Call of Duty: Black Ops III

Call of Duty: Black Ops III

Mob Of The Dead Remastered
Bugs, suggestions, and mistakes
A giant post listing bugs, mistakes and giving suggestions. No longer being updated as of Oct 28, 2017. Anything on page 9 of the comments and after is new.


Bugs:

Crashes
  • Using the electric chairs on the bridge during round change causes the game to crash
  • Problems starting a multiplayer game, non host players can crash
  • After exiting afterlife, your game can crash
  • The game can crash when ending the game

Environment
  • There are several spots in the cafe where a white light blinds you
  • Several areas in the map where suddenly everything disappears (There are some spots listed by @Skibby & @Ragnarok page 1 of comments) (another spot near the fuse box near the shower doors at the cafe)
  • No water at the docks
  • Above the buildable table at the docks is a drop off. The zombies do not use it
  • Death barriers do not insta kill you, rather they harm you slowly
  • At the cage spot at the docks where the plane part is, zombies do not spawn inside there and cannot climb over the cage. This means you can become invincible in coop if you shock the door close
  • Getting the retriever into the hell pit is a little tough. It has to be exactly in the center, compared to the original where as long as it touches the fire it's fine
  • Zombies will ignore you if you're on the gondola
  • You can glitch out of the map by using the gondola (more detail on page 3 of the comments by @Skippy along with several other bugs I haven't listed) (another spot by @Robo Beefcake on page 5 of the comments)
  • Sometimes the fire in the hell pit turns black randomly
  • When entering the shower room, entering from the door across the Hell's Retriever spot, there is a very thin blue line near the bottom of the door, implying there is no textures there
  • You can see a green glow on the roof in the showers, which is the glow of the power up in the cell by the Warden's office
  • Frequent texture flickering all over the map
  • When entering the cafeteria, the entire left side floor will have the outside light shining on the ground, despite there being a wall that should block it. This fixes itself after a minute of staying in the cafeteria

Afterlife
  • Going down behind the 2000 door near jug causes a pile of boxes to push you under the map, causing your afterlife to spawn on the roof where you build the plane
    Turns out, if it takes too long to go into afterlife, you can fall through the map. If you fall through the map, two things can happen: 1. If you fall into a playable area (such as the showers), you will spawn where you fell. This means if you never opened the shower room's door, you're stuck in there forever. 2. If you fall into an unplayable area, you will spawn on the roof where you build the plane
  • If you bleed out in afterlife, you can no longer go into afterlife. It doesn't matter if you down from a zombie or use the fuse box, it won't activate
  • Afterlife can take a long time to activate
  • If afterlife takes too long to activate, you can fall through the map (more info on the first bullet point on the afterlife section)
  • Afterlife has no sounds when shocking
  • Jumping in afterlife is weird. Sometimes you jump to short, sometimes it works, sometimes you just double jump
  • Zombies do not move at all when in afterlife in a solo game. In the original, the zombies ran to where your body is. This can cause zombies to just pile up at barriers
  • (Unknown if bug or intentional) Electrocuting a zombie can cause them to become a crawler
  • Touching the Warden's Door when it's still active in afterlife "hurts" you
  • You can hear your footsteps in afterlife
  • Zombies can randomly die after reviving yourself in afterlife
  • In multiplayer, you can hear the sound effects of another player going into afterlife, along with the sound effects of them reviving themselves, no matter how far you are
  • The blue portal in afterlife causes severe lag when looking at it
  • After exiting afterlife your shield gains all its health back
  • Picking up a max ammo in afterlife does not refill your ammo

Zombies and Brutus
  • Brutus does not drop anything
  • When Brutus dies, his eyes stay glowing red
  • No sounds for when Brutus spawns and no effects either
  • Sometimes the Brutus warning sound will play but he does not spawn
  • Brutus makes no sound
  • (Unknown if bug or intentional) Brutus takes priority in locking things rather than attacking you
  • Zombies can sometimes spawn in areas that haven't been opened, in particular, areas where you have to shock a panel to open the door
  • The spawn rate is really messed up at the first hellhound near spawn. This is probably due to the BO3 engine, but zombies will spawn from the spawn point at the hell pit extremely fast, unlike the original where they spawn near the starting room
  • The hellhound can apparently eat Brutus
  • Zombies cannot reach you when you're on the secret elevator
  • (Probably due to BO3 custom map engine) Zombies tend not to respawn when you get too far away unless you're really far away, compared to BO3 maps where zombies constantly respawn when too far
  • Zombies can get stuck on a barrier and won't climb out (an example is the barrier at the docks beside the fuse box near jug which has short ascending stairs). This is due to a zombie trying to run somewhere else and not through the barrier, causing that one zombie to block the rest

