STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Nojembre's Republic at War Submod
A long list of suggestions for Nojembre's Republic at War SubMod
1. Allow the production of ISD's from all capital ship producing plants when you become the Empire.

2. Have the Victory class be classed as a Capital ship and replace the boost power to weapons for the fire all batteries ability while removing the price reduction you get from Anaxes and increasing it's price.

3. At tech level five allow the production of AT-AT's like the ones from Jabbim but only like the ISD's only on Kuat.

4. Make it so that you an build AT-TE's earlier on but make it so you have to be a higher tech to get AT-AP's.

5. When playing as the CIS in Rise of the Empire remove most of there heros like Ventris(Died),Jango Fett(Died),Dooku(Died),Greivous(Died)Nutt Gunray(Died) and Cade Bane (Started working for the empire as a bounty hunter if I am correct) but give them Geasor Delso and maybe some other heroes to make up for most of them being killed off.

6. Add the ability to drop a single squad of clones from the AT-TE.

7. Have the Republic's Corevette be properly named "Consular class frigate".

8. Nerf the Republic's Turbolaser towers to where either take longer to turn like the CIS's flak or reduce the amount of damage they do.

9. [UPDATED] Change the bonus from owning Anaxes from reducing the price of Victory's to reducing the price of heavy weapons squads or time to build them.

10. Add Raxus and have more of the CIS's units spawn there instead of Geanosis since it was the capital of the CIS.

11. Replace the starting fleet at Geanosis with Saboeth Destroyers and Geanosian Destroyers instead of what it starts out with.( I though this would be a cool idea since I heard that they were used during the first battle of Geonosis)

12. If possible maybe add Lola Sayu as a planet that starts out CIS and have it be like a fortress world.

13. Buff ARC troopers and the heavy weapons squads but put a build cap on them and increase their price so they feel like they are worth a lot more.

14. Maybe add a system like in awakening of the rebellion where you could upgrade your infantry with medics,plex soldiers and maybe for this mod a guy with a Z-6 for each clone squad while increasing their price but also have Kamino give a slight discount of the price of infantry like in the clone wars mod.

15. Replace the starting garrison on Rothana to a AT-TE and a Venator like how they start out with when your playing as the CIS.

16. For the Empire allow them to build escort carriers late game if the Empire get's an ability to tech up later on. (This one isn't all that important but I heard someone asking for a Republic version of a Quasar and I'm guessing that's as close as you can get besides the Venator itself which I would take any day over the Escort Carrier but I guess it helps to have diversity in what you can use in your fleet)

17. When starting the Rise of the Empire campaign have Fonder, Umbarra, Thyferra, Endor, Felucia, Geonosis, Fresia, Munnulist, Trandosia, Mygetto, Bonadan and Raxis Prime start out as Empire but have,Tibrin either neutral or CIS. [Updated]

18. Have Rendili start one with a Dreadnaught heavy cruiser (Since Rendili is known for the Dreadnaught).

19. Have Kuat as one of the level 5 space stations that the Republic starts out with instead of Duro or Corasuant.

20. Make it so that AAT's are not good at taking out LAAT's but maybe increase it's speed.

21. Add more heros as the Empire like known Imperials who fought in the clone wars like Gilad Pellaeon or Commander Appo who took Rex's place after he was though to be dead like Ahsoka.

22. Buff Cody by giving him the same jet pack ability that Jango Fett has since he had one at some point.

23. Also you know how Droidekas and Saber tanks have shields well what if you gave Delta Squad and the RC a personal shield since while I don't think it be accurate to have them regen HP I think it would really help there odds in combat by giving them a shield like in the actual Republic commando game I also think that most of the Republic Comandos should get this same abbilty though if you feel that would make them a bit OP you could make them cost a lot more then what they are now.

24. Have a build cap on the Super tanks you can build on Geonosis as the CIS.

25. Maybe give the Saber tank to switch modes from anti Infantry laser cannons to anti vehicle rockets ( Not really nessacary but could be a cool ability like in awakening of the rebellion where you could switch modes on certain vehicles and units).

26. Also I think the music for the CIS is just way too depressing and when your playing as the Empire it's too cheery as if your still the Republic.

27. When you become the Empire as the Republic switch the local populations of Mon Calamari,Sullist,Tibrin,Kashyyyk,Correlia,Naboo,Yavin 4,Ithor,Rodia,Endor Bothawai from Republic to either CIS or a random faction like for the wookkies and Ewoks while have the Trandosians support the CIS and only allow the Empire to enlist Trandosian slavers.

28. [UPDATED] Replace the C-9979 landing craft that the CIS use as anti fighter corvettes with the Gozanta (It never really made sense how the CIS would use these as anti fighter when they would mainly be use to fairy troops into battle.

29. Maybe make it so the AI wants to comando raid you more but if their is ships in orbit of a planet allow the defenders to be able to do orbital bombardments and bombing runs. ( I don't know about this one however I could be wrong on this and maybe it's also really good at taking fighters out as well)

30. Have the Acclamator 2 spawn V-19's till tech 5 cause as of right now until that time they spawn no fighters.

31. Speaking of which I'd replace the Acclamator 2's turbolasers with quad turbolasers and I'd add a few more of them in the place similar to the Venator since it had about 12 of these in return I'd increase there price while reducing the Arquentons so the Acclamator 2 feels stronger.

32. [UPDATED] Add a secondary ability to Kuat where you can build capital ships faster on Kuat.

33. Make it so that instead of being able to mine more planets add a structure like in Awakening of the Rebellion where you can increase the amount of income of a planet and allow it to be built on every planet.

34. Increase the credit worth of Christophsis and move it in between Tatooine and Correlia

35. Add Orto Plutona and Pantora and have the local population loyal to the Republic (if locals are added to Pantora) and have it located near Alzoc 3 though it could start out blockcaded by a Lucerhulk like during that one episode of the clone wars and it could be where the Sepratists Lucerhulk starts out with instead of on Geonosis.

36. Add Onderon as a new planet and have it start out in CIS control but have the population support the Republic until you turn into the Empire.

37. Increase the AI's prioritiation from building flak cannons and ground defences to light and heavy vehicle factories and then when those are maxed out have them prioritize flak or the other defensive structures (There have been cases where the AI could have defended better against me if he had some production buildings like light or heavy factories instead of just turbolasers and the shield gen since it's not going to do much when you have nothing else on the planet) or just simply have the AI and or the player start out with more structures to try and help them produce other units besides infantry.

38. Add Shili, have it start out as Republic and have it close to Ord Mantel and Ithor though it could also be used to link up Taris with Ord Mantel or Ithor.

39. Add in more special forces units like ARF troopers and have them be able to see what is on the ground on a planet but if they have that able have a build cap of only one or two.

40. Have it so that instead of having the AI only sending in Lucerhulk Battleships they'll also attack with Provence's, Wavecrests, Sabeoth Destroyers and Geonosian Destroyers.

41. Update some of the voice clips for Rex and Ahsoka so Ahsoka doesn't sound as young and for Rex to sound more distinct (Not that Ahsoka's voice is bad especially when compared to some of the other voices from clone wars mod or the voice of Shak Ti and Grevious when he does "Fire all Batteries" but it always threw me off when she sounded like when we first saw her during late game when she was older and more experienced then how she was before).

