Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I mean, we could just C&P one of the tokens to create a ninth, but shouldn't there technically be a bag for egg tokens?
As well, the snappoints for the 2nd serious wound, 3rd serious wound and the objective card are misaligned (to far right).
And, just remembered, shouldn't there be a corpse token for the deceased first crewmen? If we're supposed to use the character model instead, why does the setup shuffle both the model and the two equipment cards (which you may be able to retrieve via the cabin) into the big box, instead of leaving them on the table? :P
(As well, is there a way to have figurines actually remain tipped over instead of auto-standing-up?)
1) We will add the 9th egg - (Sorry I finally just got to play my first game last night) We keep learning out things we need.
2) We accidentally uploaded an old image for the player board that messed up the snap points.
I just uploaded the correct images and this should not be a problem anymore.
3) I will look into the Adult Intruder setup
4) There will be a corpse token soon and dead crewman's cards will stay out. We wanted to get the mod out to everyone and I went with the quick and dirty method of clearing the board.
The reason why we only put 8 in there was because that's the amount of eggs the PnP offers! :)
I currently assume the event won't spawn any new eggs until you probably destroyed any, but I've forwared the question to Awaken Realms and see what they have to say about this (and many other questions).
The event I was referring to is labelled "Developement: Laying Eggs".
If the queen is on the board, remove it, if it's not on the board, add an egg to the nest.
I mean, that could as well mean that I'm meant to move an egg from the nest space (on the intruder board) to the actual nest tile, but that would conflict if the Nest hasn'tbeen discovered yet (and usually cards explicitely mention 'do X if the Nest has been discovered' when referring to that tile). Plus, what would an egg even do on the Nest tile... it has no effect and you can access all eggs when on that tile anyways.
That's our house rule for the time being until AR gets back to us.
the answer will be posted here when they do. https://boardgamegeek.com/thread/1921477/pnp-rules-faq
How exactly does Hibernation work? Do you have to 'activate the room' with 2 Actions to get into Hibernation? Can you only enter Hibernation on Turn 6 or lower (derived from the graphic on the turn count)? Can you enter Hibernation whilst Intruders are in the room?
Can you, generally, activate rooms despite Intruder presence?
Does damaging an Engine Room equal damaging the engine? (i.e. damage by fire / Demolition)
Is the 'Not in Combat' symbol on Soldier's armor correct? Kinda sounds weird to have an armor that explicitely doesn't protect in Combat.
The Sustained Fire card of the Soldier mentions two weapons that are not actually in the game, but probably refer to the Experimental SMG and the Assault Rifle he starts out with?
Adam mentioned that he would be heading over there soon to answer all that he can.
I will answer what i can.
damage to the engine room does not effect the engine status.
Object reference error