STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Star Wars Return of the Clones
Things that need to be dealt with
First off id like to state that i do enjoy your mod and i dont want to be an asshat but its going to kill me if i dont do a full tilt review cause i want this to be the best mod out there for what it does and can accomplish, so as i play and review everything im going to keep posting
< >
Showing 1-9 of 9 comments
SpitefullOblivion Dec 10, 2020 @ 11:54pm 
First off i really enjoy the mod and the fact that you unlike others actually made the graphics better. secondly... dear god... i know this might just be me but lore wise im extremely OCD and its making me not wish to play More matches. i will post a update once i look through the last 2 faction i haven't played but i do have some gripes. firstly the empire: oh boy do i have some words. firstly the quasar light carrier should not be deploying only 2 squads of TIE Bombers that's fine but it needs to deploy standard TIE fighters as well as it is not a bomber carrier support by any stretch of the imagination. it would at max have 4 squads of bombers and anywhere from 5-8 squads of fighters and that needs to be fixed hard.
SpitefullOblivion Dec 10, 2020 @ 11:54pm 
secondly and my biggest concern is the Victory class Star Destroyer, in its wing bays it did not carry turbo batteries and ion batteries at all. it contained 8 torpedo tubes and 4 missile bays, i get for balance it shouldn't have that much in game but at least make it correct to some extent. it also has 2 torpedo tubes out side of those bays towards the PRIMARY hangar bay. now i said primary because there was a variant that also carried 3 section small bays in each wing forgoing several torpedo tubes and some of the missile bays (roughly cut in half) HOWEVER that does not mean that they were common; you'd likely find at least 2 of them in an outskirt fleet. lastly the TIE defender, they did not operate in groups of 3, they were groups of 4-5 and had shields not this massive health pool.
SpitefullOblivion Dec 10, 2020 @ 11:54pm 
now that's all i could find for the empire cause i got frustrated enough that i played the consortium to take a break, i enjoy that you made them the separatist but here is round 2: now for the separatist they were fairly spot on, idk why there is cloaking research but its useless cause the ship that would have it isn't there when you can research the 25% increase to cloak duration. secondly while the Diamond back was a carrier it wasn't that big of a carrier, it played a anti fighter and corvette roll, so it supposed to have 4 turbo laser cannons (duals) and 2 ion cannons. secondly both the standard frigates had fighter bays that had both fighters and bombers, now why they don't have them at all i find curious.
SpitefullOblivion Dec 10, 2020 @ 11:54pm 
now im not as concerned about the separatist faction as there weren't as many glaring issues but id like at least some explanation as to why the empire has it so bad for accuracy to their actual builds. tomorrow im going to comb through the other 2 factions but i hope that they wont be as bad as the others. but props to the great work you've done other wise, the game play has been enjoyable for the most part and im glad that someone at least got the fold-able wings worked out for the victory class.
CynicDragon Mar 9, 2021 @ 11:50am 
wow, need some less paragraphs brother , this is just foolish lol
Hey man dont diss a man for his story like he said hes not trying to be an ass he wants their mod to be the best out there.
Swatter Nov 8, 2021 @ 5:03pm 
Things that must dealt with- NO TURRENTS and repair/healing station FOR THE REPUBLIC PEOPLE. How does REPUBLIC is supposed to wage it's war against it's enemies wthout turrents and healing stations?
Last edited by Swatter; Nov 8, 2021 @ 5:03pm
jaxfor88 Nov 7, 2022 @ 12:22pm 
Good coverage of the Empire and Criminal groups, though I feel the Lucrehulk could use some turbolasers. You covered a number of issues for both, though I would like to know where the data for a Victory-1 Star Destroyer carrying Torpedo tubes came from. To my knowledge, the Vic-1 only carried 80 Conc missile tubes, along with Dual and Quad Turbolaser cannons.
In regards to issues about the republic, I would say get rid of the stupid disney ship designs, the missile corvette and the chibi destroyer with Corellian engines, bring the Carrack over into the Republic (they used it far more than Empire ever did), set the fighters to be carried into battle by carriers as non hyperspace capable (V-wings, Torrents, Z-95s) and the ARC-170 and Y-wing as purchased ones only.
As for ships to add for the Republic, either a more basic Legacy class star destroyer (the one Dodonna uses in game) for mass production, or a true Victory-1 Star destroyer with a missile array.
Minor issue on my part, please fix the Republic dreadnought cruiser, when facing forward it fires its weapons no problem, but when it shifts to fire a broadside, it fires NOTHING. No point to having a broadside when it only fires its forward arc.
SpitefullOblivion Nov 7, 2022 @ 10:41pm 
Originally posted by jaxfor88:
Good coverage of the Empire and Criminal groups, though I feel the Lucrehulk could use some turbolasers. You covered a number of issues for both, though I would like to know where the data for a Victory-1 Star Destroyer carrying Torpedo tubes came from. To my knowledge, the Vic-1 only carried 80 Conc missile tubes, along with Dual and Quad Turbolaser cannons.
In regards to issues about the republic, I would say get rid of the stupid disney ship designs, the missile corvette and the chibi destroyer with Corellian engines, bring the Carrack over into the Republic (they used it far more than Empire ever did), set the fighters to be carried into battle by carriers as non hyperspace capable (V-wings, Torrents, Z-95s) and the ARC-170 and Y-wing as purchased ones only.
As for ships to add for the Republic, either a more basic Legacy class star destroyer (the one Dodonna uses in game) for mass production, or a true Victory-1 Star destroyer with a missile array.
Minor issue on my part, please fix the Republic dreadnought cruiser, when facing forward it fires its weapons no problem, but when it shifts to fire a broadside, it fires NOTHING. No point to having a broadside when it only fires its forward arc.

huh never knew this would be looked at again, at this point the torpedo tubes are outdated lore from what ive been told which makes me sad, with how much Disney chose to ♥♥♥♥ with at this point i have to relearn the universe. i appreciate that someone chose to come in and weigh in tho. and yah i agree with your other points i havent touched this mod sense like a month after i had posted
< >
Showing 1-9 of 9 comments
Per page: 1530 50