42. Allow the HMP to drop droids but make it so that only one spawns in instead of two.

43. Decrease the amount of units are in the legions that the Republic can build at tech 5 but replace the stem packs ability with the sprinting one Ahsoka and Rex currently have and have some of the units in the battalions to have medics and plex's and to maybe re add the build cap on them since it can be hard producing units on Kamino since the bar get's filled up too much or just move the button where'd you'd press to start the production of them.
( My game usually will lag up when they are too much infantry on the battlefield and I tend to lean towards quality over quantity though I do like the idea of large battles in general)

44. Add more building slots to Malastare and Tibrin.

45. Add other planets like Toydaria (Neutral in reference to them in the clone wars),Kalee (CIS since it's the home of general Grievous), Iego, Mimban (Since it's referenced in the intro) , Commedor, Teth, Nar Shaddaa(Hutt), Druckenwell, Dagobah, Ando, Lok, Gamor which would be interesting to see but not important.

46. Allow for units to move from Jabbim to Minnotine,Bothawai to Nal Hutta,Rodia to Rishi,Rodia to Bothawai,Umbarra to Antar,Trandosia to Boz Pity,Umbarra to Bothawai,Kuat to Kashyyyk,Cato Nemodia to Kashyyyk,Korraban to Serreno and Hypori to Bothawai (I think I found a way to solve this issue by using UGC map and just adding the planets that are in Republic at war and the Submod to where they'd be located.)

47. Add planets in between both Correllia and Tatooine and between Thyferra and Sullust to make it easier from units to and from those places .

48. Add Yhag Dhul and have it start out as CIS since it only makes sense to add the planet when you can get the Yhag dhul ships as the CIS and I think they should be buildable only on Yhag Dhul and have it be between Thyferra and Sullust.

49. Add Ballmorra to the core, have it start out as CIS controlled and have the locals there support the CIS ( I think for a CIS player it can be tough since most of the local populations in RaW support the Republic over the CIS and the worlds that do feel more like they'd lean towards the rebellion like Fonder,Abregado and Bakura) .

50. Possibly add Yagi Minor,Bastion and Ord Trasi and have Yagi start out neutral while Ord Trasi could start out as Republic and Baston as CIS and Yagi Minor could be able to produce capital ships while Ord Trasi could produce heavy vehicles. ( I though it be interesting to have Yagi Minor in particular cause in Rise of the Empire it could be a world that would make a lot of sense supporting the Empire though I don't know who'd they support during the clone wars)

51. In starting as the Republic or the CIS in from the Ashes change the hostile fleets from CIS and Republic to Imperial and have the Republic start on Kamino and have the CIS start on Mustafar in reference to the rebellions on Mustafar and Kamino during the starwars battlefront 2 campaign and to have both sides have an easier time starting out.

52. [UPDATED] Remove the Buzz droid ability from Vulture Droids and instead have it with tri droids as Vulture droids are already quite powerful without them due to there ability to lock there s-foils which I think should stay though so they aren't nerfed into the ground.

53. Add a ground map for Polis Massa and if they have locals have them support the Republic but if the Republic turns into the Empire have them switch to CIS or neutral.

54. Fix the glitch where the Lok Reiminent heroes could be rebuild but world also respawn resulting in being able of two or more of the same hero which is kind of weird.

55. Have Shack Ti buildable on Kamino instead of Yavin 4 and update her picture like how Ventress and Cade Banes picture was updated.

56. Add a bonus to the Wheel or Cato Nemodia where if your the Republic and you own one of these two you get a boost in income from space casinos cause as of right now space casinos don't do much compared to mining facilities and gas refineries.

57. Update the bonus for owning Munnulist to decreasing the price of Munniffect frigates and has a higher credit value.( I found it weird that Mechis gave the bonus instead of Munnulist since it comes from Munnulist and not Mechis and I think there could be another bonus that would fit Mechis better)

58. Change the bonus on Mechis from being a discount on Munnifucent frigates to allow the production of advanced droids like Magma guards and assassin droids (the decision to put a cap on them is your call as I can't really decide if that would be balanced or not).

59. Update the bonus for owning Mon Calamari to "Allow the production of Capital ships and Mon Cal Cruisers and maybe give it the ability to give Acclamators or other units with the shield abiliy to have more shield strength due to Mon Calamari shielding technology. (The shielding thing sounds cool but it's just a interesting thing I though up of).

60. [UPDATED] Update the bonus for owning Redili to Allows the production of capital ships and all Dreadnaught heavy cruisers and Victory star destroyers take 20% less time to build due to the presence of Rendili star drive ( I though it would only make sense to have these bonus's since the Victory and the Dreadnaught come from Rendili and I always found it sad that it's bio didn't say much.)

61. Add new units that can be build only on Rothana like AT-HE's, AT-XT's (maybe you can have the ones that are buildable on any heavy producing planet to only be able to be built on Rothana) Rothana Destroyers and Battlecruiser.
(I think it be interesting to see them in action since the Rothana destroyer was well armed like a ISD but had 72 point defense cannons but the only drawback from the ship was that it didn't carry any fighters so I can see it being like the Correllian Destroyers where you can only build a certain amount say one Rothana Battlecruiser and 2 to three Rothana Destroyers and probablly 5 AT-XT's and 3 AT-HE's)

62. I also though of the idea of not being able to build fighters on every planet but instead have them buildable on certain locations like how you could build capital ships on certain worlds like Fresia, Naboo, Ryloth, Roche Astroids, Yavin 4, Raxis prime, The Maw, Kamino, Corulag,Anaxes, Ord Manttel. ( I know Probably Fresia due to the Incom corporation,Corulag due to Sienar Fleet systems and Naboo cause of the N1's but I don't know about the rest and I also think it be nice if you could build ARC-170's and Y-wings as the Republic like before)

63. I was also talking to my friend about the idea of during the ROTE campaign where instead of having just the CIS remnant you could have a mixed Republic/CIS faction as some kind of early Rebel faction and this could solve some of the issues with the CIS where most of there hero's have died during Episode 3 and there being places like Kashyyyk, Aldereen, Duro, Mon Calamari would not support the CIS but would also not like the Empire so you can have them side with the Republic/CIS faction instead of them just being hostile towards all and I think it would be interesting to be able to build wookies but have it so it's hard to get to Kashyyyk but if you did it would be worth it.

64. I also asked my friend on who the population on Rothana would support for ROTE and he said if it was just CIS then they would support the Empire but if it was a Republic/CIS reminent he said they might actually support them over the Empire he also mention it be cool if there was a experimental LAAT with a built in shield.

65. Remove the Abillity to produce heavy vechiles on Carida and instead allow them to be produced on Corrulag since you can already build ARC troopers and other speical units on Carida.

66. That and I though of the idea of allowing the Empire to tech up and get some of the things they were known for like Secutors, Preators, Escord Carriers, Imperial 2 Star Destroyers and Victory 2 Star Destroyers as well as special forces units from Carida,Anaxes and Kamino like instead of the ARC's they got as the Republic maybe they could get Storm Commandos, Imperial Commandos and Dark Troopers along with most of the vehicles they were known to use like AT-AT's,AT-ST's. Though at the same time at some point have it so they can't produce some of the units they could build as the Republic as the Tarkin doctrine starts to take effect with the exception on Rothana and Ord Trasi (If Ord Trasi is to be added) so when playing as the Empire people will want to hold onto those two planets so they can continue to be able to produce clone wars era vehicles late game.

