Tabletop Simulator

Tabletop Simulator

Nemesis
Jadwick Mar 25, 2018 @ 6:11am
Nemesis Rulebook Complete Overhaul (Old)
Edit: The new rulebook now integrated with the game is pretty good, it's cleaned up and clarified lots of stuff, you should really use it if you want to play the game as intended.

The rest of this post is old.
---

First off, thanks for bringing this game to TTS. My friends and I have enjoyed quite a few games.

Secondly, we felt like the prototype rulebook is just, well, bad. It's full of inconsistencies, vauge wordings, and calls things by multiple names throughout.

So we freaking re-wrote it. The whole thing.
We've gone through several proof-reads already.

This is meant as a complete replacement for the original prototype rulebook, but we have changed and added a few rules which I've listed below.

We haven't taken the dev FAQ into account here. This is all interpretation from the rulebook.

Mostly we tried to cover edge-cases the prototype rulebook doesn't touch on. We've played 10 to 15 games, ranging from solo to 5-players, with these rules to test them.

Check it out and tell us what you think!

PDF Link
The third edition is now on my pcloud account here:
https://my.pcloud.com/publink/show?code=kZAGL87ZkEHEtiLk4JmfsA58S65F7L7XdKIV

Rules that differ from the prototype rulebook

1. Introduction of turn order - the prototype rulebook does not have any first-turn-advantage balancing and the player with the highest player card will always make a noise roll last, which really screws them over.
They also get screwed over since they can't ever make the first move in player phase.

2. Soldier's armor - is marked as a non-combat item (what?)

3. When a player dies from a bleeding critical wound - the prototype says 3 critical wounds + 1 light will kill you, we say you die when you reach 4 criticals to simplify the rules (gives the bleeding player 2 more turns)

4. Relocking Escape Pods - We allow for Escape Pods to be relocked.

5. Everyone in a room when an Intruder appears makes a panic check - as apposed to just the player that made the noise roll
Last edited by Jadwick; Sep 11, 2018 @ 6:00pm
< >
Showing 1-3 of 3 comments
Fab Mar 30, 2018 @ 7:24am 
Well, I changed my thoughts on the matter. While I appreciate your huge work and the elegant presentation of the rules. It's not obvious enough that you changed some rules. Firstly, it's not clearly mentioned in your post, then it's quickly mentioned in the introduction (but I was already looking to specific chapter (like most people I think). Finally my biggest complain is that you don't highlight which rules you changed.

I thought your rulebook was a clear rewriting of the official rules (prototype rulebook+FAQ) but it's more your own interpretation of how the game should be played. Some people might like that but that's not me. No hard feelings 😉
Jadwick Mar 31, 2018 @ 1:05am 
I'll put that in the OP

Off the top of my head the only rules we changed are:

1. introduction of turn order - the prototype rulebook does not have any balancing and the player with the highest player card will always make a noise roll last, which really screws them over.
They also get screwed over since they can't ever make the first move in player phase

2. soldier's armor - is marked as non-combat (what?)

3. When a player dies from a bleeding critical wound, prototype says 3 critical + 1 light, we say 4 criticals like everything else that can kill you

4. Relocking escape pods

everything else, minus what I forget, is interpretion directly from the prototype rulebook


Edit:
Ah, I see the dev FAQ

yes, our rules are different from some of those clarifications, some more work is required I guess
Last edited by Jadwick; Mar 31, 2018 @ 2:06am
kensuaga  [developer] May 11, 2018 @ 5:45pm 
Sorry for not saying hi sooner, somehow this post slipped by me.

Thanks for the hard work and passion to bring clarity to the rules. If you haven't seen the live streams from Awaken Realms, they have been talking a lot about a lot of core mechanics that they have been tweaking and testing. We should be getting a rule book update/correction soon in the coming months so stay tuned.

Also, If you still have questions about the game after reading the FAQ please let us know and we can get the answers directly from Adam. Awaken Realms greatly appreciates the participation from the TTS community and helped them see where they needed clarifications.
< >
Showing 1-3 of 3 comments
Per page: 1530 50