Left 4 Dead 2

Left 4 Dead 2

Dam It Complete
Kedama! May 1, 2018 @ 11:41pm
Bugs and suggestions
Hey there so I understand if some of all of these are not fixable or doable. I just thought I would pitch in my 5 cents.

Map 2

1: Campsite - bots don't go into rooms after horde breaks through them. If you teleport them in there, they won't go out. Bot's wont get items inside either. I dunno if this is fixable since I know this happens in vanilla with official campaigns.

https://steamcommunity.com/sharedfiles/filedetails/?id=1375834392

https://steamcommunity.com/sharedfiles/filedetails/?id=1375837657


2: Campsite - Typo on sign should be "Welcome". Maybe change the "Well" to graffiti and have it say "Hell" so it ends up saying "Hellcome".

https://steamcommunity.com/sharedfiles/filedetails/?id=1375835702


3: Bombed Area Past Campsite - Missing explosion sounds for the random explosions with fire in the area.

4: Log crescendo Event - Add motor sound effect for winch moving the logs (when you push the button on top of the tower)



Map 3

1: Starting Saferoom / Generator Room - If you equip the Chainsaw, you can see the chainsaw smoke animating and clipping though non reachable area. You'll see it in the direction of where you entered the Saferoom from the previous map. (EDIT 5/1/18 - I had this happen on the older version, dunno if this was fixed with the current version)

2: Roof On Top of Saferoom - If you look over to the left side of the building and jump to look over, you can see copies of the weapons and first aid kits sitting outside on the non reachable area. Note that this only happens if you play through map 2 and then complete it and map 3 loads next. If you just load up map 3 from the start (through console or whatever) then this bug will not occur.

https://steamcommunity.com/sharedfiles/filedetails/?id=1375845442


3: Elevator After Tank Flood Crescendo Event - This one is hard to reproduce but after the escape door explodes and you run into the elevator and push the button, I've had infected run into the elevator as the doors were closing and the doors re-opened up. As such the elevator animation sequence stopped and never closed the doors and never moved up to the next level. Again this is hard to reproduce but I would assume this is also affects the other elevators as well. Suggest adding an invisible barrier to prevent infected from entering once you push the button.

4: Final Escape crescendo - Human players as well as bots can get stuck and even injured on the final gates (where the APC is at) as the gates are opening. Suggest adding invisible barrier to prevent human players and bots from getting caught on gates.
Last edited by Kedama!; May 1, 2018 @ 11:51pm
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Showing 1-15 of 43 comments
AkiraTea  [developer] May 2, 2018 @ 11:56am 
Map 2: Will look into camp site pathing with bots. The Welcome typo is just embarrassing, that is a quick fix.

There are no random exposions in the map, only large roaming fires. In version 1.6 fire particle was replaced with same type of fire but without the explosive start. So nothing to fix.

Logging sound was already planned, just found a sound that I like without having to pay/worry about royalty fees.

Map 3: Chainsaw? Where are you getting a chainsaw? I ask because there is only one real spawn for this and it is in map 1 (not something that realy needs to be answered). Posible mod conflict? As for the orientation of character spawn. That is how the level was created by TRS. The last map was created in the opposite direction of the first two. So when you spawn from map 2 to 3 if you are looking north you'll actually be looking south in map 3.
This is one of the reasons the health kits and gun spawn are in the next room and led to what you found with the ammo spawn outside the saferoom in map 3 after spawn.

I see the isuse with weapon spawn out side of spawn room. I got fix for that.

I'll try something with elevator doors. I can force them shut to a degree. We'll see what happens.

As for the escape doors, they're at the lowest hit feedback possible. For the same reason you want me to fix/change the elevator doors this can not change. Other options were tried and it led to the doors frequently being blocked by bots (or trapping bots), zombies, tanks, ect.

Thanks for the constructive feedback.

My focus was on fixing the intergated graphics issue. I want everone to play it if I can.
Last edited by AkiraTea; May 2, 2018 @ 11:57am
Kedama! May 2, 2018 @ 12:02pm 
Regarding the explosions on the bombed area, I can take a vid capture of it. Something tells me I might be having a different experience than you.

The Chainsaw I got it in map 1. It spawned in the wooden house in the orchard. I equipped it and took it all the way to map 3. I'll see if I can repro it and take a pic and or vid if necessary.
Kedama! May 2, 2018 @ 1:14pm 
Good news, I managed to get video of all the issues including the elevator issue. I'll be uploading them here in a bit.
Kedama! May 2, 2018 @ 3:03pm 
1: Bot's Won't Enter Broken Wall Rooms on Map 2 - (broken by horde or special infected)

https://www.youtube.com/watch?v=f5xuDy7OR8M
https://www.youtube.com/watch?v=dwBJiKxCL4s

On Map 2, if the broken wall rooms has another entrance on another side, such as a door that you can manually open, bots will enter through the door and go into the broken wall room. However if the broken wall room has no alternate entrance, they will not enter the room at all. In addition, if there are any items inside, bots will not pick them up at all.

