STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Nojembre's Republic at War Submod
Enoch Jan 27, 2020 @ 5:07pm
CIS's Flak-Canons are broken on Mechis-III and few other planets. [Why I just Uninstalled]
Let me preface this by saying, I usually divide my forces into 3-4 fleets. In this instance? I had upwards of 6... For the sake of clarity, I am going to explain what each fleet consisted of.

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Rham Kota's Fleet: 5 Dreadnoughts, 7 Corellian Corvettes, and 3 Milita Groups.

Lok Defense Force: 5 of their fighter squadrons and 5 of their cruisers... ALONG with their heroes.

Mon-Calamari Defense Force: 3 Mon-Cala Cruisers.

Naboo Defense Force: 1 Acclamator, 4 Consular Class Corvettes, and 6 N1's.

Anakins Skywalker's Fleet: 4 Venators, 2 Acclamators, 6 Republic Corvettes, 4 groups of 501st, 2 AT-AT's, 1 Artillery Piece, 1 LA-AT Squadron, 2 Medics, 2 Heavies, and 2 Rocket Troopers.

Obi-Wan Kenobi's Fleet: 4 Venators, 2 Acclamators, 6 Republic Corvettes, 4 groups of 212th, 2 AT-AT's, 1 Artillery Piece, 1 LA-AT Squadron, 2 Medics, 2 Heavies, and 2 Rocket Troopers.

Plo-Koon's Fleet: 4 Venators, 2 Acclamators, 6 Republic Corvettes, 4 groups of 104th, 2 AT-AT's, 1 Artillery Piece, 1 LA-AT Squadron, 2 Medics, 2 Heavies, and 2 Rocket Troopers.
[-------------------------------------------------------------]

Okay, now that's out of the way... During my GC, I had captured upwards of 80% of the planets, on the verge of capturing Mechis-III and Geonosis... Geonosis went by without a flinch, maybe we lost a few squadrons but that's it... After we destroyed the the forces at Geonosis, I sent the 3rd Fleet (The 501st) to engage in combat over Mechis-III, which went by as easy as the last. However, when we got to the ground? Oh boy... It should be stated, by this stage I have the Pride Of The Core and at least 20 Venators on Standby on Courscant with the remaining Jedi and Clones that aren't in fleets (upwards of 16 different clone units.)... ANYWAYS, I sent the 501st down with Anakin, expecting it to be rather easy. I sent a small group with an AT-AT down to the left to secure a landing-zone to call in more forces, and this is where it started... Not even 10 feet from the first landing-zone, there are 2 ♥♥♥♥♥♥♥ Flak-Guns that instantly took out my AT-AT and my 501st group... After a couple of seconds of bewilderment, I regrouped and struck both Flaks, clearing a forward position... OH BOY! Next thing I know, on my way to the 2 other landing-zones, I run into over 5 different Flak-Guns in the course of 5 minutes, cutting my forces into nothing... I am literally FORCED to retreat... Due to this, i send in the entire backup-fleet of clones and I "Auto Resolve"... Wow WOw...WOW!... What happened next was absurd... The entire (16 different clone units and some jedi and some walkers) standby fleet gets ♥♥♥♥♥♥♥ destroyed, killing all 4 of my remaining heroes... Now I am sitting here waiting for them to respawn... But oh wait, No i'm not... I uninstalled, because this literally JUST happened...

FIX the ♥♥♥♥♥♥♥ Flak-Guns on Mechis-III, they're overpowered and there is way too many...

[NOTE: I lost the equivulant of 3 fleets.... 3!...♥♥♥♥♥♥' hell.]
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Showing 1-3 of 3 comments
Nojembre  [developer] Jan 28, 2020 @ 12:59pm 
I understand your frustration, and I will look at this, but I would like you to understand that these are not planets I added in or even edited for that matter, so be angry at the Republic at War team. Thanks for bringing it to my attention though
Enoch Jan 28, 2020 @ 1:39pm 
Originally posted by Nojembre:
I understand your frustration, and I will look at this, but I would like you to understand that these are not planets I added in or even edited for that matter, so be angry at the Republic at War team. Thanks for bringing it to my attention though
I'm not angry at you, by no means... The reason I even subbed to your mod was because I saw it as better than the base RAW mod. I'm just saying, this is a huge problem for me, or hell... Anyone, especially if they wasted so much time/resources on creating those forces only to lose them to a broken planet.
^1THE GAME ENDER May 20, 2023 @ 2:43am 
You could bring some flying units to destroy the flak canons
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Showing 1-3 of 3 comments
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