Tabletop Simulator

Tabletop Simulator

Nemesis
MantisUK Feb 23, 2021 @ 6:08pm
Missing Items Reference
This is for reference for anyone how wants to use the missing content and use a proxy or right it down on paper.

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Bounty Hunter:

Quest Items:

Aggro Overdrive - (1) action - active this item in the surgery room. When Laika should move from the room the Bounty Hunter is in, you can deal 1 Injury to any Intruder in that room instead of moving.

Seek Mode - (1) action - discard tools to activate this item. You can play a Search Action card to perform it in the Room Laika is in. Afterwards, Laika returns to the Bounty Hunter's board.

Action Cards:

Dont use (Close Look) use (Sentinel) instead - (Only Use in combat) Play only if Lika is on the Bounty Hunters board: Dicard this card to ignore a Surprise Attack. OR. Discard this card when an Intruder Attack would kill you. Discard Lika (both trait and miniature)

Dont use (Go Boy) use (Go Girl) instead - (Use out of combat only) (Cost 1 Card) You can Move Laika to a neighbouring Room or return her to the Bounty Hunter board.

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Android:

Quest Items:

Emergency Energy Cell - (1) action - active this item in the generator room. You finish the game when the Time marker reaches space 3 on the time track. This item can not be traded or discarded. if you dont activate this item you end on space 5.

DONT USE ARM TABLET!

Deactivation Module -- (1) action - Discard one energy charge to activate this item. Discard 1 Action card from your hand and 1 Energy marker from this card to ignore the effects of an Intruder Attack. (has the combat icon and holds 3 energy) (so you can use it

Its noted that the arm gun does not have to be in the left or right hand lot (not heavy item) cant be traded or discarded. also Double crosses on a dice roll hit 1 additional injury. (doubles hit for 3 instead of 2)

Action Cards:

Dont use (Recharge) use (Self-Repair) instead - (Use out of combat only) (Cost 0 Cards) Discard a Duct Tape or Tools to Dress one of your Serious Wounds or Heal all of your Light Wounds. OR. Discard a Malfunction mark from the Room you are in.

Dont use (Deactivate) use (Arm Tablet) instead - (Costs 1 Card) If you are in a Room with a Computer, you may check the Coordinates. OR. If you are in a Room with a Computer, you may check the Status of any 1 Engine.

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so for reference the missing crew traits are:

Mechanic- "Handyman": You can use your Starting and Quest Items as yellow Items when performing a Craft Action.

Soldier- "Rush": You may deal yourself 1 Light Wound to perform 3 Actions in a single Round.

Scout- "Scavenger": When you perform a search action in any White Room, draw 1 Item from each Item deck (red, green, and yellow). Pick one and discard the other 2.

Scientist- "Wheelchair": When you get a Leg Serious Wound, it is already Dressed.

Pilot- "Authorization": When you use the Cockpit Room Action, you can open or close any single Door, anywhere on the ship.

Captain- "Just Die Already": When you hit an Intruder with the Six-shooter, you can perform another Shoot Action (even multiple times) against the same target with the Six-shooter. This Action has no card cost and doesn't count toward the limit of Actions of your Round. Check the Injury Effect after your last shot.
Last edited by MantisUK; Mar 8, 2021 @ 1:09pm