67. Replace the fleet over Forrest to be a Bulkwark mk1 in reference to the battle of Foerost where a Republic fleet of mostly Victory 1's went up against a CIS fleet which consisted of Bulkwark mk1's.

68. Increase the star base level on Kamino,Anaxes,Polis Massa,The Maw,The Wheel,Fresia,Naboo to level 4 (Most of them cause they can build Starfighters,are planets where if you lose the space you lose the planet or of strategic importance like Anaxes and Kamino) and speaking of Kamino add more building slots to Kamino.

69. I though of the idea how the CIS could tech up in ROTE where they'd start out a just the CIS remnant but as they teched up they would start to have access to what the Republic used as well as having more systems star to favor them over the Empire like Kashyyyk, Mon Calimari, Duro, Naboo and maybe even Rothana.

70. Add Belbullab bomber to be able to be produced by the CIS late game like how the Republic can build Z-95's.

71. Also I though of buffing the AT-PT's to where they either have the same ability as AT-ST's or have them take 1 build cap and allow them to run over infantry.

72. Allowing the republic listening post to be build on every planet and have them get a bonus from Bothawai that increases there sight range due to the Bothen spy network.

73. Speaking of which while doing so let the CIS be able to use probe droids which I think they used cause I saw one in one of the clone wars episodes during season one where Ayla, Ahsoka, Rex, Bly and Anakin were stuck on Maridun and the CIS had a base where they were testing a weapon that could destroy organic matter but not non organic material which in the end was destroyed.

74. Replace the icon for the Accamator 2 to have the symbol from Thrawns revenge where there was a symbol on the Victory 2 and Imperial 2 Star Destroyer instead of the plus sign.
Also if you could asks if you could use his model of the Acclamator for the Accamator 2 since the Republic actually had grey Accamator during the first battle of Geonosis and in starwars battlefront 2 and his Accamator model just looks so ♥♥♥♥♥♥♥♥ beautiful compared to the texture glitches which I experience when playing Republic at War.

Anywho I love the new stuff you've added in the mod it makes Republic war so much more fun and I really like what you've done like adding Ahsoka,Rex more units for both the CIS and Republic and now that you get twice the pop cap when invading worlds it makes it so you can actually invade planets like Rothana,Rendili,Corasuant,Fondor,Geonosis,Hypori and Sullist

Of corse leave a comment on what you guys think of some of my ideas I'm sorry it's so long I didn't suspect it to get this big 0~0 .
Last edited by TheEndangeredCarmine; Apr 28, 2019 @ 12:11am
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Showing 1-15 of 30 comments
Dear god it's as big as a essay!
Patrick Woodruff Mar 28, 2018 @ 10:52am 
Originally posted by Major Kitty:
Dear god it's as big as a essay!
haha, I lost track of time, what day is it :)). Love all the ideas though!
Yeah A LOT!
Last edited by TheEndangeredCarmine; Mar 28, 2018 @ 6:31pm
Keep in mind that I'm still updating this list so don't be suprized if it changes so I think to make it a bit more easier to read I guess I'll add numbers to each one to see if it works.
Last edited by TheEndangeredCarmine; Mar 28, 2018 @ 6:32pm
I updated it so it's more clear and I fixed some of my spelling errors.
Nojembre  [developer] Mar 30, 2018 @ 4:59pm 
Originally posted by Major Kitty:
1. Allow the production of ISD's from all capital ship producing plants when you become the Empire.

2. Have the Victory class be classed as a Capital ship and replace the boost power to weapons for the fire all batteries ability while removing the price reduction you get from Anaxes and increasing it's price.

3. At tech level five allow the production of AT-AT's like the ones from Jabbim but only like the ISD's only on Kuat.

4. Make it so that you an build AT-TE's earlier on but make it so you have to be a higher tech to get AT-AP's.

5. When playing as the CIS in Rise of the Empire remove most of there heros like Ventris(Died),Jango Fett(Died),Dooku,Greivous(Died)Nutt Gunray(Died) and Cade Bane (Started working for the empire as a bounty hunter if I am correct) but give them Geasor Delso and maybe some other heroes to make up for most of them being killed off.

6. Add the ability to drop a single squad of clones from the AT-TE.

7. Have the Republics Corevette be properly named "Consular class frigate".

8. Nerf the Republics Turbolaser towers to where either take longer to turn like the CIS's flak or reduce the ammount of damage they do.

9. Change the bonus from owning Anaxes from reducing the price of Victory's to reducing the price of heavy weapons squads.

10. Add Raxus and have more of the CIS's units spawn there instead of Geanosis since it was the capital of the CIS.

11. Replace the starting fleet at Geanosis with Saboeth Destroyers and Geanosian Destroyers istead of what it starts out with.( I though this would be a cool idea since I heard that they were used during the first battle of Geonosis)

12. If possible maybe add Lola Sayu as a planet that starts out CIS and have it be like a fortress world.

13. Buff ARC troopers and the heavy weapons squads but put a build cap on them and increase their price so they feel like they are worth a lot more.

14. Maybe add a system like in awakening of the rebellion where you could upgrade your infantry with medics,plex soldiers and maybe for this mod a guy with a Z-6 for each clone squad while increasing their price but also have Kamino give a slight discount of the price of infantry like in the clone wars mod.

15. Replace the starting garrion on Rothana to a AT-TE and a Venator like how they start out with when your playing as the CIS.

16. For the Empire allow them to build escort carriers late game if the Empire get's an ablity to tech up later on. (This one isn't all that important but I heard someone asking for a Republic version of a Quasar and I'm guessing that's as close as you can get besides the Venator itself which I would take any day over the Escord Carrier but I guess it helps to have diverity in what you can use in your fleet)

17. When starting the Rise of the Empire campain have Fonder,Umbarra,Thyferra,Endor,Felucia,Geonosis,Fresia,Munnulist,TrandosiaMygetto,Bonadan and Raxis Prime start out as Empire but have Mon Calimari,possibly Kamino (only neutral not CIS if so),Bothawai,Correlia,Alderaan,Tibrin either neutral or CIS.

18. Have Rendili start one with a Dreadnaugh heavy cruiser(Since Rendili is known for the Dreadnaugh).

19. Have Kuat as one of the level 5 space stations that the Republic starts out with instead of Duro or Corasuant.

20. Make it so that AAT's are not good at taking out LAAT's but maybe increase it's speed.

21. Add more heros as the Empire like known Imperials who fought in the clone wars like Gilad Pellaeon or Commander Appo who took Rex's place after he was though to be dead like Ahsoka.

22. Buff cody by giving him the same jet pack ability that Jango Fett has since he had one at some point.

23. Also you know how Droidekas and Saber tanks have shields well what if you gave Delta Squad and the RC a personal shield since while I don't think it be acurate to have hme regen HP I think it would really help there odds in combat by giving them a shield like in the actual Republic comando game.

24. Have a build cap on the Supertanks you can build on Geonosis as the CIS.

25. Maybe give the Saber tank to switch modes from anti Infantry laser cannons to anti vechile rockets.

26. Also I think the music for the CIS is just way too depressing and when your playing as the Empire it's too cheery as if your still the Republic.

