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Also it would be cool to include consotium but just remove the corruption option!!
- Even though there aren't any Consortium units around, the Pirate AI is vegetating and don't even try to attack (literally idle where they spawn); nor do they try building pirate space stations.
- I'm not too familiar with the original version of this mod but, the Rebels are way too docile. I'm pretty sure I crushed them at Alderaan within the first 10 minutes because Mothma, Antilles, and a level 1 space station was literally all they had and I haven't heard from them since. For clarification, I was playing on Normal difficulty. C3PO & R2 were chilling on corellia and didn't even bother trying to capture the planet from the pirates.
- The zoom out for the galactic map is too distance. The planetery stats are overlapping.
- None of the buildings that appear in the preview of Cinnagar actually appear on the map in-battle. Its just mountains everywhere and stone brick everywhere.
Aside from that and a few typos here and there, I'd say that this mod is off to a great start and I can't wait to play it when the AI is actually active (:
Well, thank you for downloading the mod !
- As you may have noticed, AI in the game, and in the mod as well, is a bit of a mystery. As I've tried to enhance GC behaviours for the Empire and Alliance, pirate AI is unchanged, and is as effective as it is in the base game, in other words, it just sits here waiting to be killed. With the new update killing the AI even more, I'm uncertain of the future of my AI modifications. First objective will be to have a relatively stable Empire/Alliance behaviour, then I'll see about the pirates. Try to play at hard difficulty to set the AI to a more active state.
- The zoom of the GC map is a bit of a tradeoff is this mod, let me explain : when zoomed too much, you don't have this kind of overall situation awareness that I wanted to have. The GC map is pretty big. Huge even. Having it too zoomed in results in you being more easily lost in the map and not knowing where to go. Plus, the galactic radar map will be less accurate when zoomed more. (Complicated stuff about the radar, really.) But you are absolutely right, there is sometimes some things that are overlapping others. This is, as I said, a tradeoff. I got personnaly used to it. If you really want to zoom the thing, I can tell you how to do it.
- Nice catch of the Cinnagar preview not matching ! I'll see what I can do about it.
- Typos !? Execute Order 66 ! Not typos shall survive ! Be sure to report me any of them you spot.
I aim to deliver the best experience before going any further in the development of the mod. (Even though it will only be minor changes.). This new AI bug with the Gold Pack update don't make things any easier. I appreciate your feedback. Thank you ! :-)
Thanks for getting back to me so quickly!
In terms of typos, I didn't really keep of them because the level of effort that went into the mod definitely outweighs the typos.
On another note, I do have some other notes.
- The "Givens" planet (those math people I forget the name of the planet), the ground effects don't actually work. I took all infantry units out of my invasion force but, when I got on the surface, I deployed stormtroopers from my AT-AT and their were fine.
- The ruins on "the planet where the jedi order was formed" (also forgot the name), the ruins don't appear in-game. I saw on the preview map that there were supposed to be some giant ruin prop pieces but, where the ruins would have been is just filled with grass and hay-looking texture ground.
- Fathor or Felter (its a purple urban ruined planet by Coruscant), there's a dead end off the main paths with two build pads but, for some unknown reason nothing can be placed there (building-wise). I'm guessing that's where the Power Generator would be?
Aside from that, not that much else wrong.
If I come up with any suggestions I'll let you know.
I will try to correct these in the next updates. I've fix the on-launch bug of the mod, but there're still things to do ! Thanks for your feddback ! :-)
2 seconds into Trade Routes and chill and Veers was kidnapped and Yag' Dhul was taken by the Consortium