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Alright I'd just like to say I read all of them, and I actually really like some of them. I've added some to my "to do" list.
Only problem with some of these ideas is mapping and moddeling and stuff. I am no good at creating maps or models, so unless I find some of these planets, there's not much I can do.
This Mod is about to get a whole lot bigger LOL :D
I also forgot to mention to have it so that Rex is much more combat efffective
Remove the recruitible dark side addepts from Korraban when playing as the CIS in rise of the Empire and instead allow the Empire to recruit them and allow the CIS to maybe recruit clones on Kamino and Jedi on Yavin 4 or Dantooine as well as other clone wars tech like Venators,LAAT's,AT-TE's and AT-RT's but I think at that point I don't think they'd be just the CIS remnant they'd also be some kind of joint Republic/CIS remnant faction which would be interesting to see.
Allow the empire to get the bonus to dark side users like Vader and Palitine from owning Korrraban and to allow the Empire to recruit Nogeri assassins like the ones from base game possibly.
The thing about dark side adepts is already on my to do list and same with the clones on kamino for CIS in ROTE. So far it's just clone troopers that are planned but i'll see how it plays out.
Noghri assasins is a good idea for vader to recruit.
1 remove the field commander and replace with a clone captain that gives a 20% helath bonus clone commander that gives a 40% combat health and damage clone lietainet that gives a 10% helath bonus and a 5% combat damage
2 remove the medical droid and replace it with a clone medic
3 add skaro form the clone wars mod
4 also add thos tanks form the clone wars mod
5 please add a battle front galactic conquest map form the clone wars mod be pritty cool
6 add that guy form the battle of chirstophis
7 add poggle the lesser that well spawn on geonoseis 8 make it so the ai doesnt attck you evrey 1 second
9 add that battleship form the clone wars mod and make it so you can only build 3 of them on kuat at tech 5 they well be 10k each
10 add thos early at at things that the republic has form the yoden mod at tech 5
11 get rid of the sesor rey its useless like no one uses it then replace it with a rocket turret
12 add wolf pack and command woffle command woffle well come with plo koon on the ground and for wolf pack they well be produced on kamino
13 for torrent company make it so kix and other known 501st members are in there 14 add clone rocket troopers and also add clone snipers and also clone enginars that repair vercle s
15 shadow squidren sheld be bothed they die really easylier
16 make it so you can build tectical droids that give a 15% combat bonus and they can also be on land that give a 25% combat helath and damage bonus on land to all units
17 please debuth the ground figther that the cis get its too op and also make it so it can drop b2 battle droids like in the show
18 add arqa droids that get a 40% combat bonus when there in water
19 make it so you can build geinoseierns on geonoseis
20 add the giant size crab droids that come with 2 a squed and the cap well be 3 for them 21 add the geonoseion worm thingys on geonoseis that are on geonoseis and they have a ablity to take over troops also jedi but jedi well be hard to take over cause there jedi but the worms well be super weak when they have not taken over a body
22 now this is gonna be a big suggestion add all the trandolsha units and all the units form star wars kinact game yt link is here https://youtu.be/1NbOBppAI1E
23 add captain tarkin that is in the republic at tech 5 and at tech 5 in fall of the jedi and rise of the empire he becomes governar tarkin
24 add lothel that is a nauturel planet
25 add thos wookie figthers on kassykk
26 add b3 battle droids form the clone wars nid
27 add tokodana what is another nauturel world
28 at tech 5 captain rex goes in his p2 armor and he has double pistols
29 ashoka should come with anakin like in the clone wars mod
30 you shold add padme and c3po that are spys
31 this isnt a suggestion in the mod but it would help it hire someone or get someone new to help you with the mod cause ive seen youve said your not good at modeling well thats my idea to fix that problem
32 add clones with dc15s that you can build
33 make it so auto resholve isnt so bad
34 add ukio form the clone wars mod
35 add that guy that was in the battle of reloth in the clone wars tv series 1 he was the guy that count dooku was trying to vacerate him but his tactical droid left him and he well give a 40% less cost to units when hes on a planet
36 add hando and his pirate ships and also his man on fresia
37 b2 battle droid should have 2 squids not 4
38 commando droids shold cost more
39 when the republic owns geonoseis they can build that spicel galactic marine force that was in the 2nd battle of geonoseis
40 when u attck ryloth u get chen syndolla and his man to help u figth against the sepertists
41 add droid snipers rockets and enginars
42 add b2 rocket droids
43 make it so the sepertists ai doesnt spam so many artilly its kinda strange for so many artilly units
44 on cato namodia make it so you can build cato namodia solders
45 add commander fox that you can build on corucant
46 add energy shields but you can only build them on surtain planets
47 you shold make it so clones have a ablit to throw granades and droid popers
48 commando droids shold also come with there swords
49 add thos underground droid thingys that were in the clone wars movie
50 make it so like obi wan and like lumanora undoli have venetors but they have a ablity to hop on to there figther
51 add omega squid
52 add x1 and x2
53 add droideka snipers
54 make it so you can scrow throw the units cause when i have like a heavey factory and a droid factory theres too many units so please make it so you can scrow throw them
55 add naboo solders and we can build them on naboo
56 also make it so we can build gundin solders on naboo
57 add magma guards with there guns
58 at space combat count dooku should come with a provolaence in my opinion
59 add the commander geogor the commando that was in the 100th episode of the clone wars
60 on mandalor make it so you can build pre visla
welp theres my suggestions hoped you liked it
Allowing the republic listening post to be build on every planet and have them get a bonus from Bothawai that increases there sight range due to the Bothen spy network.