27. When you become the Empire as the Republic switch the local populations of Mon Calamari,Sullist,Tibrin,Kashyyyk,Correlia,Naboo,Yavin 4,Ithor,Rodia,Endor Bothawai from Republic to either CIS or a random factionthe wookkies and Ewoks while have the Trandosians support the CIS and only allow the Empire to enlist Trandosian slavers.

28. Maybe if you can give the option to execute order 66 or to disobey it and kill Palitine and have Carida,Kuat,Coralug,Anaxes,Corasuant and Eradiu poplation to switch from Republic to either hostile or CIS but also in return have Fondor,Bakura,Abregado Rae and Tatooine local population switch from CIS to Republic as well as having Mon Calamari,Naboo,Ithor,Yavin 4,Sullist,Tibrin,Rodia,Bothawai,Correlia and Kasyyyk local population stay loyal to the Republic and lastly have some of the jedi like Ahsoka,Anakan,Obi Wan,Ala Secura,Shak Ti,Voss,the Lok Revent and Rex not be purged as part of the twist.

29. Maybe make it so the AI wants to comando raid you more but if their is ships in orbit of a planet allow the defenders to be able to do orbital bombardments and bombing runs.

30. Have the Acclamator 2 spawn V-19's till tech 5 cause as of right now until that time they spawn no fighters.

31. Speaking of which I'd replace the Acclamator 2's turbolasers with quad turbolasers and I'd add a few more of them in the place simular to the Venator since it had about 12 of these in return I'd increase there price while reducing the Arquentons so the Acclamator 2 feels stronger.

32. Maybe add a bonus where on Kuat Venators and ISD's have some kind of bonus or reduction.

33. Make it so that instead of being able to mine more planets add a structure like in Awakening of the Rebellion where you can increase the ammount of income of a planet and allow it to be built on every planet.

34. Increase the credet worth of Christophsis and move it in between tatooine and Correlia

35. Add Orto Plutona and Pantora and have the local population loyal to the Republic and have it located near Alzoc 3.

36. Add Onderon as a new planet and have it start out in CIS control but have the population support the Republic until you turn into the Empire.

37. Increase the AI's prioritiation from building flak cannons and ground defences to light and heavy vechile factories and then when those are maxed out have them prioritize flak or the other defencive structures.

38. Add Shili, have it start out as Republic and have it close to Ord Mantel and Ithor.

39. Add in more speacial forces units like ARF troopers and have them be able to see what is on the ground on a planet but if they have that able have a build cap of only one or two.

40. Have it so that instead of having the AI only sending in Lucerhulk Battleships they'll also attack with Provences,Wavecrests,Sabeoth Destroyers and Geonosian Destroyers.

41. Update some of the voice clips for Rex and Ahsoka so Ahsoka doesn't sound as young and for Rex to sound more distinct.

42. Allow the HMP to drop droids but make it so that only one spawns in instead of two.

43. Decrease the ammount of units are in the legions that the Republic can build at tech 5 but replace the stem packs ability with the sprinting one Ahsoka and Rex currenty have and have some of the units in the battalions to have medics and plex's and to readd the build cap on them since it can be hard producing units on Kamino since the bar get's filled up too much.
( My game usually will lag up when they are too much infantry on the battlfied and I tend to lean towards quality over quanity though I do like the idea of large battles in general)

44. Add more building slots to Malastare and Tibrin.

45. Add other planets like Toydaria(Neutral in reference to them in the clone wars),Kalee(CIS since it's the home of general Greavous),Lego,Mimban(Since it's referenced in the intro) , Commedor,Teth,Nar Shaddaa(Hutt),Druckenwell,Dagobah,Ando,Lok,Gamor which would be interesting to see but not nesscarry.

46. Allow for units to move from Jabbim to Minnotine,Bothawai to Nal Hutta,Rodia to Rishi,Rodia to Bothawai,Umbarra to Antar,Trandosia to Boz Pity,Umbarra to Bothawai,Kuat to Kashyyyk,Cato Nemodia to Kashyyyk,Korraban to Serreno and Hypori to Bothawai.

47. Add planets in between both Correllia and Tatooine and between Thyferra and Sullist to make it easiers from units to and from those places .

48. Add Yhag Dhul and have it start out as CIS since it only makes sense to add the planet when you can get the Yhag dhul ships as the CIS and I think they should be buildable only on Yhag Dhul and have it be between Thyferra and Sullist.

49. Add Ballmorra to the core, have it start out as CIS controled and have the locals there support the CIS ( I think for a CIS player it can be tough since most of the local populations in RaW support the Republic over the CIS and the worlds that do feel more like they'd lean towards the rebellion like Fonder,Abregado and Bakura) .

50. Possibly add Yagi Minor,Bastion and Ord Trasi and have Yagi start out neutral while Ord Trasi could start out as Republic and Baston as CIS. ( I though it be interesting to have Yagi Minor in particular cause in Rise of the Empire it could be a world that would make a lot of sense supporting the Empire though I don't know whod they support during the clone wars)

51. In starting as the Republic or the CIS in from the Ashes change the hostile fleets from CIS and Republic to Imperial and have the Republic start on Kamino and have the CIS start on Mustafar in reference to the rebellions on Mustafar and Kamino during the starwars battlefront 2 campain and to have both sides have an easier time starting out.

52. Speaking of which you should change the name of from the ashes to scraping the barrel.

53. Add a ground map for Polis Massa and if they have locals have them support the Republic but if the Republic turns into the Empire have them switch to CIS or neutral.

54. Fix the glitch where the Lok Revinent heroes could be rebuild but world also respawn resulting in being able of two or more of the same hero which is kind of wierd.

55. Have Shack Ti buildable on Kamino instead of Yavin 4 and update her picture like how Ventress and Cade Banes picture was updated.

56. Add a bonon to the Wheel or Cato Nemodia where if your the Republic and you own one of these two you get a boost in income from space casinos cause as of right now space casinos don't do much compared to mining facilities and gas refineries.

57. Update the bonus for owning Munnulist to decreasing the price of Munniffect frigates and has a higher credit value.( I found it weird that Mechis gave the bonus instead of Munnulist since it comes from Munnulist and not Mechis and I think there could be another bonus that would fit mechis better)

58. Change the bonus from being a discount on Munnifucent frigates to allow the production of advanced droids like Magma guards and assasin droids (the decision to put a cap on them is your call as I can't really decide if that would be balenced or not).

59. Update the bonus for owning Mon Calimara to "Allow the production of Capital ships and Mon Cal Cruisers and maybe give it the ability to give Acclamators or other units with the shield abiliy to have more shield streghnth due to Mon Calamari shielding technology. (The shielding thing sounds cool but it's just a interesting thing I though up of).

60. Update the bonus for owning Redili to Allows the production of capital ships and all Dreadnaug heavy cruisers and Victory star destroyers cost 20% less on Rendili due to the presence of Rendili star drive ( I though it would only make sense to have these bonus's since the Victory and the Dreadnaugh come from Rendili and I always found it sad that it's bio didn't say much).

