Tabletop Simulator

Tabletop Simulator

Nemesis
kensuaga  [developer] Jan 12, 2018 @ 9:42am
Nemesis TTS Mod Suggestions and Bugs
We are not officially part of Awaken Realms we just love them.

I you have suggestions for the mod or find any bugs please let us know here.
Please note we are still in the early phases of getting this mod up and running.
Last edited by kensuaga; Jan 12, 2018 @ 9:43am
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Showing 1-15 of 118 comments
[TAG]Alblaka Jan 18, 2018 @ 3:51am 
Is it intended that there are only 8 egg tokens included? Just played a round, and we drew an event card that had us add a 9th egg to the Invader Board.

I mean, we could just C&P one of the tokens to create a ninth, but shouldn't there technically be a bag for egg tokens?

As well, the snappoints for the 2nd serious wound, 3rd serious wound and the objective card are misaligned (to far right).
Last edited by [TAG]Alblaka; Jan 18, 2018 @ 3:58am
[TAG]Alblaka Jan 18, 2018 @ 4:00am 
As well, using the fully automated setup this time, when selecting 3 players, why did it shuffle >10< Adult Intruder tokens into the pile. Shouldn't it be 3+1/player=6?

And, just remembered, shouldn't there be a corpse token for the deceased first crewmen? If we're supposed to use the character model instead, why does the setup shuffle both the model and the two equipment cards (which you may be able to retrieve via the cabin) into the big box, instead of leaving them on the table? :P
(As well, is there a way to have figurines actually remain tipped over instead of auto-standing-up?)
Last edited by [TAG]Alblaka; Jan 18, 2018 @ 4:03am
kensuaga  [developer] Jan 18, 2018 @ 9:31am 
Thank you Albaka for taking the time to write and playing the mod.
1) We will add the 9th egg - (Sorry I finally just got to play my first game last night) We keep learning out things we need.
2) We accidentally uploaded an old image for the player board that messed up the snap points.
I just uploaded the correct images and this should not be a problem anymore.
3) I will look into the Adult Intruder setup
4) There will be a corpse token soon and dead crewman's cards will stay out. We wanted to get the mod out to everyone and I went with the quick and dirty method of clearing the board.
kensuaga  [developer] Jan 18, 2018 @ 1:09pm 
@Albaka - added the 9th egg and fixed the intruder pool. The problem was that the bag started with too many already. Thank you for finding that and letting me know.
kensuaga  [developer] Jan 18, 2018 @ 1:38pm 
Corpse token added. I will be working on a better script to clear the dead crew member tonight.
kensuaga  [developer] Jan 18, 2018 @ 1:43pm 
@Albaka - We looked into the 9th egg issue and we are not finding the event you speak of. Do you remember which card that was? The PnP file only came with 8 eggs on it.
Replect  [developer] Jan 18, 2018 @ 1:46pm 
@Alblaka

The reason why we only put 8 in there was because that's the amount of eggs the PnP offers! :)
I currently assume the event won't spawn any new eggs until you probably destroyed any, but I've forwared the question to Awaken Realms and see what they have to say about this (and many other questions).
Last edited by Replect; Jan 19, 2018 @ 9:32am
[TAG]Alblaka Jan 20, 2018 @ 2:26am 
I'm not actually getting tagged by the @Alblaka, for whatever reason. But I just started up a round, noticed that the things I have mentioned had been fixed, came here to thank you and... well, thanks for listening <3

The event I was referring to is labelled "Developement: Laying Eggs".
If the queen is on the board, remove it, if it's not on the board, add an egg to the nest.

I mean, that could as well mean that I'm meant to move an egg from the nest space (on the intruder board) to the actual nest tile, but that would conflict if the Nest hasn'tbeen discovered yet (and usually cards explicitely mention 'do X if the Nest has been discovered' when referring to that tile). Plus, what would an egg even do on the Nest tile... it has no effect and you can access all eggs when on that tile anyways.
Last edited by [TAG]Alblaka; Jan 20, 2018 @ 2:47am
kensuaga  [developer] Jan 20, 2018 @ 10:07am 
The team talked about this in depth during our game last night and we have asked AR for clarification. For now we are thinking that there is a hard limit of 8 eggs in the nest (represented by the egg stack on the Intruder Board) - if 8 eggs are present and you draw Development: Laying Eggs - you simple ignore the egg addition. However, if an egg had been destroyed you would then re-add that egg to the stack (if a discarded egg token was available).

That's our house rule for the time being until AR gets back to us.
the answer will be posted here when they do. https://boardgamegeek.com/thread/1921477/pnp-rules-faq
Replect  [developer] Jan 20, 2018 @ 12:24pm 
Yeah, there are a lot of questions and this one is just one of all these. It's alpha/beta PnP rules after all and work in progress and all that, so it's understandable, but they promised us to look into that thread from time to time as they find time for it to clarify. After that I'll put clarified topics in the FAQ on BGG which should help everyone to have a smoother experience. Until then, it's guessing and house ruling for a lot of things.
[TAG]Alblaka Jan 20, 2018 @ 1:25pm 
After another game (which, for some miracle, ended with 4 players all surviving and greentexting, despite the fact one managed to get infested (not contaminated, actually INFESTED) THREE times), here's another few questions:

How exactly does Hibernation work? Do you have to 'activate the room' with 2 Actions to get into Hibernation? Can you only enter Hibernation on Turn 6 or lower (derived from the graphic on the turn count)? Can you enter Hibernation whilst Intruders are in the room?
Can you, generally, activate rooms despite Intruder presence?
Does damaging an Engine Room equal damaging the engine? (i.e. damage by fire / Demolition)
Is the 'Not in Combat' symbol on Soldier's armor correct? Kinda sounds weird to have an armor that explicitely doesn't protect in Combat.
The Sustained Fire card of the Soldier mentions two weapons that are not actually in the game, but probably refer to the Experimental SMG and the Assault Rifle he starts out with?
ShadowNeko Jan 21, 2018 @ 7:41pm 
^Answers please :P
kensuaga  [developer] Jan 21, 2018 @ 8:54pm 
This forum thread more for the TTS Mod and bugs. Game play questions should go in the BGG forum https://boardgamegeek.com/thread/1921477/pnp-rules-faq

Adam mentioned that he would be heading over there soon to answer all that he can.

I will answer what i can.
damage to the engine room does not effect the engine status.
Last edited by kensuaga; Jan 21, 2018 @ 9:10pm
Maxis010 Jan 22, 2018 @ 9:21pm 
1 and 2 player buttons throw lua errors and do not deploy pods
Object reference error
kensuaga  [developer] Jan 22, 2018 @ 11:12pm 
Error is fixed ..... sorry about that.
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