The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Transformative Spells V0.6 (BETA)
Komodoman  [developer] Mar 12, 2014 @ 12:49pm
Major Issues
Post any major issues you have with this mod here :).
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Showing 1-10 of 10 comments
Narukoopa Aug 12, 2014 @ 5:02am 
Sometimes when i do it my characters eyes go red. Any reason why?
Goldn Dec 10, 2014 @ 3:11pm 
Major problem here, due to me using this mod, I can no longer use blacksmithing, alchemy, or anything that makes the screen pan out to show your character using the tool.
Last edited by Goldn; Dec 10, 2014 @ 3:11pm
Maya Mar 14, 2015 @ 7:58pm 
Originally posted by TheGoldnGuy:
Major problem here, due to me using this mod, I can no longer use blacksmithing, alchemy, or anything that makes the screen pan out to show your character using the tool.
Open the console with `, click on your player character and then type in "tai". That will enable you to use objects again
Last edited by Maya; Mar 14, 2015 @ 7:58pm
Ty294 May 13, 2015 @ 4:54pm 
Dunno if you're still working on this mod, but the mod still does cause people to view your character as having vampire traits (comments on skin complexion and such). And you are able to "feed" on sleeping people just like a vampire can, even though you aren't one. May have to do with the Argonian shape-shift, since when I shift my character into that form I've noticed the red flicker on the screen that comes with the vampiric transformation.
Deathwishkomodo Oct 1, 2015 @ 10:05am 
When I turned someone into a Kajiit they have weird argonian Kajiit hybrid face and when I turned them into a Different race like Nord,Orc,Impreial,Redguard or Breton even the Elves they have Horrorabile Deformites with their Heads. that Only affects non Follower NCP's execpt for the Companions.
Last edited by Deathwishkomodo; Nov 17, 2015 @ 2:17pm
Nitrinoxus Nov 11, 2015 @ 11:34pm 
Run into two major bugs so far in my tests. To start with, Modify Appearance doesn't seem to work -- I'd assume it's supposed to open up a menu like the one used in the character creation screen at the start of the game, but nothing happens when I cast it.

On top of that, I ran into a similar issue as Anonemous1 -- when I tried casting Shapeshift spells on my Argonian, he retained several of his facial features, such as his horns, feathers, chin spikes and scars. I'd assume this can be fixed using the Modify Appearance spell, but as mentioned above, that doesn't appear to work.

A minor issue, likely tied into whatever hiccup in the programming is causing the previous two bugs, is that when I've cast either of the aforementioned spell types and try to open up a window, such as the Spells window or Items tab, the game crashes. It might appear like a major issue, but were I a betting man, I'd wager it could be fixed by correcting whatever's causing the other gameplay bugs that preceded it.

Will report back with any others I stumble upon during playtesting. This mod's a clever idea, and I'd very much like to see it fixed up and completed.

Edit 1: Found another one -- using Polymorph spells on humanoid targets appears to only change them from the neck down, leaving their head untouched. (Using it on non-humanoid targets, like wolves or mudcrabs or what have you, causes them to turn invisible -- though given that they still were hitting me, I'd say they were still there.)
Last edited by Nitrinoxus; Nov 12, 2015 @ 12:13am
Deathwishkomodo Nov 17, 2015 @ 2:15pm 
Originally posted by Nitrinoxus:
Run into two major bugs so far in my tests. To start with, Modify Appearance doesn't seem to work -- I'd assume it's supposed to open up a menu like the one used in the character creation screen at the start of the game, but nothing happens when I cast it.

On top of that, I ran into a similar issue as Anonemous1 -- when I tried casting Shapeshift spells on my Argonian, he retained several of his facial features, such as his horns, feathers, chin spikes and scars. I'd assume this can be fixed using the Modify Appearance spell, but as mentioned above, that doesn't appear to work.

A minor issue, likely tied into whatever hiccup in the programming is causing the previous two bugs, is that when I've cast either of the aforementioned spell types and try to open up a window, such as the Spells window or Items tab, the game crashes. It might appear like a major issue, but were I a betting man, I'd wager it could be fixed by correcting whatever's causing the other gameplay bugs that preceded it.

Will report back with any others I stumble upon during playtesting. This mod's a clever idea, and I'd very much like to see it fixed up and completed.

Edit 1: Found another one -- using Polymorph spells on humanoid targets appears to only change them from the neck down, leaving their head untouched. (Using it on non-humanoid targets, like wolves or mudcrabs or what have you, causes them to turn invisible -- though given that they still were hitting me, I'd say they were still there.)
I never Tried to cast that spell on non-humanoid NPC.
Komodoman  [developer] Nov 28, 2015 @ 11:18pm 
Originally posted by Nitrinoxus:
Run into two major bugs so far in my tests. To start with, Modify Appearance doesn't seem to work -- I'd assume it's supposed to open up a menu like the one used in the character creation screen at the start of the game, but nothing happens when I cast it.

On top of that, I ran into a similar issue as Anonemous1 -- when I tried casting Shapeshift spells on my Argonian, he retained several of his facial features, such as his horns, feathers, chin spikes and scars. I'd assume this can be fixed using the Modify Appearance spell, but as mentioned above, that doesn't appear to work.

A minor issue, likely tied into whatever hiccup in the programming is causing the previous two bugs, is that when I've cast either of the aforementioned spell types and try to open up a window, such as the Spells window or Items tab, the game crashes. It might appear like a major issue, but were I a betting man, I'd wager it could be fixed by correcting whatever's causing the other gameplay bugs that preceded it.

Will report back with any others I stumble upon during playtesting. This mod's a clever idea, and I'd very much like to see it fixed up and completed.

Edit 1: Found another one -- using Polymorph spells on humanoid targets appears to only change them from the neck down, leaving their head untouched. (Using it on non-humanoid targets, like wolves or mudcrabs or what have you, causes them to turn invisible -- though given that they still were hitting me, I'd say they were still there.)

Hey Nitri,
Wow, you really delved deep into this mod haha! I really do appreciate the testing. Unfortunatley I will not continue working on this mod. I would be willing to hand over the reins of development if somebody were so inclined, but I do not have the time to continue with this endeavor. As for your concerns, I have no idea why you were unable to bring up the race menu through the modify appearence spell, since the spell itself (if I am remembering correctly) is just a wrapper around the ~showracemenu console command. I would start by trying to see if that terminal command works, if not there could be another mod interfering with the spell.

Cheers,
Komodo
Aaron The Tsar Aug 20, 2017 @ 3:34pm 
toldfir isnt selling any of the spells do i have to do the college of winterhold quests or what?
NervousGamer Nov 29, 2018 @ 3:54am 
Revert spell is needed cuz casting anythin on an animal does every animal of the species. fix
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