STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Nojembre's Republic at War Submod
Captain Fordo and the Bad Batch
MOVING THIS FROM COMMENTS TO DISCUSSIONS

I have a couple suggestions for your presumed final patch to this:

To add a few Republic Heroes that I personally believe this can't go without: The Bad Batch and Captain Fordo. The Bad Batch can fight both Land and Space Battles while Fordo can only fight land Battles.

Fordo is armed with dual DC-17s. His abilities are Thermal Detonator and Sprint. He also spawns alongside three squads of three ARC Troopers each, plus the Muunilist 10's modified LAAT.

Now, for the Bad Batch...
Crosshair's abilities are Sprint, and switching between his Repeating Blaster and Sniper Rifle.

Tech's abilities are Control Turret and Hack Droids. (Turn an enemy unit of droids, infantry or vehicle, to your side) He also passively repairs nearby friendly vehicles and droids.

Wrecker's abilities are Plant Mines and switching between his Repeating Blaster and his modified AAT Cannon. He also self-heals and has considerably more health than his squadmates.

I couldn't think of any good abilities for Hunter or the Marauder.

Unless you can think of something that would make it so Echo wouldn't be a carbon copy of Tech, I wouldn't bother adding him. Or Omega, since the timeframe of this mod mostly predates Clone Force 99's time with her. And the portion that does in the Rise of the Empire GC, they basically defected to a non-playable faction, lol. But you'd still have Crosshair, at least.

Oh, and maybe also have Anakin and Rex, and Obi-Wan and Cody spawn alongside a few squads of 501st and 212th Clones respectively.