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Basic Tips
Try to keep your hunger and thirst above 0, shoot for above 100% for both after a meal.
Eat before fast traveling if you find you're arriving too hungry.
Ride a horse. This will conserve calories and water, and give you a chance to recover from fatigue.
USE THE TIMESCALE ADJUSTER. It can be enabled and configured in the config menu or MCM.
Check out the +IMCN Conditions+ menu to get an idea of the kinds of penalties or bonuses provided.
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Eating Menu
By default, when you enter your inventory and click a food, you will not immediately eat it. Instead you'll be shown a menu with various options. The menu looks something like this:
_______________________________________________________________
Food Statistics/Meal Statistics/Vitality Statistics
Satiation: 10% / 0% / 0%
Calories: 20% / 0% / -5%
Hydration: 3% / 0% / +10%
Eat Do Not Eat Cancel Meal Advanced Special
_______________________________________________________________
The "Eat" button consumes the food (or actually adds it to your current meal, which will be consumed when you exit your inventory.)
The "Do Not Eat" button puts the food back in your inventory without eating it (foods only, potions and ingredients will not be returned.)
The "Cancel Meal" button puts all of the foods you've chosen to eat so far back in your inventory so you can start over and put together a different meal.
The "Advanced" button shows advanced nutrition information for the food, things like nutrient, protein, fat, and sugar content. It's only really important if you're using "More Complex" mode, but you can still check it in Basic mode if you're interested.
The "Special" button shows any special properties of the food, like food poisoning chance, appeal, or caffeine and alcohol content. These numbers are important for both Basic and More Complex modes.
As for the statistics displayed, satiation refers to how full your stomach is. If you're too full (greater than 100%) you'll be penalized. Calories basically refers to hunger, higher is better (at least until I add in fat gain), and penalties are applied if calories become negative. Hydration refers to water, and, similar to calories, you'll be penalized if it becomes negative.
The first column of numbers, Food Statistics, represents the satiation, calorie, or water content of the food you've just clicked. The second column, Meal Statistics, is the sum of what you've chosen to eat so far (each time you click "Eat" the food's stats are added to that Meal Statistics column.) The third number, Vitality Statistics, is your character's current reserves (its the sum of what your character has digested and what they're currently digesting.)
When you eat a meal, you're generally trying to get Hunger and Hydration up above 100% or so, without letting Satiation get up above 100%. The easiest way to do this is to add foods to your meal until the numbers in the second column plus the numbers in the third column add up to about 100%. If you're really active or you find you're having to eat too often you might want to shoot for 200%+. It's also a good idea to eat a bunch before fast traveling long distances, so you're not hungry when you arrive.
There is also a "Quick Eat" option available in the Gameplay configuration menu. When enabled, clicking a food will immediately consume it, no menus involved. Nutrition information will be hidden from you, but you'll receive a message if the last food you chose to eat filled you up. Combine this with the optional numberless UI (enabled in the Display configuration menu) and you'll have an immersive, realistic Skyrim experience (because the Dovahkiin doesn't have a Pipboy strapped to their arm.)
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Configuration Menus
Enter the configuration menu by clicking the +IMCN Configuration+ menu item. MCM is also supported.
Base Menu:
Toggle More Complex HTS/Basic HTS - Controls the number of stats IMCN keeps track of
Toggle timescale adjuster off/fixed/dynamic - enables timescale adjuster
Toggle animations off/on - enables eating and drinking animations
Advanced button - enters advanced configuration submenu
Advanced Menu:
Fixed Timescale: Click to enter fixed timescale adjuster configuration
Dynamic Timescale: Click to enter dynamic timescale adjuster configuration
Rates: Click to enter rate adjustment submenu
Activity: Click to enter activity multiplier adjustment submenu
Gameplay: Click to enter gameplay configuration submenu
Display: Click to enter display configuration submenu
Rates Menu: Lowering rates slows their consumption
Global: Adjust global multiplier to adjust all rates at once, mostly used to compensate for high timescales (greater than ten.) Set global rate multiplier to 0.25 for a timescale of 20, for example, and it will behave as if your timescale is 5.
