Tabletop Simulator

Tabletop Simulator

Pokemon Master Trainer 3D (7 Generations)
Boomy Dec 31, 2020 @ 3:25pm
Villainous Teams
Hello! Firstly, allow me to thank you for your hard work. I am absolutely FLOORED by the amount of content you managed to create for this two-decade-old game. My friends and I are loving every bit of it, though I did have a few questions related to the 'Villainous Teams' addition you made. It's very interesting, but I wanted to make sure I knew what I was doing before adding it to my regular games.

One: All of the bosses have that 'Win 15 trainer battles' win condition. I'm aware that we can make house rules that would have it work either way, but did you intend for it to count NPC battles as well? Rivals, the Random Encounter trainers, etc.

Two: When battling as an evil team, are you still allowed to use +1 through +7 cards to your roll? I only ask because it seems the villains already have a pretty strong bonus on their cards (rolling a 5 giving an additional +8, for example) so I wasn't sure. I realize that they need to be able to win battles in order to prosper, but it seems pretty strong!

Three: The rule that you need 25 points in order to become an evil team; do you still use the Pokemon you've acquired after this point? I imagine you would for 3v3 format, but I assume that you'd just use your boss card for 1v1s.

Four: Is an evil team allowed to occupy more than one gym, or is it only one gym per team? Also, are you forced to leave the gym if you're defeated? This was easily one of the most alluring parts of becoming a villainous team, so I wanted to be sure I knew the specifics!

Five: Do the special item cards that you start with count towards your total 7?

Six: Lastly, do you need to complete both win conditions in order to win? I imagine so, but I wanted to make sure.

Thank you for your time. ^^
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Showing 1-2 of 2 comments
Mentize  [developer] Dec 31, 2020 @ 10:00pm 
Originally posted by StarGazer:
One: All of the bosses have that 'Win 15 trainer battles' win condition. I'm aware that we can make house rules that would have it work either way, but did you intend for it to count NPC battles as well? Rivals, the Random Encounter trainers, etc.
I intended that win condition to be for Player Vs Player encounters, rather than letting the Villanous' Team farm NPC's who can't dodge them, run away, or hide in cities

Originally posted by StarGazer:
Two: When battling as an evil team, are you still allowed to use +1 through +7 cards to your roll? I only ask because it seems the villains already have a pretty strong bonus on their cards (rolling a 5 giving an additional +8, for example) so I wasn't sure. I realize that they need to be able to win battles in order to prosper, but it seems pretty strong!
The villainous team would only use the bonus' from their card if you are using 1v1 battles, in which case they would be equal to a end-level gym leader for balance. For 3v3 battles they don't get to use their leader/persona bonus' so they'd again function on an equal level to Gyms.
VT's are also outright weaker than the elite 4 in all regions for comparison.

Originally posted by StarGazer:
Three: The rule that you need 25 points in order to become an evil team; do you still use the Pokemon you've acquired after this point? I imagine you would for 3v3 format, but I assume that you'd just use your boss card for 1v1s.
Correct, you keep all Pokémon you've acquired over the course of the game & further into the game - Ideally this is to encourage people who have collected say water-types to become a water-based team. But if you're running 1v1 battles you'd be unable to use them as people would battle with your card.

Originally posted by StarGazer:
Four: Is an evil team allowed to occupy more than one gym, or is it only one gym per team? Also, are you forced to leave the gym if you're defeated? This was easily one of the most alluring parts of becoming a villainous team, so I wanted to be sure I knew the specifics!
Rulebook states VT's can only control 1 Town or City at a time, the rules don't state they you have to leave a gym upon defeat but I guess it would be fun to leave that choice up the winner? (Then that player can decide to make life easier/harder for other players)

Originally posted by StarGazer:
Five: Do the special item cards that you start with count towards your total 7?
Yes, hand limit is 7 nomatter how acquired.

Originally posted by StarGazer:
Six: Lastly, do you need to complete both win conditions in order to win? I imagine so, but I wanted to make sure.
No, you only need to satisfy 1 win condition to declare the game as won, all VT's have the X wins condition so that they have a backup method if they can't capture a legendary of their type.
If you're at the point where you've won 15 battles as a VT, your either massively stronger than all other trainers (So the game should end) or you've beaten some poor guy who fell behind & they're probably having a bad time losing so often (So the game should end)

Last edited by Mentize; Dec 31, 2020 @ 10:04pm
Boomy Jan 1, 2021 @ 7:41pm 
Awesome! Thank you very much. :D
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