Weapons
  • A lot of ported weapons look weird in third person
  • (Unknown if bug or intentional) Acid Gat does way too much damage to you. Update: If you have Jug, the Acid Gat will red screen you but you cannot kill yourself, no matter how many times you shoot the Acid Gat (zombies will kill you in two hits however, implying that the Acid Gat still does too much). If you don't have jug, you will not get red screened
  • Knifing with the spork looks weird
  • Hell's retriever/redeemer has tracking issues
  • Using dual wield Five Sevens sometimes can stop you from sprinting and even slow you down to a crawl
  • Galil has no reload sound
  • RPG model is missing the rocket in 3rd person view and in the mystery box
  • Retriever/Redeemer activates too slow, almost as if there is a delay in throwing it
  • Acid gat does not count towards kills on the scoreboard
  • You cannot PaP the M1911, it just disappears and you lose 5k points
  • When holding the Ray Gun Mk2 your wrists become thin

Miscellaneous
  • The sound of the plane being struck by lightning is out of sync (or rather, there is nothing to indicate that lightning has struck the plane)
  • Character glitches out when standing on the gondola
  • You can see your detached body when on the plane
  • If Brutus locks up the mystery box while there is still a weapon in it, then the person who spun for that weapon is the only one who can use the box after someone unlocks it. Once they have used it once, the rest of the players can use it as normal
  • People experience different brightness. For some it's perfect, for others it's too dark
  • You can still hear the sounds of the hellhound when paused in a solo game
  • When equipping the shield it says something like "ZM_ZOD_ROCKET_HINT"
  • Sometimes the mystery box loses the new effects (the effects when the mystery box is not there) once the box has moved and just has fire effects
  • If someone picks up a plane part and disconnects, the plane part is gone forever
  • Descending down the elevator does not feel smooth, it feels like you're falling
  • You lose your other gun if you buy a perk with the Shiv equipped and you lose the ability to interact with anything
  • When riding the plane, it can put you in infinite crouch, then teleport you to the plane as it lifts off platform, then teleport you a second before it hits the bridge, then you see the falling animation. However, you do not get teleported onto the bridge, you end up falling under the map to never return



Suggestions:
  • Shock effects could be improved
  • In afterlife, you have the beast mode tint instead of a bluish swirl
  • Hell's retriever & redeemer effects could be better
  • The glow around you should be more noticable when charging the retriever
  • BO3 perk icons for a better remaster feel
  • Use BO3 power up icons
  • Add fog all around the island/around the water. This can help cover up the areas where the skybox ends
  • Add more character quotes
  • The plane has no effects and falls too slow after crashing. Having the plane split into parts and dropping really fast would look better
  • Adding to the previous point, the crash sequence generally just looks sloppy. It's missing the lightning that strikes the plane and the supposed "storm" the characters speak of. It would be better if it looks like a storm is the reason the plane crashes, such as the plane going on course, only for the wind to push it into the bridge. Lightning, rain, the ocean moving violently, etc
  • Make the PaP machine flicker
  • When exiting afterlife, your screen goes black for one second. The problem is that the zombies immediately go for you the instant you leave afterlife. Having the zombies ignore you for a few seconds would benefit
  • Have collectible items shown in the HUD (or rather, show them when you open the scoreboard)
  • The stairs could be clipped better. Right now they are literally clipped, as in each step has their own clipping. This makes it so you can't slide on stairs. It also makes it feel very bumpy when you run up/down stairs. It would be better if each stair was clipped in one slanted, smooth path
  • Remove censored quotes
  • Add ambience and weather
  • Make the blundergat effect smaller
  • Add the Easter egg where if you don't move after starting the game and bleed out in afterlife, the Moon Easter egg song plays and the camera pans slowly to the moon
  • The effects on the hellhound could look better. The fire just looks pasted onto the wall
  • Use the BO1 firing sound for the M1911 if you choose not to change it to purely the BO3 one since it sounds better
  • Use BO3 counterparts/sound effects of guns (such as the Galil, M1927, Ray Gun MK2 and Olympia) (example: M1927 feels like it's using the BO2 gun sounds, MK2 looks like it's using the BO2 bullet effects)
  • Replace every normal gun with BO3 ones, with some exceptions such as the AK47, Uzi, Olympia, & Deathmachine. This will solve most of the problems with ported weapons and give a better remaster feel
  • The afterlife blue portal effects looks pasted onto the walls. This looks ugly on certain areas where the door is a rectangle shape (example here: http://imgur.com/a/Jbk8J )
  • Make it so you gain 100 points when you go prone beside a perk
  • Something the OG MoTD had is that you'll have to "recock" your gun (which is the animation the weapon makes when you first get it from a box) after doing something such as using afterlife, throwing a grenade, drinking a perk, etc. This is very annoying because it can get you killed if you switch to your second gun and it turns out you have to recock it first. Suggestion: remove it if possible