Speaking of which while doing so let the CIS be able to use probe droids which I think they used cause I saw one in one of the clone wars episodes during season one where Ayla,Ahsoka,Rex,Bly and Anakin were stuck on a planet and the CIS had a base where they were testinng a weapon that could destory organic matter but not non organic matterial which in the end was destroyed.
Replace the icon for the Accamator 2 to have the symbol from Thrawns revenge where there was a symbol on the Victory 2 and Imperial 2 Star Destroyer instead of the plus sign.
Also if you could asks if you could use his model of the Acclamator for the Accamator 2 since the Republic actually had grey Accamator during the first battle of Geonosis and in starwars battlefront 2 and his Accamator model just looks so ♥♥♥♥♥♥♥♥ beutiful compared to the texture glitches which I experance when playing Republic at War.
I kind of like how Ahsoka is seperate from Anakin in this mod though maybe you could have them together early on but as you tech up they would be they're own heros and they'd be slightly stronger then before cause Ahsoka is already one of the stronger heros the Republic get's and I think it's only fair she comes on her own.
Now Tarkin coming in at tech 5 I would like I see him being a capable general but someone who is infamous so many you get a combat bonus but some sort of counter debuff cause of how infamous he was even before order 66 and I think he should come either in the ISD he get's from base Republic at war or a Victory class and I think his picture should be updated to look like how he did during the clone wars TV series.
Btw nothing personally but I'm not a fan of those GAT's the CIS got from clone wars as they were so broke with they're sprint abiillty so if they get added I hope they've been nerfed so they aren't game breaking cause I have a few bad memories of them from playing clone wars mod where the AI though it be a good idea to spam them on worlds with Turbolasers...
That and you asked for the wookie fighters but they already have those in base Republic at war or are you refering to those flying vechiles the wookies were using during the battle of Kashyyyk in Revenge of the Sith.
For Lothal I don't know cause on the one hand it didn't do much during the clone wars but it's also was one of the main places where Rebels took place so maybe but I don't really see it as necessary as I think it would give you some sort of time reduction on tie defenders cause that's where the project took place if I'm correct but the thing is Tie defenders only came in a few years before the battle of Yavin so I don't think it would make sense for tie defenders to come in the mod.
They also already have rocket troopers in the sub mod but they are sort of glithed to where if you try to use the abiilty they will just get stuck in place though if he's able too I'd love to see Cody with the jet pack he used during one of the battles in the 2003 clone wars series I think it would be a perfect buff to him as it would make him like Jango fett where he's not the best at combat but he's great at securing points and I think he should give a health bonus to all clone or atleast all 212h soldiers.
I think if he add's tactical droids in space or has them replace the CIS's droid field commander it be nice but for space they would need to travel on a ship like a Provence or a Munnifucent Frigate so they aren't in a transport and have to have it where you can't have someone leading the fleet which is important for placing your units where to you.
They already have Trandosian units in the sub mod which are buildable on Trandosia though they're is a build cap on them which is reasonable
Interesting to see you asked for the Mando ships that the Republic got from the clone wars mod which I loved the design for them as it was like someone took an ISD and a Venator and combined the two but if it is to be added I would suggest letting the Republic build them on Mandalore and not Kuat though I don't know about adding them as the Republic never really used those sadly.
For your field commander idea what I had in mind was something more on the lines of where in Awakening of the Rebellion field commanders cost a lot but if you brought them in they would come with with fighters which I though was a nice tough as it added more versatility to the field commanders cause now you could also bring them in so you could use the units they gave you to either scout out the enemys structures or use them for ground support.
Actually your wrong on the Seror aray as capturing it gives you sight of the whole map but if you were refering to the sensor node yeah I think it should give you a bit more sight.
Adding Skaro,Ukio and Toydarrnia would be interesing as Ukio might be under CIS control and could be used as a staging ground for a assult on Kamino thouh I think it should be cut off from Hypori so as the CIS your going to want to link up with Ukio or as the Republic your going to want to take out Ukio so they can't use it as a staging ground for assults on Kamino and Rothana as for Toydernia I think it be cool as it would be near Nal Hutta and could be a world that you can grab as the Republic through Hongrar and the Maw and lastly Skaro would located in the core in between Aldereen and Corulag but the decision to have in on the hyperspace route is up for debate.