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dupe whatever it is you want duped, and save it. then spawn it. this works 80% of the time for me, but simply duping and spawning crashes the game 100% of the time. the same with gbombs, but whether you save the bomb or not, theres still a 90% chance it will crash after spawning.
it would be realy epic if you could make the text colored acording to what it is, my suggestion;
damages-red
range, duration, slice distance, spread, radius, and decay rate-yellow
bullet velocity, fire rate, and reload speed-green
number of slices and ammo-blue
and everything to do with how the gun sounds and looks-purple
also, im having a hard time figuring out how to get the laser fire effect. it would be extremely handy to have a drop down menu for the damage types, models, effects and sounds. its really hard to try and figure out what the address of the effect and sound is. to have a drop down menu containing the sounds/effects/models that came with pew pew, that would be crazy awesome.
ive searched pewpew in the search bar and nothing comes up, but when i use the browse addons dropdown menu in the spawnlists thing, i find pew pew stuff and within it, a whole slew of things like a railgun and 800mm artillery shell, along with several other things, most of which arent accessible any other way. it would be nice to have a slider menu like the one for selecting a model for sounds and effects would be just...the addon would be perfect.
one other little peice of constructive criticism, when i set a model that did not come with the addon as the bullet, for example a missile from the gbombs addon, it flies sideways. so my last suggestion would be to choose what direction the prop/model is pointing when it is fired. the same way you select what direction the gun shoots from the prop. which is almost always up for most things but the railgun that came with pew pew if set as the gun model must be set to fire right to look correct
i understand if/that all of this stuff im suggesting would be hard to do, like i said they arent NEEDED but it wold make the addon far better. in short, dropdown menus/browse buttons for the things that change the way the gun/bullet looks/sounds. the only other thing would be the color of the weapon designer. if these things were availible in the addon, i would not need any help whatsoever in designing fully customised weapons from scratch using this addon.
I believe you can set in the pewpew tool which way the projectile fires out of the cannon.
Also, a screenshot is better than a paragraph description of the weapon designer.
I'm guessing the switch to .gma type made it harder/impossible(?) to add them into the addon itself, but is it possible to have the addon recognize a folder elsewhere that a person could "hardcode" their own weapons? the weapon designer menu, while nifty, is lacking in the more fun options.
Regardless, you have my thanks and respect for bringing this over onto workshop
this is whats happening to me. what should i put in the highlighted area to change the prjectile type? at least to get to my entities folder? thanks
The link is gone, can you update it? thx. Because I used the lua folder in steamapps/common/GarrysMod/garrysmod, and I don't know if that is the correct one.
You'd have to decompile the addon to get the proper .txt format, so I'll just put it here:
(example of a sturmtiger shell I made)
-- Basic Cannon
local BULLET = {}
-- Important Information
BULLET.Version = 2
-- General Information
BULLET.Name = "380mm Mortar"
BULLET.Author = "thecommonfool"
BULLET.Description = "Sturmtiger shell."
BULLET.AdminOnly = false
BULLET.SuperAdminOnly = false
-- Appearance
BULLET.Model = "models/props_phx/misc/flakshell_big.mdl"
BULLET.Material = nil
BULLET.Color = nil
BULLET.Trail = nil
-- Effects / Sounds
BULLET.FireSound = {"arty/explodehigh.wav"}
BULLET.ExplosionSound = {"paperjack/big_explosion.wav"}
BULLET.FireEffect = "pewpew_c4_explosion"
BULLET.ExplosionEffect = "scud_splosion"
-- Movement
BULLET.Speed = 30
--BULLET.Gravity = 0.1
BULLET.RecoilForce = 30000
BULLET.Spread = 3
BULLET.AffectedBySBGravity = true
-- Damage
BULLET.DamageType = "BlastDamage"
BULLET.Damage = 8000
BULLET.Radius = 1250
BULLET.RangeDamageMul = 2.4
BULLET.NumberOfSlices = nil
BULLET.SliceDistance = nil
BULLET.PlayerDamage = 1000
BULLET.PlayerDamageRadius = 1500
-- Reloading/Ammo
BULLET.Reloadtime = 30
BULLET.Ammo = 0
BULLET.AmmoReloadtime = 0
BULLET.EnergyPerShot = 20000
pewpew:AddWeapon( BULLET )
just change the values to whatever you want and put it in the folder (or you could make a subfolder for categories)