Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
[B.T.G]FrozdY Mar 21 @ 7:22am
Hey, i was wondering if you could make an axis advanced that will only be affected by the point of the selected prop, for example: if i use it on a tire in the middle in it's centre, then i want the tire to only beeing able to move as the prop that you use for steering so it will work like ballsocket centre/advanced but it isn't moved to the targeted prop, just stays where it is and turns when the selected point does, this would be awsome to have so that you don't need to use both ballsocket centre/advanced for the same effect
thanks for reading