Mistakes

New section for listing things in the map that are not bugs, but rather mistakes
  • The door at spawn which has the double points is automatically open (you had to shock a panel in the OG MoTD to open it)
  • The door you must enter in afterlife to reach the roof, there is no arrow or second portal that the OG MoTD had
  • The range for the afterlife shock is too short
  • You knife with a combat knife where in the OG you knifed with a special Shiv type knife
  • When bumping into zombies, they do not get shocked
  • The lightning bolt symbol on the shock panels look low res and pixelated
  • Brutus is too weak and dies instantly from the retriever, even with no charge
  • A lot of ported guns are too weak
  • The power up in the cell door near the cafe is too far inside
  • No blue skull appears at the blundergat skull spot near spawn, even if you got it
  • Entering 935 on the panel in the Citadel Tunnels does not play "Where are we going"
  • No character quotes for things like attacking a zombie, zombies hitting you, etc
  • Deathmachine and some guns have the incorrect firing sound
  • Area signs (such as the "Broadway" or "Cafeteria" one) do not glow
  • Uzi fire sound is noticeably louder than every other gun
  • There are no sound cues for when you complete an objective such as upgrading the Retriever or getting the necessary kills for the golden spork
  • The hellhound heads do not damage you when you bump into them
  • There is no smoke in the laundry room when you activate the cleaning cycle
  • There is no "Cha Ching" sound effect when buying the gondola
  • There is no animation for putting a lock into your shield when equipping it for the first time like in the OG
  • There is a 0 at the bottom right corner where the shield slot is, despite the shield not having any charges in the first place
  • When crafting the Acid Gat Kit it says "Press and Hold F to craft the Acid Gat Kit" along with "Press and Hold F to use the Acid Gat Kit". In the original, it was "Hold F to craft Blundergat Upgrade" and "Hold F to convert Blundergat into Acidgat"
  • Perk jingles are too quiet
  • The Executioner has 10 rounds in the magazine despite having 5 in BO2
  • The mystery box seems to always be in the cafeteria based off my experience, despite the original allowing the box to start at the Warden's office.
  • Afterlife is missing the sound that plays when you start running out of time
Last edited by The Dead Weight; Oct 28, 2017 @ 7:01pm
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Showing 1-15 of 190 comments
Going down behind the 2000 jug down by a pile of boxes pushed me under the map and made my afterlife spawn on the roof where you build the plane :/
Nova Sep 4, 2017 @ 4:43pm 
In after life zombies will try to attack your ( Afterlife charcter ). Not a big bug just a little annoying.
MeatSafeMurderer Sep 4, 2017 @ 4:43pm 
No idea how much of this will be able to be fixed without the original files...but...well...

The zombies will ignore you if you're on the gondola (pathing issue?).
Sometimes, when Brutus' spawn sound plays he never arrives.
Entering 935 on the panel in the Citadel Tunnels does not play "Where are we going".
The zombies will not drop down from the catwalk above the dog location in the docks.
Last edited by MeatSafeMurderer; Sep 4, 2017 @ 4:44pm
Lt. Luger Morph Sep 4, 2017 @ 4:48pm 
A suggestion I have is if he can add many more quotes for the 4 characters, because i have only noticed a few like when yous spawn, and when the plane crashes into the bridge.
Last edited by Lt. Luger Morph; Sep 4, 2017 @ 4:49pm
fra98_ Sep 4, 2017 @ 4:51pm 
Characters didn't talk at all in my games
Secondrival Sep 4, 2017 @ 5:01pm 
Touching the Warden's Door when it's still active in afterlife "hurts" you.
jasonthopkins Sep 4, 2017 @ 5:02pm 
the death machine and a few other guns do not have the correct firing sounds
Secondrival Sep 4, 2017 @ 5:03pm 
@Nova Purple They do that in the original too, you lose afterlife for it.
Provania Sep 4, 2017 @ 5:03pm 
It only happens when playing this map. My graphics card seems to crash, locking my entire system, requiring a hard reboot, when playing this map 100% of the time. Not sure what the root cause is. Seems to only happen when I'm the host.
Last edited by Provania; Sep 4, 2017 @ 5:58pm
NomNom Sep 4, 2017 @ 5:23pm 
Originally posted by MeatSafeMurderer:
No idea how much of this will be able to be fixed without the original files...but...well...

