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Well you could make up a rule yourself. That for example light/artillery/vechiles are worth 10/25/50 Infantry. And the bigger tanks are just vehicle losses. But that would be a lot of tedious work after each battle.
Lets hope Digitalmindsoft understand the potential they are missing out on for their games and start adding it into their future games!
For now it's like a TW game but whitout the best part, the campaign itself.
2# Individual Vehicles will need to be tracked and may even support weapons. Even if it will be tedious for a person to noterize losses. At this rate I singlehandedly lost all he Tigers ever built by the reich. Basically limit expensive units or a fixed pool, unless you are lucky enough to be awarded another tiger or whatever via supply. -
3# Different Supply types /Mobile Inf./Mech Inf./light Tanks/etc.
4# Maybe talk to guys making Gates of Hell and help them impliment such an ingame automatic system?
5# Include additional factions on map. E.g If you face Allies you can 50/50 American British forces or VS Axis you can 80/20 German/Japanes Battle. For a nice touch this can change after X turns. Shuffling Supplies and Enemy Faction tiles.
6# If your force get surrounded you suffer attrition...
7# Remove option that are not valid for game mode such as manpower in Day of Victory.
8# More variables with what is available like amount of VP recuired.
9# Rollback button
I could do 1 MAYBE if i ever have the time for it. The other points will be impossible for lack of skill & knowledge, sadly enough. I would need te redesign the whole program in another program which i cannot do sadly enough. Also life has been extremely busy as well..
Sorry, i really hope i could as i would like it exactly as you described.
Maybe the original team behind this idea will redesign their idea in gates of hell or another MOW tittle. Cheers!