2: Chainsaw Gas Smoke on Map 3

https://www.youtube.com/watch?v=9dsil5-jwqc
https://www.youtube.com/watch?v=4tSe2N7IMWM

Ok so I narrowed it down to this. The Chainsaw will randomly appear on Map 1. Grab it and have it in your inventory all the way to Map 3. Now I run a mod that allows me to carry melee weapons in a seperate inventory slot (slot 5, I believe - whereas primary weapon is slot 1) and gas cans in another sperate inventory slot (slot 6, I believe). I discovered that the gas smoke issue will only occur if you are carrying both the Chainsaw and a Gas Can at the same time. Equipping the Gas Can and then switching to the Chain Saw will cause the gas smoke to appear in out of bounds area. Perhaps this is not a fixable issue then? Review the video for more.

3: Elevator Stuck Due to Infected Entering on Map 3 - GAME PROGRESS BREAKER

https://www.youtube.com/watch?v=Cl6r2zuf6aE

This affects both elevators on Map 3. You basically have to have infected (preferably horde) rushing in just as you push the Elevator Button. As infected rush in and the door closes, the door will collide with infected and then open back up. The door may attempt to close again however it will collide with the infected (either live or dead bodies) and will stay open. The elevator will not move up at all and this will break the game flow and prevent you from progressing any further.

4: Silent Explosions on Map 2 - around and past wrecked building

https://www.youtube.com/watch?v=Hoawu4iVJa4

There are explosion animations with no explosion sounds that are around and just past the Wrecked Building. An animation of an explosion will play followed by the area being lit by fire. The fire will stay for a short while then go away and then the explosions will start at another part (or same) area on the map. Check video for more.
Shakes May 3, 2018 @ 10:20am 
Just an FYI the "elevator interruptus" bug is present in Ryan's (e.g., mostly vanila) version of the map and I have experienced it as well. I suppose it could be an engine bug though I've never run into it anywhere such as No Mercy's elevator.
AkiraTea  [developer] May 7, 2018 @ 1:08pm 
Update: I see what your talking about with the possible secondary Explosion on Map 2. This is part of only bomb drop that occurs, not a second explosion (only one particle system is triggered). At this time it's not really something that is affecting gameplay and only seems be seen if you get that point in the map quickly. So I’m not going to fix this right now.

The Bots not traversing the wallbreak: This is an issue with L4D and how it handles nav. This can be seen in Valve release campanins (Good example is No Mercy map 4). It's what I would like Valve to fix, not dynamically changing nav attributes with map change. They’re kind of hacky ways to to correct this but causes other issues with nav with mobs. I explored changing to accommodate the bots but it caused more problems than it's worth. Waiting to see if Valve will fix this, if ever.

Chainsaw Gas Smoke on Map 3: This is something I’m going to have to report as a mod conflict. It looks like whatever mod that is letting you have the chainsaw is making the water_lod_control become visible shortly as a steam sprite.

Map Update 1.7 coming shortly.
Kedama! May 8, 2018 @ 4:39pm 
Ok cool sounds good. Yeah the wallbreak issue I was expecting to be a limitation since it happens on official campaigns as well. No biggie and I doubt Valve will ever fix haha. Interesting findings with the chainsaw gas issue.

Looking forward to the new update
Kedama! May 8, 2018 @ 6:01pm 
Ok I just played thru the new update and all the fixes seem to be in working order. Thanks again and great job!
d3struction91 Aug 2, 2018 @ 10:14am 
Am I the only one who can't play chapter 2 and 3 online?
Jozuno Nov 15, 2018 @ 4:48pm 
For some reason, the main body of the jukebox disappears when I subscribe to this. It happened when I manually downloaded it too.
Bianca Feb 24, 2019 @ 4:13am 
Please do something about the first elevator on the third level. Just after starting the flooding then one of the bots jammed the the elevator doors and me and and the other bots were trapped in the elevator and unable to get out: https://steamcommunity.com/sharedfiles/filedetails/?id=1665520922
Cringe May 31, 2019 @ 3:17am 
I think this only happen to me, when i play chapter 2(map 2) of this campaign, when i came to this place: https://steamcommunity.com/sharedfiles/filedetails/?id=1756812705
I go start the generator and move the wood that block the way. At that time at soon at i past through the place where the wood has been move: https://steamcommunity.com/sharedfiles/filedetails/?id=1756801913
My game crashes. And i don't know why, i reopen L4D2 again and play that map again, my game still crashes at that part no matter how much i restart this campaign.
Last edited by Cringe; May 31, 2019 @ 4:43am
immovableozen2018 Jul 2, 2019 @ 12:44am 
i still get missing textures and errors.
larry Jan 24, 2020 @ 4:02pm 
Not sure if you are still updating this campaign, but a bug I am noticing is that a lot of sounds in the map do not play unless the map is run locally. I have tested this on a few different dedicated servers in both campaign and versus, and the issue persists. Sounds such as the waterfall sound, the tractor idling sound, and burning barrels are just silent.

When I run the campaign locally, these sounds play. I have only tested this in the first map of the campaign, not sure about the others.

In console, there is a bug in red that reads:

SoundEmitter: adding map sound overrides from maps\l4d_damit01_orchard_level_sounds.txt [70 total, 49 replacements, 0 duplicated replacements]

But I am not sure if that is related.

Anyway, not having these sounds leaves the environment feeling less full of life. Would be cool if you could find a fix for this.
The Lax Soviet Mar 26, 2020 @ 8:29pm 
In the first stage the intro won't let the infected move afterward in versus, thus breaking it.
Last edited by The Lax Soviet; Mar 26, 2020 @ 9:12pm
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