Europa Universalis IV

Europa Universalis IV

The Wall Between Two Worlds
 This topic has been pinned, so it's probably important
Redride' s OG  [developer] Jan 22, 2021 @ 7:18am
FAQ
Why don't you add factions like NATO, Warsaw Pact etc?
-Adding factions would mean huge alliances, which would make the game literally unplayable with its mechanics. Could you fight against whole NATO as Austria if you wanted to?

Why don't you add guarantees and alliances like the US is allied to Canada?
-Similar to the first one. Additionally, we let players and the AI choose the alliances so you don't have to fight great wars for a few pieces of land. No need to turn the game into HoI4.

Why there is no warscore cost?
-For balance reasons: While big countries can take a lot of land, small countries can take only a few pieces, which result in strong countries get even stronger and weak ones stay weak for quite a long time.
-To be realistic: In real, no one is going to tell you that you have score limit. Still, you have to take care of your aggressive expansion and overextension.


Will you add modern unit models?
-Most probably. I will work on them.

Why don't you have custom loading screens?
-I think there is no use getting the mod larger by size for no effect in game. However, this shouldn't mean that I would never add if I find a picture good enough.

Could you add nukes to the mod?
-No. I have seen the example on Extended Timeline. It is added as a diplomatic action, not as an interactivity with a province. Used nukes, but where? Due to the game engine, you can't add nukes to be interactive directly with the province. Additionally, I think there would be neither visible nor realistic effects on the province.

What about missions and ideas?
-Well, due to the time issues in my life, and most importantly I can't come up with mission tree and idea ideas, I simply can't. However, I accept ideas if you suggest.
Last edited by Redride' s OG; May 2, 2022 @ 10:59pm