Basic: Individual rate multipliers for stats available in basic mode (satiation, calories, hydration, blood, sleep debt)
Advanced: More Complex mode rate multipliers (mental fatigue, physical fatigue, protein, nutrients)
Substances: Alcohol, caffeine, and skooma rate multipliers
Activity Menu: Lowering rates reduces the impact of activity on consumption
Activity 1: Sleep, sit, stand, walk, run activity multipliers
Activity 2: Sneak, sprint, overburden, and horseback multipliers
Weight: weight multiplier - controls how much inventory weight contributes to consumption when moving (1.0 would be realistic, but would cause you to eat very frequently)
Mental Rest: Mental fatigue recovery rates when sleeping, sitting, standing, and riding in percent recovered per hour
Physical Rest: Physical fatigue recovery rates when sleeping, sitting, standing, and riding
Gameplay Menu 1: Configuration options that impact gameplay
Toggle quick-eat on/off: Enable quick eat to skip the eating menu when eating foods
Toggle mortality on/off: Enable mortality to allow alcohol poisoning, starvation, and dehydration to kill your character
Toggle carryweight bonus On/Off: Disable carryweight bonuses for compatibility with reduced carryweight
Gameplay Menu 2: More configuration options that impact gameplay
Toggle through vampirism modes - blood only; blood, eating, and sleeping; eating and sleeping only
WIP: Optional needs for followers and other select NPCs
Display Menu: Configuration options that impact display/UI
Toggle units percentages/metric/english: Cycle through display unit options
Toggle Realism/Classic menu modes: Classic mode shows vitality in terms of numbers, realism mode without numbers (effects vitality menu and needs check spell messages)
Toggle vitality status messages on/off: Enable to allow status messages for hunger, dehydration, blood thirst, sleepiness, and fatigue to be shown during gameplay
Toggle visual effects on/off: Enable to allow imagespace modifier visual effects (at the moment inebriation only)
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Installation
It should install automatically via NMM just fine. For manual installers, Imp's More Complex Needs.bsa and Imp's More Complex Needs.esp are required.
The .esp should load later in your load order than anything that alters food.
Compatibility patches for DLC and some mods are included in separate folders, and should be loaded after both Imp's More Complex Needs.esp and their associated mod's .esp or .esm. See the Compatibility Patches section below for special instructions regarding IMCN's patches.
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Updating
!!!!! IMPORTANT !!!!!
The v0.30 update changes the file from an .esm/.esp pair to a single .esp, if you're a Nexus user (the Steam Workshop version is already a single .esp.) This means that updating from a pre-v0.30 Nexus version will require you to first uninstall IMCN from each of your saves by loading the save, pausing IMCN, and saving. This should be done before copying any new IMCN files into your data directory. Once you've uninstalled the old version of IMCN from any saves you plan on using, remove all old IMCN files from your data directory before installing the new one (it should just be the old .esm, .esp, and .bsa, unless you've unpacked the .bsa, in which case you'll need to delete all of the old files to prevent them from overriding the new ones.)
Also note that the file name change will require any compatibility patches, or other files that have Imp's More Complex Needs.esm as a master, to be updated. The methods for making foods compatible has also changed slightly (it should be a little easier.)
!!!!! IMPORTANT !!!!!
If you're updating from v0.30 (or later, in the future), you can just install v0.31 as usual. If you're updating an older version of IMCN (one that has both an .esm file and overrides .esp) you'll need to go through the process mentioned above.
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Compatibility Patches
After adding, removing, or updating a compatibility patch for IMCN, enter the Actions menu by either clicking the +Vitality Menu+ item in your inventory, or by tapping the hotkey while in your inventory. Select "Actions", then "Rebuild Lists". Wait a couple of seconds for a message box to pop up letting you know that list building is complete. (This process allows you to use multiple compatibility patches for IMCN, while removing the need to merge leveled lists by hand.)
Compatibility patches made for pre-v0.31 versions of Imp's More Complex Needs will not work with v0.31 or higher, and will need to be updated (contact me or the patch's creator.)
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Uninstalling
!!!!! IMPORTANT !!!!!!
Before uninstalling, enter the foods section of your inventory and click the +IMCN Vitality+ item, go to "Actions" and pause by either clicking the Enable/Pause toggle button, or the Reset button. The button should read "Enabled/Paused: Paused" when you're done. This will dispel all active effects, making it safe to uninstall without messing up your character's stats. Save, then uncheck the files from your load order.
!!!!! IMPORTANT !!!!!!