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- I quite like you ideas about the hammerhead and the autodestruct ability. Once I have a model available I'll consider it, thank you.
- Your idea and example about kashyyyk is interesting and well thought, but I have great doubts about whether it is feasable in-game or not. To keep it short, there's no sabotage function in the game, and, at least as I'm aware of, there's no way to create new "abilities" when modding. All the new stuff we add is basically a heavily modified version of vanilla code. Even rotating turrets in space, that you can see in EAW Remake for example, is a "copy" of an existing thing in the game. Sadly there's no ability that allow someone to damage units before combat as you described.
What we could do that would work a bit like a "mission" is to replace wookies spawners with prison containing only wookies, so you would have to first destroy the prison in order to have wookies helping your units to conquer the planets, although, since Kashyyyk is rebel owned at the start of our GC, I think this would be not much exploited. Also, for this feature to correctly work it would have to be usable by the AI, which is literally a pain in the ass to code.
Thank you nevertheless for your suggestions :-)