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The zombies will ignore you if you're on the gondola (pathing issue?).
Sometimes, when Brutus' spawn sound plays he never arrives.
Entering 935 on the panel in the Citadel Tunnels does not play "Where are we going".
The zombies will not drop down from the catwalk above the dog location in the docks.
1. Yes that is pathing issue
3. Spawn issues with Brutus
3. Not sure
4. Animation issues (Probably a bad node)
@OP, nice layout of listing bugs, looks neat and easy to read :)
In fact, when the first player goes to use the box after it's been unlocked again, the prompt will say 'Hold E for AK47' (or whatever gun was available when Brutus locked it), but holding E will use the box as usual.
Quite a convoluted bug, but one that clearly needs fixing.
All the others I have experienced have already been mentioned - I think I've experienced every bug on the list actually.
But Jerri, please please don't take this as criticism. I'm a game developer, I have released games that have had bugs, and people are quick to jump on the bandwagon and hate. You just gotta let haters be haters. I beg you Jerri that you don't do what Shifty did, please.
Peace.
Get rid of the censored quotes u
Use the SOE Perk Icons (since they're somwhat connected)
And add a custom HUD.
There is no siren when taking off on the Plane
Your gun doesn't go away when you shock yourself into Afterlife
No screaming sounds or screen shaking when you use the Electric Chair
- You can hear your own footsteps in ghost mode
- Sounds dont echo in ghost mode
- no lightning effects in ghost mode.
- I could shoot when downing into ghost mode
- you dont put away your gun in ghost mode
- all of the guns seem week (even with D2.0)
- check out relaxing's first gameplay stream at 34:09
- Brutus doesnt make any noises except for his hitting sounds
- The characters dont speak except for grunts when getting hit or knifing
- Theres no weather, music or ambience.
- when facing the fire in the cafeteria, the screen goes white.
- the cafeteria box shows the new effects but in the others its the old effects
- the gondola & its gate is hovering 2 ft above the ground and not in line with the railing
- a blundergat acid splash that big may as well disolve the whole Island.
- the UZI sounds similar to the MP5K from BO instead of the real sound
Str8 up asthetic errors
- You enter the left side of the Bridge (facing PAP & Chairs) yet you can see Alcatraz on the right
- Why is there a shank for a secondary?
- you crash into the 1st horiz. support on the bridge but in the official you crash into the top.
- the vision is green instead of blue.