Garry's Mod
Sninctbur's Artificial Intelligence Improvements
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Comment section is getting flooded with them so why not???
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Mostrando 1-15 de 130 comentarios
GaussTheWizard  [desarrollador] 1 JUN 2018 a las 19:47 
NPCs in ve... oh, wait.
Gambling bird 2 JUN 2018 a las 1:35 
I kind of just want I mod that could make the combine more useful... like they would call in help, hunter coppers and search for you, like a full on assault
Obungabeef 2 JUN 2018 a las 10:51 
could you make it so that combine have same proficiency as rebels?
Obungabeef 2 JUN 2018 a las 10:53 
also maybe you could make it so that antlions stick in packs, i think that'd be pretty cool. like the workers will wonder off and do ....worker stuff...and hunters will stick in packs and hunt down things like birds, zombies, rebels, citizens that kinda stuff...and then attackers follow the leader, the leader has extra health, as much health as a combine elite
Obungabeef 2 JUN 2018 a las 10:57 
maybe you can make metropolice, friendly to citizens and players. but only when there empty handed. i know theres an Addon that does exactly that...but in THAT one whenever you have a gun they shoot at you. But whenever you put you're gun away, they stop firing at you..point is, could you try to make it so that when you put you're gun away they won't stop fireing at you?
GaussTheWizard  [desarrollador] 2 JUN 2018 a las 14:32 
Let me take a moment to remind everyone that this addon is meant to make improvements to the default AI, not overhaul it. Massive changes, such as vehicles and antlion herds, will probably not be implemented.
2 JUN 2018 a las 16:12 
Publicado originalmente por Ileryon3000:
Comment section is getting flooded with them so why not???

How about some entities so the citizens can actually look for food, and when they have it, they will eat it only when ther is no danger
2 JUN 2018 a las 16:14 
Publicado originalmente por I have a Will and I'm Green:
Publicado originalmente por Ileryon3000:
Comment section is getting flooded with them so why not???

How about some entities so the citizens can actually look for food, and when they have it, they will eat it only when ther is no danger

Also how about, the citzens can have a chance to become suddendly hostile, and there is this bar that tells you the danger level of a citizen the closer you are to the citizen
GaussTheWizard  [desarrollador] 2 JUN 2018 a las 17:00 
Did you read any of what I just said
Laces115 2 JUN 2018 a las 18:21 
The only suggestions I have is a "infinite range" option for NPCs, like the iNPC mod, so that they will always be aware of where enemies are on the map, and to enable damage against Striders using non-explosive weapons, so you don't have to pull out an RPG on them.
Última edición por Laces115; 2 JUN 2018 a las 18:24
Ligma 2 JUN 2018 a las 23:38 
I don't know if you have already, but could you enable the striders' warp cannon?
GaussTheWizard  [desarrollador] 2 JUN 2018 a las 23:51 
I made a seperate addon a few months ago that does exactly that.
Ejou 3 JUN 2018 a las 0:53 
I think this mod should be compatible with the "Followers mod", because when NPC joins your "squad", he/she continues to patrol and doesn't follow a player.
Última edición por Ejou; 3 JUN 2018 a las 0:53
ileryon (Entry) 3 JUN 2018 a las 7:42 
-Could you make NPC's running at health kits-vials when theyre low health?
-Citizen NPC's who are smart enough to pick a weapon from the ground?
-Combine NPC's using their grenades more often and elites their AR2 ball?
-Any NPC being able to use the AR2 ball?
-Any possibility to change a Combine's tactical variant?
Infinite range with with not-so-infinite ranges (Snipers do need more range but infinite range is a
little too much)?
-NPC's reacting quicker to grenades (combine gesture also takes too much time)

fatass 3 JUN 2018 a las 8:35 
Maybe the NPC can find a spot to take cover in and crouch while holding an angle:emoticon105:
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