61. Add new units that can be build only on Rothana like AT-HE's, AT-XT's (maybe you can have the ones that are buildable on any heavy producing planet to only be able to be built on Rothana) Rothana Destroyers and Battlecruiser.
(I think it be interesting to see them in action since the Rothana destoryer was well armed like a ISD but had 72 point defence cannons but the only drawback from the ship was that it didn't carry any fighters so I can see it being like the Correllian Destroyers where you can only build a certain ammount say one Rothana Battlecruiser and 2 to three Rothana Destroyers and probablly 5 AT-XT's and 3 AT-HE's)

Anywho I love the new stuff you've added in the mod it makes Republic war so much more fun and I really like what you've done like adding Ahsok,Rex more units for both the CIS and Republic and now that you get twice the pop cap when invading worlds it makes it so you can actually invade planets like Rothana,Rendili,Corasuant,Fondor,Geonosis,Hypori and Sullist

Of corse leave a comment on what you guys think of some of my ideas I'm sorry it's so long I didn't suspect it to get this big 0~0 .


Alright I'd just like to say I read all of them, and I actually really like some of them. I've added some to my "to do" list.

Only problem with some of these ideas is mapping and moddeling and stuff. I am no good at creating maps or models, so unless I find some of these planets, there's not much I can do.
Scorpionkiller19 Mar 30, 2018 @ 6:58pm 
Originally posted by Nojembre:

Alright I'd just like to say I read all of them, and I actually really like some of them. I've added some to my "to do" list.

Only problem with some of these ideas is mapping and moddeling and stuff. I am no good at creating maps or models, so unless I find some of these planets, there's not much I can do.
Ive looked into the map editor ive made maps in other games but i cant get this map editor to start
JKH GAMING Mar 31, 2018 @ 3:04pm 
Originally posted by Nojembre:
Originally posted by Major Kitty:
1. Allow the production of ISD's from all capital ship producing plants when you become the Empire.

2. Have the Victory class be classed as a Capital ship and replace the boost power to weapons for the fire all batteries ability while removing the price reduction you get from Anaxes and increasing it's price.

3. At tech level five allow the production of AT-AT's like the ones from Jabbim but only like the ISD's only on Kuat.

4. Make it so that you an build AT-TE's earlier on but make it so you have to be a higher tech to get AT-AP's.

5. When playing as the CIS in Rise of the Empire remove most of there heros like Ventris(Died),Jango Fett(Died),Dooku,Greivous(Died)Nutt Gunray(Died) and Cade Bane (Started working for the empire as a bounty hunter if I am correct) but give them Geasor Delso and maybe some other heroes to make up for most of them being killed off.

6. Add the ability to drop a single squad of clones from the AT-TE.

7. Have the Republics Corevette be properly named "Consular class frigate".

8. Nerf the Republics Turbolaser towers to where either take longer to turn like the CIS's flak or reduce the ammount of damage they do.

9. Change the bonus from owning Anaxes from reducing the price of Victory's to reducing the price of heavy weapons squads.

10. Add Raxus and have more of the CIS's units spawn there instead of Geanosis since it was the capital of the CIS.

11. Replace the starting fleet at Geanosis with Saboeth Destroyers and Geanosian Destroyers istead of what it starts out with.( I though this would be a cool idea since I heard that they were used during the first battle of Geonosis)

12. If possible maybe add Lola Sayu as a planet that starts out CIS and have it be like a fortress world.

13. Buff ARC troopers and the heavy weapons squads but put a build cap on them and increase their price so they feel like they are worth a lot more.

14. Maybe add a system like in awakening of the rebellion where you could upgrade your infantry with medics,plex soldiers and maybe for this mod a guy with a Z-6 for each clone squad while increasing their price but also have Kamino give a slight discount of the price of infantry like in the clone wars mod.

15. Replace the starting garrion on Rothana to a AT-TE and a Venator like how they start out with when your playing as the CIS.

16. For the Empire allow them to build escort carriers late game if the Empire get's an ablity to tech up later on. (This one isn't all that important but I heard someone asking for a Republic version of a Quasar and I'm guessing that's as close as you can get besides the Venator itself which I would take any day over the Escord Carrier but I guess it helps to have diverity in what you can use in your fleet)

17. When starting the Rise of the Empire campain have Fonder,Umbarra,Thyferra,Endor,Felucia,Geonosis,Fresia,Munnulist,TrandosiaMygetto,Bonadan and Raxis Prime start out as Empire but have Mon Calimari,possibly Kamino (only neutral not CIS if so),Bothawai,Correlia,Alderaan,Tibrin either neutral or CIS.

18. Have Rendili start one with a Dreadnaugh heavy cruiser(Since Rendili is known for the Dreadnaugh).

19. Have Kuat as one of the level 5 space stations that the Republic starts out with instead of Duro or Corasuant.

20. Make it so that AAT's are not good at taking out LAAT's but maybe increase it's speed.

21. Add more heros as the Empire like known Imperials who fought in the clone wars like Gilad Pellaeon or Commander Appo who took Rex's place after he was though to be dead like Ahsoka.

22. Buff cody by giving him the same jet pack ability that Jango Fett has since he had one at some point.

23. Also you know how Droidekas and Saber tanks have shields well what if you gave Delta Squad and the RC a personal shield since while I don't think it be acurate to have hme regen HP I think it would really help there odds in combat by giving them a shield like in the actual Republic comando game.

24. Have a build cap on the Supertanks you can build on Geonosis as the CIS.

25. Maybe give the Saber tank to switch modes from anti Infantry laser cannons to anti vechile rockets.

26. Also I think the music for the CIS is just way too depressing and when your playing as the Empire it's too cheery as if your still the Republic.

27. When you become the Empire as the Republic switch the local populations of Mon Calamari,Sullist,Tibrin,Kashyyyk,Correlia,Naboo,Yavin 4,Ithor,Rodia,Endor Bothawai from Republic to either CIS or a random factionthe wookkies and Ewoks while have the Trandosians support the CIS and only allow the Empire to enlist Trandosian slavers.

28. Maybe if you can give the option to execute order 66 or to disobey it and kill Palitine and have Carida,Kuat,Coralug,Anaxes,Corasuant and Eradiu poplation to switch from Republic to either hostile or CIS but also in return have Fondor,Bakura,Abregado Rae and Tatooine local population switch from CIS to Republic as well as having Mon Calamari,Naboo,Ithor,Yavin 4,Sullist,Tibrin,Rodia,Bothawai,Correlia and Kasyyyk local population stay loyal to the Republic and lastly have some of the jedi like Ahsoka,Anakan,Obi Wan,Ala Secura,Shak Ti,Voss,the Lok Revent and Rex not be purged as part of the twist.

29. Maybe make it so the AI wants to comando raid you more but if their is ships in orbit of a planet allow the defenders to be able to do orbital bombardments and bombing runs.

30. Have the Acclamator 2 spawn V-19's till tech 5 cause as of right now until that time they spawn no fighters.

31. Speaking of which I'd replace the Acclamator 2's turbolasers with quad turbolasers and I'd add a few more of them in the place simular to the Venator since it had about 12 of these in return I'd increase there price while reducing the Arquentons so the Acclamator 2 feels stronger.

32. Maybe add a bonus where on Kuat Venators and ISD's have some kind of bonus or reduction.

33. Make it so that instead of being able to mine more planets add a structure like in Awakening of the Rebellion where you can increase the ammount of income of a planet and allow it to be built on every planet.

34. Increase the credet worth of Christophsis and move it in between tatooine and Correlia

35. Add Orto Plutona and Pantora and have the local population loyal to the Republic and have it located near Alzoc 3.

36. Add Onderon as a new planet and have it start out in CIS control but have the population support the Republic until you turn into the Empire.