The zombies will ignore you if you're on the gondola (pathing issue?).
Sometimes, when Brutus' spawn sound plays he never arrives.
Entering 935 on the panel in the Citadel Tunnels does not play "Where are we going".
The zombies will not drop down from the catwalk above the dog location in the docks.
Well I kinda know what are the cause of these issues (I also do mapping and it could be a possiblility of this is what cause them)
1. Yes that is pathing issue
3. Spawn issues with Brutus
3. Not sure
4. Animation issues (Probably a bad node)

@OP, nice layout of listing bugs, looks neat and easy to read :)
Last edited by NomNom; Sep 4, 2017 @ 5:23pm
Skibbster Sep 4, 2017 @ 5:53pm 
Using dual wield five sevens sometimes can stop you from sprinting and even slow you down to a crawl, switching weapons a few times seems stop it. The galil has no reload sound. When the plane falls down into the water after crashing, it has no effects and is too slow. Map lacks ambience. Your character glitches out while standing on the gondola. Some characters use the wrong audio lines when getting hit and sometimes don't make a noise at all. Pack a Punch doesn't flicker. The camera is too low when in the electric chairs. Uzi firing sound is noticeably louder than any other gun. RPG model is missing rocket in 3rd person view and in magic box. AK-47 model is in pieces. Zombies immediately go for you as soon as you get out of afterlife which can cause a lot of frustration, zombies should ignore you for a few seconds. Going down the stairs leading to the citadel tunnels near the infirmary will allow you to see through the map briefly.
Samwise Sep 4, 2017 @ 6:10pm 
  • Not sure if this was in the original, but if Brutus locks up the random box while there is still a weapon in it, then only the person who spun for that weapon can use the box after it's been unlocked again. Once they have used it once, the rest of the players can use it as normal.

    In fact, when the first player goes to use the box after it's been unlocked again, the prompt will say 'Hold E for AK47' (or whatever gun was available when Brutus locked it), but holding E will use the box as usual.

    Quite a convoluted bug, but one that clearly needs fixing.

  • Sometimes the textures will just disappear.
  • Can't slide down the spiral stairs.
  • Not really a bug, but the collectable items (key, plane parts, acid gat parts, etc) are not displayed in the player's inventory.
  • Charging the Hell's Retriever/Redeemer gives the wrong animation, and is not visible unless the player looks directly at their feet.

All the others I have experienced have already been mentioned - I think I've experienced every bug on the list actually.

But Jerri, please please don't take this as criticism. I'm a game developer, I have released games that have had bugs, and people are quick to jump on the bandwagon and hate. You just gotta let haters be haters. I beg you Jerri that you don't do what Shifty did, please.

Peace.
Spanky-Poo Sep 4, 2017 @ 6:42pm 
These are just suggestions:
Get rid of the censored quotes u
Use the SOE Perk Icons (since they're somwhat connected)
And add a custom HUD.
There is no siren when taking off on the Plane
Your gun doesn't go away when you shock yourself into Afterlife
No screaming sounds or screen shaking when you use the Electric Chair
Last edited by Spanky-Poo; Sep 4, 2017 @ 7:10pm
Maverick Sep 4, 2017 @ 6:47pm 
Running up the stairs from double tap to the wardens office can allow you to see thru the map.
Conn6orsuper117 Sep 4, 2017 @ 6:49pm 
didnt bother reading the others, just pasting my bug report on the group forum:

- You can hear your own footsteps in ghost mode
- Sounds dont echo in ghost mode
- no lightning effects in ghost mode.
- I could shoot when downing into ghost mode
- you dont put away your gun in ghost mode
- all of the guns seem week (even with D2.0)
- check out relaxing's first gameplay stream at 34:09
- Brutus doesnt make any noises except for his hitting sounds
- The characters dont speak except for grunts when getting hit or knifing
- Theres no weather, music or ambience.
- when facing the fire in the cafeteria, the screen goes white.
- the cafeteria box shows the new effects but in the others its the old effects
- the gondola & its gate is hovering 2 ft above the ground and not in line with the railing
- a blundergat acid splash that big may as well disolve the whole Island.
- the UZI sounds similar to the MP5K from BO instead of the real sound
Str8 up asthetic errors
- You enter the left side of the Bridge (facing PAP & Chairs) yet you can see Alcatraz on the right
- Why is there a shank for a secondary?
- you crash into the 1st horiz. support on the bridge but in the official you crash into the top.
- the vision is green instead of blue.
Last edited by Conn6orsuper117; Sep 4, 2017 @ 7:19pm
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