed, he is killing you. He should also kill people who rebel and the armed citizen. And if you die, you are no longer an enemy and he forgets you. That's it that's all.
ileryon (Entry) 6. juni 2018 kl. 18:45 
Combine soldiers could use suppressive fire and elites shoot their balls more often.
Giving us the possibility if we want spawned NPCs to have infinite range and changing their tactical variant.
fosche 11. juni 2018 kl. 11:32 
[Sninctbur's Artificial Intelligence Improvements] lua/autorun/server/saii.lua:116: attempt to call method 'GetEnemy' (a nil value)
1. v - lua/autorun/server/saii.lua:116
2. unknown - lua/includes/modules/hook.lua:8
Im getting thie error
Triggered_Atheist 16. juni 2018 kl. 12:05 
How about a cvar to toggle NPC health regeneration, and friendly fire?
ileryon (Entry) 16. juni 2018 kl. 12:15 
Oprindeligt skrevet af Triggered_Atheist:
How about a cvar to toggle NPC health regeneration, and friendly fire?
Thats a good idea, I just cannot stand combine fragging each other.

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