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Edit: Just tried a clean install and getting the exact same thing.
This is just a surface level guess/observation - I think its not the lock out but the assigning. Its ignoring the lockout and keeps assigning them to the last place they were manualy assigned, bypassing the filter like it would if you assigned them yourself.
I can reproduce every time by building say a grocer + polymer fac - assigning an engineer to the grocer without disabling the filter then firing him (though its not exclusive to this combination of buildings and workers, just a basic test). If you try this and the engineer doesnt go to the grocer every time after being fired then there is a problem somewhere with my game I cant explain xD
Love the mod btw, this is minor thing compared to trying to manage workers without the filter :)
Just a guess off the top of my head though, I will try to reproduce and see if I can solve it when I have some more time. Thanks for the info :)