STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Nojembre's Republic at War Submod
 This topic has been pinned, so it's probably important
Nojembre  [developer] Feb 13, 2018 @ 9:37pm
Suggestions
Post any suggestions or ideas in this thread and I will see if I can make it happen!
Last edited by Nojembre; Feb 13, 2018 @ 9:38pm
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Showing 1-15 of 736 comments
Patrick Woodruff Feb 15, 2018 @ 9:37pm 
can you buff the Acclimators? they are so weak even with their ability
Rusty Shackleford Feb 15, 2018 @ 11:08pm 
It would be awesome to bet these early AT-AT things: https://vignette.wikia.nocookie.net/starwars/images/c/cc/ATXT.JPG/revision/latest/scale-to-width-down/640?cb=20150716054219

The droids could get the Droideka MK2 from FoC. Maybe the sniper droidekas to combat the clone snipers? Maybe assassin droids as well?

And if you ever plan to tweak AI, maybe make it so the AI doesn't just spam Venators/Lucrehulks. That would be nice if possible.
Nojembre  [developer] Feb 16, 2018 @ 8:43am 
Originally posted by Rusty Shackleford:
It would be awesome to bet these early AT-AT things: https://vignette.wikia.nocookie.net/starwars/images/c/cc/ATXT.JPG/revision/latest/scale-to-width-down/640?cb=20150716054219

The droids could get the Droideka MK2 from FoC. Maybe the sniper droidekas to combat the clone snipers? Maybe assassin droids as well?

And if you ever plan to tweak AI, maybe make it so the AI doesn't just spam Venators/Lucrehulks. That would be nice if possible.


The AT-XTs are already in the mod lol. Build them at Heavy vehicle factories.
I didn't mess with the original RaW AI at all, but I might give it a shot.
isa0005 Feb 16, 2018 @ 9:59am 
Here's an idea for no particular reason, have heros who are historically padawans during the Clone Wars grouped as hero units with their masters.

For example, have Anakin and Ashoka grouped together in the same hero unit and have them fly the Twilight:
http://starwars.wikia.com/wiki/Twilight
for the first few tech levels. Then say at tech level four, split up the hero unit reflecting the padawan becoming a jedi/jedi knight.
isa0005 Feb 16, 2018 @ 10:02am 
Also, life action replacements for hero portraits would be cool, for example for Ashoka, Yularen etc, etc. I could probs make a few if you'd like with my basic photoshop skills.
isa0005 Feb 16, 2018 @ 10:07am 
Also, would love to see more localised buildable ships for various planets like we've seen with the Umbarin stuff (Maybe a ship buildable on Mon Calimari for example?) And the addition of the Praetor I for the Republic would be sweet!
isa0005 Feb 16, 2018 @ 10:07am 
Excuse all the suggestions, I'm just a big fan of your submod haha
EveMeWeeheehee Feb 16, 2018 @ 6:33pm 
I think Interdictor class cruisers would be a nice addition to change up battles, not sure what types for each side exactly but if you can find a way to add them then it would be nice
bigben115 Feb 17, 2018 @ 12:26am 
Would you consider buffing the Acclamator and Munificent frigate. Both are too weak currently and not worth using at all come mid to late game space combat. (maybe buff them overall and increase cost a bit as balance)
SmazzoBazzo{AU} Feb 17, 2018 @ 1:08am 
Originally posted by Grand Admiral Teagan GR:
After playing with this Mod for around 5-7 Hours, I have only 1 thing to say...
I am upset and discouraged by how Often the Confederarcy attacks the Republic...
You have little to no time to Position your Fleets or Ground Troops which results in losing half of your force before you can Regroup them and then re-position them...
For me, this is extremely annoying... As soon as I start a Conquest I usually call all of my Units back to Coursaunt where I can form 3 Fleets and their Ground Forces along with them...
So Obi-wan and Cody, and Anakin and Rex along with however many Venators or Acclamators I have recalled... However, I couldn't even recal 3 Fleets from 3 different planets before I got attacked by 12 Munificent Frigates, 1 Lucrehulk, and 1 Providence on Abregado rae which resulted in a massive Confedarcy push directly to Kuat within 2 Minutes of the Conquest...
I know the Confederacy use NUMBERS more than skill, but that quick and that early on? That's a bit much just saying...

So I suggest making their Attacks less often, and when they do attack... More deadly... if you can

Same here, But I'm a confederate and the republic managed to blockade cato neimodia which has my reaserch facility with my tech 5 reaserch. (Which I'm having a mid life crisis since the CIS starts of with 2 planets that can build reaserch...on planets that should be more credit base. AKA muunilist and cato neimodia which are stuck deep in republic territory.) While the AI Is really aggresive I will say the republic tho does start out with a good advantage in galactic conquest with more planets, better secured areas and more troops to start with. They can also take some CIS planets with ease and start of with more heroes on tech 1 and 2 which preform amazingly when compared to the confederacy's heroes when some are underpowered.

TBH I think the confederacy is underpowered compared to the republic
TOES Feb 17, 2018 @ 3:46am 
in skirmish please make it so we can adjust starting tech level (if you can) and adjust the max starting credits (so we could start with 1000000000credits for example).
Goldboss_18 Feb 17, 2018 @ 7:27am 
One thing you should try to do, which I think is awesome, is that when you are playing FOJ, once Palpatine becomes Sidious, turn the color of the venators, aclamators, V-wings, Arcs... from red to grey, as at the end of The Revenge of the Sith
Nojembre  [developer] Feb 17, 2018 @ 8:21am 
Originally posted by Goldboss_99:
One thing you should try to do, which I think is awesome, is that when you are playing FOJ, once Palpatine becomes Sidious, turn the color of the venators, aclamators, V-wings, Arcs... from red to grey, as at the end of The Revenge of the Sith

I considered doing this actually, but this will require a bit of explanation lol. If i wanted to make them grey, I'd have to make another unit, which isn't a problem wbut then you'd have a mix of grey and red venators. If I got rid of the reds, there's no possible way I could know how many you had to give you the same amount back (If that makes sense). But I could just make it so that when Order 66 happens, you can't train the red venators anymore so all future ones will be grey.
How about making the advanced-options available for all the galactic conquest-campaigns?
Vengineer Feb 17, 2018 @ 11:59am 
you could buff the recusant and or add hk-77 battledroids at tech 5 or the defoiler tank
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