STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Ultimate Galactic Conquest Custom Edition (UGC CE) - No Consortium and More !
Galactic Conquest Glitches/Problems
So trying to be the consortium and if you try to send a corruption unit to the planet Bothoui, the game glitches out once the combat has begun. There are also a number of other problems with the Zan Consortium in this mod. I love to play as them and love this mod alike so if they could get along that'd be great. :)
< >
Showing 1-8 of 8 comments
O-Mar Jan 20, 2018 @ 7:15pm 
I'm just having in a issue when trying to land on Cinnagar, my game instantlty crash :(( , any tips ?
MajorBob66 Jan 21, 2018 @ 3:45am 
i have the same problem like onyx disparity ! i like play with 1planet mode galaxy away whit consortium but when i want corrupt a world like bothawui or nal hutta you can't. that a shame because it's a very nice mod ! (sorry for my english)
Last edited by MajorBob66; Jan 21, 2018 @ 3:46am
MiniGui98  [developer] Jan 24, 2018 @ 2:34am 
Originally posted by Onyx Disparity:
So trying to be the consortium and if you try to send a corruption unit to the planet Bothoui, the game glitches out once the combat has begun. There are also a number of other problems with the Zan Consortium in this mod. I love to play as them and love this mod alike so if they could get along that'd be great. :)
There are multiple reasons why the Consortium didn't "get along" in UGC CE :
1) The original idea of UGC CE was a GC map with no Consortium. While the ZC isn't removed from the game, no fixes for Consortium issues have been made in the early days of development. This reason is actually not so significant anymore, as I am aware that a fair amount of players actually play the ZC on this mod.
2) The bigger problem about fixing the Consortium is that the faction has absolutely no bugs on my build. Corruption missions are working fine, no black screen, no targeting errors or whatever else bug that had been reported in the previous three months. I've tried many "blind" patches without efficient results. I unfortunatly can't fix something that I can't reproduce exactly as it happens on the workshop build.
3) Lastly, truth is, we have an already consequent amount of things in our to-do list for the mod, and actually none of them impact the Consortium. Me and RadicalEdward2 don't usually play the Consortium and, kind of like point 1), the main goal of the mod isn't focused on the ZC. While I will do my best to fix bugs in order to provide the best experience possible, time is also a deciding factor in the development, adding the fact that none of the bugs actually happen in my build.

I hope you understand a bit more what's going on for the Consortium in the mod.
Thanks for playing. :-)
MajorBob66 Jan 24, 2018 @ 5:31am 
thanks for anwser ! Was not a critisim but just a remark to improve the game ! it's already a great and very nice add !!!
GhostMesa Feb 16, 2018 @ 12:11am 
I'm having an issue with the start with one planet mode as the rebels. If I save the game it will save normally but the actual save file cannot be seen from the load game menu. However you can see the file from the save menu.
MiniGui98  [developer] Feb 20, 2018 @ 6:53am 
Originally posted by {NESA} GhostMesa:
I'm having an issue with the start with one planet mode as the rebels. If I save the game it will save normally but the actual save file cannot be seen from the load game menu. However you can see the file from the save menu.
That's really odd. Did you try with another GC type ?
GhostMesa Feb 20, 2018 @ 10:13pm 
I've tested it a little and indeed it is happening on other gc maps for the rebels. The zann consortium is fine though, they dont seem affected by this. Haven't tested it with the empire yet. If I overwrite an old save that is already existing, I can still save as the rebels(and it will show up in the load game screen) so all my rebel saves are under names such as "zann hard one planet 5" or "equal footing zann med". I have reloaded the mod and have done integrity checks but to no avail. Auto save doesn't seem to be working with this mod either.

Tell me what else to test and I shall test. I usually only play as the zann or rebels on large gc maps with the hard setting.
Last edited by GhostMesa; Feb 20, 2018 @ 10:14pm
MiniGui98  [developer] Mar 1, 2018 @ 2:49am 
Originally posted by {NESA} GhostMesa:
I've tested it a little and indeed it is happening on other gc maps for the rebels. The zann consortium is fine though, they dont seem affected by this. Haven't tested it with the empire yet. If I overwrite an old save that is already existing, I can still save as the rebels(and it will show up in the load game screen) so all my rebel saves are under names such as "zann hard one planet 5" or "equal footing zann med". I have reloaded the mod and have done integrity checks but to no avail. Auto save doesn't seem to be working with this mod either.

Tell me what else to test and I shall test. I usually only play as the zann or rebels on large gc maps with the hard setting.
So overwritting an existing save instead of creating a new whole new one works ? that's a *really* strange behaviour. I'll check that myself... thanks for the heads up. Sorry for the odd bug.

EDIT : Briefly tested 1 planet start with rebels on dev version, everything looks good. Save is working. Maybe it is a bug from the user version that has been fixed unintentionnaly in the dev version. I can't tell you when the new update will come as we are reworking the traderoutes and other aspects.
Last edited by MiniGui98; Mar 1, 2018 @ 2:59am
< >
Showing 1-8 of 8 comments
Per page: 1530 50