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I thought your rulebook was a clear rewriting of the official rules (prototype rulebook+FAQ) but it's more your own interpretation of how the game should be played. Some people might like that but that's not me. No hard feelings 😉
Off the top of my head the only rules we changed are:
1. introduction of turn order - the prototype rulebook does not have any balancing and the player with the highest player card will always make a noise roll last, which really screws them over.
They also get screwed over since they can't ever make the first move in player phase
2. soldier's armor - is marked as non-combat (what?)
3. When a player dies from a bleeding critical wound, prototype says 3 critical + 1 light, we say 4 criticals like everything else that can kill you
4. Relocking escape pods
everything else, minus what I forget, is interpretion directly from the prototype rulebook
Edit:
Ah, I see the dev FAQ
yes, our rules are different from some of those clarifications, some more work is required I guess
Thanks for the hard work and passion to bring clarity to the rules. If you haven't seen the live streams from Awaken Realms, they have been talking a lot about a lot of core mechanics that they have been tweaking and testing. We should be getting a rule book update/correction soon in the coming months so stay tuned.
Also, If you still have questions about the game after reading the FAQ please let us know and we can get the answers directly from Adam. Awaken Realms greatly appreciates the participation from the TTS community and helped them see where they needed clarifications.