STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

(OUTDATED) Awakening of the Rebellion 2.6
Moonfire Feb 9, 2018 @ 2:37pm
Praetor Battleship
How do you get the Praetor ships??? I have built the shipyards for advanced capital ships on Kuat, but when I try to click on the button for the Praetor, I can't build one. Please, tell me what I'm doing wrong.
< >
Showing 1-15 of 20 comments
WOOKIENATOR Feb 9, 2018 @ 2:43pm 
You probably did not build the Global Space Tech.
The Praetor is said to be underpowered anyway, so stick to SDs.
Moonfire Feb 9, 2018 @ 3:05pm 
What GST does it need? 3? Because I already have 1&2.
WOOKIENATOR Feb 9, 2018 @ 3:13pm 
I guess so. Save and just try it out.
TheRealNiall Feb 9, 2018 @ 4:20pm 
Yeah it needs tech 3
WOOKIENATOR Feb 9, 2018 @ 4:49pm 
Originally posted by |Enduit|TheRealNiall:
Yeah it needs tech 3

Find that rather weird. It costs a lot of Credits to unlock the Praetor. By that time you couls just get ISDs with better fighters or Victorys + escort ships.
TheRealNiall Feb 9, 2018 @ 4:55pm 
Originally posted by WOOKIENATOR:
Originally posted by |Enduit|TheRealNiall:
Yeah it needs tech 3

Find that rather weird. It costs a lot of Credits to unlock the Praetor. By that time you couls just get ISDs with better fighters or Victorys + escort ships.
I'm actually writing a guide rn about the empire, and yeah, you're not wrong. In my mind the best ships in the game for the empire are easily the ISD II with adv. fighters
WOOKIENATOR Feb 10, 2018 @ 6:28am 
Originally posted by |Enduit|TheRealNiall:
Originally posted by WOOKIENATOR:

Find that rather weird. It costs a lot of Credits to unlock the Praetor. By that time you couls just get ISDs with better fighters or Victorys + escort ships.
I'm actually writing a guide rn about the empire, and yeah, you're not wrong. In my mind the best ships in the game for the empire are easily the ISD II with adv. fighters

Agreed. They are pure beasts. If you write a guide you should definitely point out, that the Harrow-class is worse than the Victory II-class.
They both have the same armament and contrary to the description of the Harrow, it does not come with long range weapons. But I advice you compare the XMLs for yourself and draw your personal conclusion.
Just meant to point that out. Cheers
TheRealNiall Feb 10, 2018 @ 3:28pm 
Originally posted by WOOKIENATOR:
Originally posted by |Enduit|TheRealNiall:
I'm actually writing a guide rn about the empire, and yeah, you're not wrong. In my mind the best ships in the game for the empire are easily the ISD II with adv. fighters

Agreed. They are pure beasts. If you write a guide you should definitely point out, that the Harrow-class is worse than the Victory II-class.
They both have the same armament and contrary to the description of the Harrow, it does not come with long range weapons. But I advice you compare the XMLs for yourself and draw your personal conclusion.
Just meant to point that out. Cheers


I actually did, but not for the reason you think. My personal reason was because the Vic II has 6 turbo and 4 ion, and can have advanced fighters (with avengers) whereas the harrow has 4 turbo, 6 ion and meh fighters. In my mind the harrow is excellent when used with the ISD II (since the harrow can rip through shields so that the ISD II's turbo lasers can go to work), but it is not as versatile on its own due to its lack of lasers and fighters.
Rin Palora Feb 13, 2018 @ 5:35am 
Keep in mind: everything might and will change in 2.7 but that's still at least a few months away.

Can you build the ISD 2 somewhere else and then upgrade their fighters, because I don't think you can build advance fighter yards and the advance shipyards which you need for the ISD 2, can you?

Also, don't the ISD 2 turn in their Ion cannons for more turbo-lasers ?

Imo in 2.6 the Venators are the best imperial ships, too bad you can't build them anywhere.
TheRealNiall Feb 15, 2018 @ 8:30am 
Originally posted by Palora McWhine A Lot:
Keep in mind: everything might and will change in 2.7 but that's still at least a few months away.

Can you build the ISD 2 somewhere else and then upgrade their fighters, because I don't think you can build advance fighter yards and the advance shipyards which you need for the ISD 2, can you?

Also, don't the ISD 2 turn in their Ion cannons for more turbo-lasers ?

Imo in 2.6 the Venators are the best imperial ships, too bad you can't build them anywhere.
You need the following for an ISD II with advanced fighters:
Space tech 3
a world (such as Kuat or Bilbringi) with an Imperial capital shipyard
The advanced fighter production facility add on on that same world.

As for can you upgrade their fighters, no. once built, that is how the ship will be forever.

The advanced shipyard is really only for building SSD's and interdictors IMO. the fighter variant can still make ISD II's
skyhunter826 Feb 16, 2018 @ 2:37am 
interesting this is really going to help me as i was waiting for my tech 3 to save and make preators but i think i will rework kuat and do the ISD II with adv fighters. didn't know i could give them better fighters at all. sadly very little info on the mod atleast in the way of the different variations on things you can do
TheRealNiall Feb 16, 2018 @ 4:36pm 
Originally posted by skyhunter826:
interesting this is really going to help me as i was waiting for my tech 3 to save and make preators but i think i will rework kuat and do the ISD II with adv fighters. didn't know i could give them better fighters at all. sadly very little info on the mod atleast in the way of the different variations on things you can do

Im making a guide rn for the empire. could take a week or two though. If you have anymore questions though dm me or message me here

I'll help to the best of my abilities
skyhunter826 Feb 16, 2018 @ 10:23pm 
whats a good ground army?
WOOKIENATOR Feb 17, 2018 @ 7:56am 
Originally posted by skyhunter826:
whats a good ground army?

The 2-M Saber-class repulsor tank is extremely good and perfect to escort AT-ATs. The TX-130 is also very, very good and available way sooner.
TheRealNiall Feb 17, 2018 @ 8:09am 
Originally posted by skyhunter826:
whats a good ground army?

As empire?
Well, rank 2 stormtroopers are a good start. rank 4 stormtroopers (only buildable on carida and anaxes) are amazing, they come with shields and an e-web turret. have at least 5 units of infantry as a general rule
As for tanks, you ALWAYS want at least 1 AT-AA due to the fighters that everyone can use on land now. If you can, get the "improved" version of it. (comes from a factory mk.1 with land factory tech 2).
As for your main tanks, I would suggest 2-m Repulsor tanks. If that is too expensive then the Tx-130 saber tanks are almost the same unit, just a bit cheaper. If you are on a tight budget, try imrpoved AT-STs.
Artillery is ok in this mod, but its better for defense so you can skip it if you are tight on money.
AT-ATs are good, but expensive.
LAAT's are amazing. use at least 4 of these, plus the hero that gives them +10% and they become gods.
If you can, dark troopers are also pretty good (don't get phase 1 though, those suck)
Tie fighters are also really good at hunting down enemy infantry or enemy tanks.

final bits of advice, get the improved versions of anything you can (at-sts, at-ats, at-aas) as they are literally just straight up better versions. an improved unit has a little gold chevron on it.

The army i suggested here is my preference, simply because I prefer a speedy 'blitzkrieg' approach. I don't usually use AT-ATs however they would be very very good in a 'slow but steady' approach.
< >
Showing 1-15 of 20 comments
Per page: 1530 50