37. Increase the AI's prioritiation from building flak cannons and ground defences to light and heavy vechile factories and then when those are maxed out have them prioritize flak or the other defencive structures.

38. Add Shili, have it start out as Republic and have it close to Ord Mantel and Ithor.

39. Add in more speacial forces units like ARF troopers and have them be able to see what is on the ground on a planet but if they have that able have a build cap of only one or two.

40. Have it so that instead of having the AI only sending in Lucerhulk Battleships they'll also attack with Provences,Wavecrests,Sabeoth Destroyers and Geonosian Destroyers.

41. Update some of the voice clips for Rex and Ahsoka so Ahsoka doesn't sound as young and for Rex to sound more distinct.

42. Allow the HMP to drop droids but make it so that only one spawns in instead of two.

43. Decrease the ammount of units are in the legions that the Republic can build at tech 5 but replace the stem packs ability with the sprinting one Ahsoka and Rex currenty have and have some of the units in the battalions to have medics and plex's and to readd the build cap on them since it can be hard producing units on Kamino since the bar get's filled up too much.
( My game usually will lag up when they are too much infantry on the battlfied and I tend to lean towards quality over quanity though I do like the idea of large battles in general)

44. Add more building slots to Malastare and Tibrin.

45. Add other planets like Toydaria(Neutral in reference to them in the clone wars),Kalee(CIS since it's the home of general Greavous),Lego,Mimban(Since it's referenced in the intro) , Commedor,Teth,Nar Shaddaa(Hutt),Druckenwell,Dagobah,Ando,Lok,Gamor which would be interesting to see but not nesscarry.

46. Allow for units to move from Jabbim to Minnotine,Bothawai to Nal Hutta,Rodia to Rishi,Rodia to Bothawai,Umbarra to Antar,Trandosia to Boz Pity,Umbarra to Bothawai,Kuat to Kashyyyk,Cato Nemodia to Kashyyyk,Korraban to Serreno and Hypori to Bothawai.

47. Add planets in between both Correllia and Tatooine and between Thyferra and Sullist to make it easiers from units to and from those places .

48. Add Yhag Dhul and have it start out as CIS since it only makes sense to add the planet when you can get the Yhag dhul ships as the CIS and I think they should be buildable only on Yhag Dhul and have it be between Thyferra and Sullist.

49. Add Ballmorra to the core, have it start out as CIS controled and have the locals there support the CIS ( I think for a CIS player it can be tough since most of the local populations in RaW support the Republic over the CIS and the worlds that do feel more like they'd lean towards the rebellion like Fonder,Abregado and Bakura) .

50. Possibly add Yagi Minor,Bastion and Ord Trasi and have Yagi start out neutral while Ord Trasi could start out as Republic and Baston as CIS. ( I though it be interesting to have Yagi Minor in particular cause in Rise of the Empire it could be a world that would make a lot of sense supporting the Empire though I don't know whod they support during the clone wars)

51. In starting as the Republic or the CIS in from the Ashes change the hostile fleets from CIS and Republic to Imperial and have the Republic start on Kamino and have the CIS start on Mustafar in reference to the rebellions on Mustafar and Kamino during the starwars battlefront 2 campain and to have both sides have an easier time starting out.

52. Speaking of which you should change the name of from the ashes to scraping the barrel.

53. Add a ground map for Polis Massa and if they have locals have them support the Republic but if the Republic turns into the Empire have them switch to CIS or neutral.

54. Fix the glitch where the Lok Revinent heroes could be rebuild but world also respawn resulting in being able of two or more of the same hero which is kind of wierd.

55. Have Shack Ti buildable on Kamino instead of Yavin 4 and update her picture like how Ventress and Cade Banes picture was updated.

56. Add a bonon to the Wheel or Cato Nemodia where if your the Republic and you own one of these two you get a boost in income from space casinos cause as of right now space casinos don't do much compared to mining facilities and gas refineries.

57. Update the bonus for owning Munnulist to decreasing the price of Munniffect frigates and has a higher credit value.( I found it weird that Mechis gave the bonus instead of Munnulist since it comes from Munnulist and not Mechis and I think there could be another bonus that would fit mechis better)

58. Change the bonus from being a discount on Munnifucent frigates to allow the production of advanced droids like Magma guards and assasin droids (the decision to put a cap on them is your call as I can't really decide if that would be balenced or not).

59. Update the bonus for owning Mon Calimara to "Allow the production of Capital ships and Mon Cal Cruisers and maybe give it the ability to give Acclamators or other units with the shield abiliy to have more shield streghnth due to Mon Calamari shielding technology. (The shielding thing sounds cool but it's just a interesting thing I though up of).

60. Update the bonus for owning Redili to Allows the production of capital ships and all Dreadnaug heavy cruisers and Victory star destroyers cost 20% less on Rendili due to the presence of Rendili star drive ( I though it would only make sense to have these bonus's since the Victory and the Dreadnaugh come from Rendili and I always found it sad that it's bio didn't say much).

61. Add new units that can be build only on Rothana like AT-HE's, AT-XT's (maybe you can have the ones that are buildable on any heavy producing planet to only be able to be built on Rothana) Rothana Destroyers and Battlecruiser.
(I think it be interesting to see them in action since the Rothana destoryer was well armed like a ISD but had 72 point defence cannons but the only drawback from the ship was that it didn't carry any fighters so I can see it being like the Correllian Destroyers where you can only build a certain ammount say one Rothana Battlecruiser and 2 to three Rothana Destroyers and probablly 5 AT-XT's and 3 AT-HE's)

Anywho I love the new stuff you've added in the mod it makes Republic war so much more fun and I really like what you've done like adding Ahsok,Rex more units for both the CIS and Republic and now that you get twice the pop cap when invading worlds it makes it so you can actually invade planets like Rothana,Rendili,Corasuant,Fondor,Geonosis,Hypori and Sullist

Of corse leave a comment on what you guys think of some of my ideas I'm sorry it's so long I didn't suspect it to get this big 0~0 .


Alright I'd just like to say I read all of them, and I actually really like some of them. I've added some to my "to do" list.

Only problem with some of these ideas is mapping and moddeling and stuff. I am no good at creating maps or models, so unless I find some of these planets, there's not much I can do.


This Mod is about to get a whole lot bigger LOL :D
For number 58 I forgot to mention that the planet that should allow the production of advanced droids was Mechis .

I also forgot to mention to have it so that Rex is much more combat efffective

Remove the recruitible dark side addepts from Korraban when playing as the CIS in rise of the Empire and instead allow the Empire to recruit them and allow the CIS to maybe recruit clones on Kamino and Jedi on Yavin 4 or Dantooine as well as other clone wars tech like Venators,LAAT's,AT-TE's and AT-RT's but I think at that point I don't think they'd be just the CIS remnant they'd also be some kind of joint Republic/CIS remnant faction which would be interesting to see.

