Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Im using Sourcemod with some vscript addons from this collection: https://steamcommunity.com/workshop/filedetails/?id=2356945467
If i have Sourcemod with just 1 plugin loaded, my game crashes, it will only work if i get rid of all Sourcemod plugins.
However, if i disable all of the addons from the collection i mentioned before, it makes my game load in the last map, but this was like happening randomly, i think it depended when i had all of them disabled when i launched L4D2.
I just dont know what's the cause of that, this is what i was only thinking and i got.
This might be happening if the mods you have installed are adding more entities to the maps. Map 6 - Cortex, is a complex map that has greatly exceeded the amount of entities supported by L4D2. It could be crashing because the mods you have make the map reach the entity limit, and this will crash the game.
In the upcoming Definitive Edition, I have changed the way in which the many entities are handled, spawned in and removed. It's possible that your mods will not be a problem when I release the update.
Ahh... so the problem was that i was hitting the entity limit.. it makes sence now.
Thanks for telling me, i'll be waiting for the new update.
Are you aware that there are 2 buttons that need to be pressed in the backtrack section? The far house, and then return to the house by the water and go underground.
Although it is unlikely I will fix the 2020 or 2013 releases now, I can change the entity names for the upcoming 2024 release and hopefully this bug will not occur when I release that.
One map was this map, the other map was Steam Workshop::Lord Of The Rings Campaign (Part 1/2) on Finale map (the castle defending).
For a bit more info, have a look at my chatting with the author of the plugin about the issue, you can see it here: https://imgur.com/vyJYKxC
Edit: Another map was Steam Workshop::Welcome to Hell on Finale map. I myself as the host got kicked, the map seems to use L4D1 survivors as NPCs too on the Finale map.