Garry's Mod

Garry's Mod

Half-Life SWEPs
anvi Sep 3, 2021 @ 2:28pm
Distance damage scaling
So as a longtime HL1 lover, I really adore this pack. The weapon behavior switches are seriously golden and I can't commend this port enough. I run some custom variables in the allotted damage settings because it's kind of nice rendering some of the weapons in the roster non-useless for a spawn loadout.

Anyways, I do have to ask about the damage distance scaling because (and this could be from a lack of knowledge on my part about the scaling equation results from the base/lower damage values in vanilla) there is no way the damage scaled this hard in goldsrc. Admittedly, I haven't messed around much with HL:S because it was an underwhelming product since launch and I just never really bothered to care much about it outside of it's utilizable assets in mods. Having all that said, is there some sort of code baking that can be done to drop the damage scaling in account for distance on this weapon pack? Because a lethal shot up-close with them is like 5dmg from across the map.
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Showing 1-4 of 4 comments
upset  [developer] Sep 11, 2021 @ 5:45am 
You want to have some sort of ballistics, when bullet damage would be lowering based on distance? It can be done with some maths, of course, but neither HL nor its expansions packs had this feature, so that would be a huge deviation from original concept of the weapons pack
anvi Sep 11, 2021 @ 1:25pm 
No, it is already happening? I want the math to be deactivated/unticked.
upset  [developer] Sep 11, 2021 @ 11:00pm 
It doesn't happen and never happened. Damage only depends on hitgroup (head, chest, arm, leg)
anvi Sep 12, 2021 @ 12:38am 
My mistake, it must be carry-over from a different mod. Thank you for making me aware. 😊
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Showing 1-4 of 4 comments
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