Allow the empire to get the bonus to dark side users like Vader and Palitine from owning Korrraban and to allow the Empire to recruit Nogeri assassins like the ones from base game possibly.
Last edited by TheEndangeredCarmine; Apr 24, 2018 @ 8:23am
That and I forgot to mention the glitch where at tech 5 as the republic you wouldn't get anything from your barracks besides 2 speeder bikes and a visual glitch where the textures would not appear properly and stuuf like the Acclamator,the saber tank would appear to be pink where there wul be a detailed dark red as well as simular glitches with most of the units.
Nojembre  [developer] Apr 1, 2018 @ 1:09pm 
Originally posted by Major Kitty:
For number 58 I forgot to mention that the planet that should allow the production of advanced droids was Mechis .
I also forgot to mention to have it so that Rex is much more combat efffective

Remove the recruitible dark side addepts from Korraban when playing as the CIS in rise of the Empire and instead allow the Empire to recruit them and allow the CIS to maybe recruit clones on Kamino and Jedi on Yavin 4 or Dantooine as well as other clone wars tech like Venators,LAAT's,AT-TE's and AT-RT's but I think at that point I don't think they'd be just the CIS remnant they'd also be some kind of joint Republic/CIS remnant faction which would be interesting to see.

Allow the empire to get the bonus to dark side users like Vader and Palitine from owning Korrraban and to allow the Empire to recruit Nogeri assassins like the ones from base game possibly.

The thing about dark side adepts is already on my to do list and same with the clones on kamino for CIS in ROTE. So far it's just clone troopers that are planned but i'll see how it plays out.

Noghri assasins is a good idea for vader to recruit.
I dropped a few ideas and replaced them with I marked them while I added a about 10 more new ones.
fournier161181 Apr 20, 2018 @ 7:05am 
these are my suggestions
1 remove the field commander and replace with a clone captain that gives a 20% helath bonus clone commander that gives a 40% combat health and damage clone lietainet that gives a 10% helath bonus and a 5% combat damage
2 remove the medical droid and replace it with a clone medic
3 add skaro form the clone wars mod
4 also add thos tanks form the clone wars mod
5 please add a battle front galactic conquest map form the clone wars mod be pritty cool
6 add that guy form the battle of chirstophis
7 add poggle the lesser that well spawn on geonoseis 8 make it so the ai doesnt attck you evrey 1 second
9 add that battleship form the clone wars mod and make it so you can only build 3 of them on kuat at tech 5 they well be 10k each
10 add thos early at at things that the republic has form the yoden mod at tech 5
11 get rid of the sesor rey its useless like no one uses it then replace it with a rocket turret
12 add wolf pack and command woffle command woffle well come with plo koon on the ground and for wolf pack they well be produced on kamino
13 for torrent company make it so kix and other known 501st members are in there 14 add clone rocket troopers and also add clone snipers and also clone enginars that repair vercle s
15 shadow squidren sheld be bothed they die really easylier
16 make it so you can build tectical droids that give a 15% combat bonus and they can also be on land that give a 25% combat helath and damage bonus on land to all units
17 please debuth the ground figther that the cis get its too op and also make it so it can drop b2 battle droids like in the show
18 add arqa droids that get a 40% combat bonus when there in water
19 make it so you can build geinoseierns on geonoseis
20 add the giant size crab droids that come with 2 a squed and the cap well be 3 for them 21 add the geonoseion worm thingys on geonoseis that are on geonoseis and they have a ablity to take over troops also jedi but jedi well be hard to take over cause there jedi but the worms well be super weak when they have not taken over a body
22 now this is gonna be a big suggestion add all the trandolsha units and all the units form star wars kinact game yt link is here https://youtu.be/1NbOBppAI1E
23 add captain tarkin that is in the republic at tech 5 and at tech 5 in fall of the jedi and rise of the empire he becomes governar tarkin
24 add lothel that is a nauturel planet
25 add thos wookie figthers on kassykk
26 add b3 battle droids form the clone wars nid
27 add tokodana what is another nauturel world
28 at tech 5 captain rex goes in his p2 armor and he has double pistols
29 ashoka should come with anakin like in the clone wars mod
30 you shold add padme and c3po that are spys
31 this isnt a suggestion in the mod but it would help it hire someone or get someone new to help you with the mod cause ive seen youve said your not good at modeling well thats my idea to fix that problem
32 add clones with dc15s that you can build
33 make it so auto resholve isnt so bad
34 add ukio form the clone wars mod
35 add that guy that was in the battle of reloth in the clone wars tv series 1 he was the guy that count dooku was trying to vacerate him but his tactical droid left him and he well give a 40% less cost to units when hes on a planet
36 add hando and his pirate ships and also his man on fresia
37 b2 battle droid should have 2 squids not 4
38 commando droids shold cost more
39 when the republic owns geonoseis they can build that spicel galactic marine force that was in the 2nd battle of geonoseis
40 when u attck ryloth u get chen syndolla and his man to help u figth against the sepertists
41 add droid snipers rockets and enginars
42 add b2 rocket droids
43 make it so the sepertists ai doesnt spam so many artilly its kinda strange for so many artilly units
44 on cato namodia make it so you can build cato namodia solders
45 add commander fox that you can build on corucant
46 add energy shields but you can only build them on surtain planets
47 you shold make it so clones have a ablit to throw granades and droid popers
48 commando droids shold also come with there swords
49 add thos underground droid thingys that were in the clone wars movie
50 make it so like obi wan and like lumanora undoli have venetors but they have a ablity to hop on to there figther
51 add omega squid
52 add x1 and x2
53 add droideka snipers
54 make it so you can scrow throw the units cause when i have like a heavey factory and a droid factory theres too many units so please make it so you can scrow throw them
55 add naboo solders and we can build them on naboo
56 also make it so we can build gundin solders on naboo
57 add magma guards with there guns
58 at space combat count dooku should come with a provolaence in my opinion
59 add the commander geogor the commando that was in the 100th episode of the clone wars
60 on mandalor make it so you can build pre visla
welp theres my suggestions hoped you liked it
Also I though of buffing the AT-PT's to where they either have the same ability as AT-ST's or have them take 1 build cap and allow them to run over infantry.

Allowing the republic listening post to be build on every planet and have them get a bonus from Bothawai that increases there sight range due to the Bothen spy network.

Speaking of which while doing so let the CIS be able to use probe droids which I think they used cause I saw one in one of the clone wars episodes during season one where Ayla,Ahsoka,Rex,Bly and Anakin were stuck on a planet and the CIS had a base where they were testinng a weapon that could destory organic matter but not non organic matterial which in the end was destroyed.

