Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1) The original idea of UGC CE was a GC map with no Consortium. While the ZC isn't removed from the game, no fixes for Consortium issues have been made in the early days of development. This reason is actually not so significant anymore, as I am aware that a fair amount of players actually play the ZC on this mod.
2) The bigger problem about fixing the Consortium is that the faction has absolutely no bugs on my build. Corruption missions are working fine, no black screen, no targeting errors or whatever else bug that had been reported in the previous three months. I've tried many "blind" patches without efficient results. I unfortunatly can't fix something that I can't reproduce exactly as it happens on the workshop build.
3) Lastly, truth is, we have an already consequent amount of things in our to-do list for the mod, and actually none of them impact the Consortium. Me and RadicalEdward2 don't usually play the Consortium and, kind of like point 1), the main goal of the mod isn't focused on the ZC. While I will do my best to fix bugs in order to provide the best experience possible, time is also a deciding factor in the development, adding the fact that none of the bugs actually happen in my build.
I hope you understand a bit more what's going on for the Consortium in the mod.
Thanks for playing. :-)
Tell me what else to test and I shall test. I usually only play as the zann or rebels on large gc maps with the hard setting.
EDIT : Briefly tested 1 planet start with rebels on dev version, everything looks good. Save is working. Maybe it is a bug from the user version that has been fixed unintentionnaly in the dev version. I can't tell you when the new update will come as we are reworking the traderoutes and other aspects.