Europa Universalis IV

Europa Universalis IV

CK2 Assassination Plots [DISCONTINUED]
mb1095 Feb 19, 2018 @ 7:21am
Bug: Several bugs found
I thought it might be better to do an own topic now, cause this gets a bit much conversation for front page.
I tested a bit, and my suggestion that the easy mode is obsolete right now is definitly true. I changed every entry in the "section" with ckas_easy_mode_on to 100 % success, but it would still fail. I changed the entrys in the "section" without easy mode to 100% success and it would get me success every time. Easy mode was enabled all the time ingame.
So the oder is definitly wrong.

Second, i got an error, while i could not accept the window at the "bath accident". (The window where they tell you, they do it that way). There was no button wich would let me accept it. I just had to wait until it disappeared after all. It happend every time i got this event, so i think its a bug.
I searched for it in the code too, but i doesnt get the point where it failed right now.
Plus i had a problem, with after a Plan failed, another window popped up, and told me, their king died. I dont know, if my savegame caused this problem, so i will look further into it. If i can reproduce it, ill tell you :)

PS: I saw now the part of code where you care about rulers with a diplomatic skill of 0. Missed it before, sry.

PSPS: I think the idea i had before is no problem really. You could even make the mod much more customizable. If you want this, i would try to help you there for sure.
< >
Showing 1-3 of 3 comments
mb1095 Feb 19, 2018 @ 3:43pm 
"Atlas [Autor] Vor 3 Stunden
About the coding, there are two different random lists for each skill level, one that is triggered with the Easy Mode enabled, and the normal one. They have different outcomes and I believe they're both located at "00_ckas_diplomatic_actions.txt". Your case was coded, as the condition used is "dip = x", which checks if the ruler has at least x diplomatic skill. Your ruler will have the outcomes of someone that doesn't even have "dip = 1", so what you will find in the file is "NOT = { dip = 1 } ".

Atlas [Autor] Vor 3 Stunden
@mb1095 It's ok, english isn't my first language too. Also, I really appreciate that you are trying to help me to improve my mod, so there's no need to apologies.

The diplomatic skill still affects the outcome, so yes, you're quite right. I'm sorry, I should have put that in the description after the update, but I forgot eventually. I'm still considering an update to reduce the chances of being caught, though, as the diplomatic skill is something that the player doesn't have much power over if the government is not a republic, so it would be really hard to play with my mod anyway, as the chances of getting a 5 diplo guy aren't the highest."

(just it is clear what i am answering to :D )
mb1095 Feb 19, 2018 @ 3:53pm 
The diplomatic skill could be involved i guess, but maybe there could be an option to get higher chances by an spymaster, for example: ruler has level 2 diplo skill, spymaster level 3, so he would count like it was level 5 diplo. Might be neccesary to code separate, but its possible.

@oder for "easy_mode": Im very very sure its wrong.

@money: There could be a option to chose how much money one will pay. The paid money would stand for the probability of the event of being betrayed. Would need some coding though.

PS: I cant/dont want to promise, but if you want, i can look if i can do another location for this mod.
berk  [developer] Feb 21, 2018 @ 10:38am 
About the easy mode issue, I just checked and yes, there are commands that would trigger with the global flag easy_mode_on. However, it seems I made a mistake and it lacked a bracket, so this might be it. Sorry for the inconvenience. This, the glitch that makes you receive a no option event and the one that fires two outcomes at the same time should be fixed in the next update.
< >
Showing 1-3 of 3 comments
Per page: 1530 50