Replace the icon for the Accamator 2 to have the symbol from Thrawns revenge where there was a symbol on the Victory 2 and Imperial 2 Star Destroyer instead of the plus sign.
Also if you could asks if you could use his model of the Acclamator for the Accamator 2 since the Republic actually had grey Accamator during the first battle of Geonosis and in starwars battlefront 2 and his Accamator model just looks so ♥♥♥♥♥♥♥♥ beutiful compared to the texture glitches which I experance when playing Republic at War.
Originally posted by fournier161181:
these are my suggestions
1 remove the field commander and replace with a clone captain that gives a 20% helath bonus clone commander that gives a 40% combat health and damage clone lietainet that gives a 10% helath bonus and a 5% combat damage
2 remove the medical droid and replace it with a clone medic
3 add skaro form the clone wars mod
4 also add thos tanks form the clone wars mod
5 please add a battle front galactic conquest map form the clone wars mod be pritty cool
6 add that guy form the battle of chirstophis
7 add poggle the lesser that well spawn on geonoseis 8 make it so the ai doesnt attck you evrey 1 second
9 add that battleship form the clone wars mod and make it so you can only build 3 of them on kuat at tech 5 they well be 10k each
10 add thos early at at things that the republic has form the yoden mod at tech 5
11 get rid of the sesor rey its useless like no one uses it then replace it with a rocket turret
12 add wolf pack and command woffle command woffle well come with plo koon on the ground and for wolf pack they well be produced on kamino
13 for torrent company make it so kix and other known 501st members are in there 14 add clone rocket troopers and also add clone snipers and also clone enginars that repair vercle s
15 shadow squidren sheld be bothed they die really easylier
16 make it so you can build tectical droids that give a 15% combat bonus and they can also be on land that give a 25% combat helath and damage bonus on land to all units
17 please debuth the ground figther that the cis get its too op and also make it so it can drop b2 battle droids like in the show
18 add arqa droids that get a 40% combat bonus when there in water
19 make it so you can build geinoseierns on geonoseis
20 add the giant size crab droids that come with 2 a squed and the cap well be 3 for them 21 add the geonoseion worm thingys on geonoseis that are on geonoseis and they have a ablity to take over troops also jedi but jedi well be hard to take over cause there jedi but the worms well be super weak when they have not taken over a body
22 now this is gonna be a big suggestion add all the trandolsha units and all the units form star wars kinact game yt link is here https://youtu.be/1NbOBppAI1E
23 add captain tarkin that is in the republic at tech 5 and at tech 5 in fall of the jedi and rise of the empire he becomes governar tarkin
24 add lothel that is a nauturel planet
25 add thos wookie figthers on kassykk
26 add b3 battle droids form the clone wars nid
27 add tokodana what is another nauturel world
28 at tech 5 captain rex goes in his p2 armor and he has double pistols
29 ashoka should come with anakin like in the clone wars mod
30 you shold add padme and c3po that are spys
31 this isnt a suggestion in the mod but it would help it hire someone or get someone new to help you with the mod cause ive seen youve said your not good at modeling well thats my idea to fix that problem
32 add clones with dc15s that you can build
33 make it so auto resholve isnt so bad
34 add ukio form the clone wars mod
35 add that guy that was in the battle of reloth in the clone wars tv series 1 he was the guy that count dooku was trying to vacerate him but his tactical droid left him and he well give a 40% less cost to units when hes on a planet
36 add hando and his pirate ships and also his man on fresia
37 b2 battle droid should have 2 squids not 4
38 commando droids shold cost more
39 when the republic owns geonoseis they can build that spicel galactic marine force that was in the 2nd battle of geonoseis
40 when u attck ryloth u get chen syndolla and his man to help u figth against the sepertists
41 add droid snipers rockets and enginars
42 add b2 rocket droids
43 make it so the sepertists ai doesnt spam so many artilly its kinda strange for so many artilly units
44 on cato namodia make it so you can build cato namodia solders
45 add commander fox that you can build on corucant
46 add energy shields but you can only build them on surtain planets
47 you shold make it so clones have a ablit to throw granades and droid popers
48 commando droids shold also come with there swords
49 add thos underground droid thingys that were in the clone wars movie
50 make it so like obi wan and like lumanora undoli have venetors but they have a ablity to hop on to there figther
51 add omega squid
52 add x1 and x2
53 add droideka snipers
54 make it so you can scrow throw the units cause when i have like a heavey factory and a droid factory theres too many units so please make it so you can scrow throw them
55 add naboo solders and we can build them on naboo
56 also make it so we can build gundin solders on naboo
57 add magma guards with there guns
58 at space combat count dooku should come with a provolaence in my opinion
59 add the commander geogor the commando that was in the 100th episode of the clone wars
60 on mandalor make it so you can build pre visla
welp theres my suggestions hoped you liked it

I kind of like how Ahsoka is seperate from Anakin in this mod though maybe you could have them together early on but as you tech up they would be they're own heros and they'd be slightly stronger then before cause Ahsoka is already one of the stronger heros the Republic get's and I think it's only fair she comes on her own.

Now Tarkin coming in at tech 5 I would like I see him being a capable general but someone who is infamous so many you get a combat bonus but some sort of counter debuff cause of how infamous he was even before order 66 and I think he should come either in the ISD he get's from base Republic at war or a Victory class and I think his picture should be updated to look like how he did during the clone wars TV series.

Btw nothing personally but I'm not a fan of those GAT's the CIS got from clone wars as they were so broke with they're sprint abiillty so if they get added I hope they've been nerfed so they aren't game breaking cause I have a few bad memories of them from playing clone wars mod where the AI though it be a good idea to spam them on worlds with Turbolasers...

That and you asked for the wookie fighters but they already have those in base Republic at war or are you refering to those flying vechiles the wookies were using during the battle of Kashyyyk in Revenge of the Sith.

For Lothal I don't know cause on the one hand it didn't do much during the clone wars but it's also was one of the main places where Rebels took place so maybe but I don't really see it as necessary as I think it would give you some sort of time reduction on tie defenders cause that's where the project took place if I'm correct but the thing is Tie defenders only came in a few years before the battle of Yavin so I don't think it would make sense for tie defenders to come in the mod.

They also already have rocket troopers in the sub mod but they are sort of glithed to where if you try to use the abiilty they will just get stuck in place though if he's able too I'd love to see Cody with the jet pack he used during one of the battles in the 2003 clone wars series I think it would be a perfect buff to him as it would make him like Jango fett where he's not the best at combat but he's great at securing points and I think he should give a health bonus to all clone or atleast all 212h soldiers.

I think if he add's tactical droids in space or has them replace the CIS's droid field commander it be nice but for space they would need to travel on a ship like a Provence or a Munnifucent Frigate so they aren't in a transport and have to have it where you can't have someone leading the fleet which is important for placing your units where to you.

They already have Trandosian units in the sub mod which are buildable on Trandosia though they're is a build cap on them which is reasonable

Interesting to see you asked for the Mando ships that the Republic got from the clone wars mod which I loved the design for them as it was like someone took an ISD and a Venator and combined the two but if it is to be added I would suggest letting the Republic build them on Mandalore and not Kuat though I don't know about adding them as the Republic never really used those sadly.

For your field commander idea what I had in mind was something more on the lines of where in Awakening of the Rebellion field commanders cost a lot but if you brought them in they would come with with fighters which I though was a nice tough as it added more versatility to the field commanders cause now you could also bring them in so you could use the units they gave you to either scout out the enemys structures or use them for ground support.

Actually your wrong on the Seror aray as capturing it gives you sight of the whole map but if you were refering to the sensor node yeah I think it should give you a bit more sight.

Adding Skaro,Ukio and Toydarrnia would be interesing as Ukio might be under CIS control and could be used as a staging ground for a assult on Kamino thouh I think it should be cut off from Hypori so as the CIS your going to want to link up with Ukio or as the Republic your going to want to take out Ukio so they can't use it as a staging ground for assults on Kamino and Rothana as for Toydernia I think it be cool as it would be near Nal Hutta and could be a world that you can grab as the Republic through Hongrar and the Maw and lastly Skaro would located in the core in between Aldereen and Corulag but the decision to have in on the hyperspace route is up for debate.
Last edited by TheEndangeredCarmine; Apr 24, 2018 @ 7:37am
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