Stellaris

Stellaris

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AlphaMod 2.1
   
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26.290 MB
22 maj, 2018 @ 8:28
29 jun, 2018 @ 14:49
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AlphaMod 2.1

Beskrivning
An unofficial expansion for Stellaris.

RE: v2.2
A lot of AlphaMod's features and content looks likely to become redundant (myself and PDX do tend to want a lot of the same stuff for Stellaris), so I'm planning to split the mod up into features and content that can be salvaged, after I've had a chance to play v2.2.

Once I'm done with the separate releases, I'll take a look at them and decide then whether to pull them all together for a complete AlphaMod for 2.2.

"...a Top 10 Stellaris Mods list would certainly feel a little empty without it." - Odin Gaming[www.odingaming.com]

"... adds a staggering amount of new stuff which helps improve an already spectacular game."- Rock-Paper-Shotgun

FEATURES
  • Additional tech, buildings, edicts, armies and strategic resources specific to each ethic.
  • New local resources: Water, Ice, Actinides, Natural Fuels, Biomass and Exotic Foods.
  • New tech and buildings for exploiting the new resources.
  • Massive MegaCities on your homeworld.
  • New buildings specific to the ecosystems of different planet-classes.
  • Many new tile-blockers and new ways to exploit tile-blockers with adjacency bonuses that improve when you preserve them.
  • Mechs, Aerofighters and the buildings to make them.
  • New policies and edicts for customising your state's governance, and to fine-tune your economy and citizenship.
  • Local government tech and buildings specific to different ethics and government types.
  • Alternative tilesets for gaia, savannah and alpine worlds.
  • New techs, buildings and edicts for exploiting normally uninhabitable worlds.
  • Carry out follow-up surveys to discover hostile worlds that you can colonise.
  • Establish a base on the moon of your homeworld.
  • Pirate lairs! Yarrr.
  • New Ascension Perks for taking new features even further.

COMPATIBILITY
AlphaMod is primarily an expansion but also part overhaul, part total conversion. That means that it does change a few vanilla files and will therefore have compatibility issues with mods that also change those files. The files changed are:
  • common/tile_blockers/00_tile_blockers.txt
  • common/traits/01_species_traits_habitability.txt
  • interface/species_mod_window.gui
The types of mods that will usually have compatibility issues are those that change or add planet classes and their habitabilities.

AlphaMod 2.1 has been built against v2.1 of the game. That means it is untested with any earlier version. There's a good chance something won't work properly if you use it with an earlier version.

Activating this mod and then expecting a current save-game to function correctly is just silly. Stop that. Start a new game.

The mod is compatible with all DLC. None of them are required.

The mod is not compatible with Ironman achievements.

RE: COMPATIBILITY
1 - I list vanilla files I over-ride. Other mods don't.
2 - Before asking me about compatibility here, try asking about compatibility there first.
3 - I generally don't make compatibility patches for mods I don't use.
4 - Please don't take my availability for granted.

THE MOST FREQUENTLY ASKED QUESTIONS
Q - Is there documentation or a manual or a wiki?

A - Click the link: https://steamcommunity.com/workshop/filedetails/discussion/1392167124/1693798344652466157/

Q - I'm not collecting the resources, water, biomass etc. and they have no number?

A - Just like Betharian and Alien Pets, they are local resources. You do not accumulate them like you do strategic resources. Just like Betharian and Alien Pets you build special 'sourcers' on them. Unlike those vanilla sourcers however, you can then benefit further with special buildings that can only be built on tiles adjacent to that sourcer.

Q - Does AlphaMod still support barren planet/asteroid settlements?

A - Yes. However, you need the Refined Colonisation tech and then have to activate the empire edict that unlocks. This will result in randomly generated follow-up surveys your science ships must do to find potential habitables (an event will tell you when a candidate is found). The tech will make at least one barren instantly habitable in your home system.

LOCALISATION
Polish by Mr.Kocur: https://steamcommunity.com/sharedfiles/filedetails/?id=1414951042

I'm not multi-lingual. I'm not running the mass of text through google translate. I'm not copying english localisation as placeholders for other languages, as it's more work than you think it is. If you can't play the mod with the game set to english (and now Polish), I can't help you, sorry.

If someone provides localisation in another language, I will be more than happy to list it here along with due credit.

BUG REPORTING
  • Before reporting a bug, check whether it is in fact a bug in the vanilla game. Then try to reproduce the bug in a new game with just AlphaMod activated. If you can't, then the issue is not with AlphaMod.
  • If you want help with solving issues that the mod causes you, do not report and run. I may need more information, so make sure to check back.
  • The more information you provide to begin with, the more likely I'll take a look and the more likely I can diagnose the issue.
  • And once again please do not take my availablity for granted. Not every problem in Stellaris is caused by AlphaMod and you don't need to ask me if it is or isn't. Figure that out first, yourself. Please.

UPDATE POLICY
Mod updates often break save-games. Other than critical bugfixing with hotfixes that should not break save-games, I will aim to make the bigger updates that may well break current save-games on a Friday. Not necessarily every Friday, but I tend to want to get new stuff in your hands pretty rapidly, so it'll be most Fridays.

RE: v2.2
A lot of AlphaMod's features and content looks likely to become redundant (myself and PDX do tend to want a lot of the same stuff for Stellaris), so I'm planning to split the mod up into features and content that can be salvaged, after I've had a chance to play v2.2.

Once I'm done with the separate releases, I'll take a look at them and decide then whether to pull them all together for a complete AlphaMod for 2.2.

Want to say thanks for the mods I make? Clicky one and cheers for your consideration!
[paypal.me]
[www.patreon.com]


Please don't post spam in the comments. I also delete trolling. It's a waste of time.
Footnote: Author's Disclaimer
454 kommentarer
Izanami 30 maj, 2019 @ 9:10 
Thanks Dr Dozer.

Who the heck would harass a modder/developer? That is a bit like harassing a waiter/waitress. It is just not going to end well.

I hope the development continues. Great mod. Appreciate you AlphaAsh, as well as other modders. Some of us aren't "Three Kinds of Stupid". (Ignorant, Inept, Asinine)
Dr Dozer 30 maj, 2019 @ 7:03 
Just check his Patreon [www.patreon.com], fellas.

Here's the quote from a post he made:

"AlphaMod 2.2.7's beta was copied and re-uploaded to the Steam workshop, without permission, at the weekend. This copy has since been removed, but because of this incident I've decided to restrict the beta's availability to Steam friends only.

If you're a patron, be sure to get in touch and I'll see about getting you friended on Steam, so you can participate in the beta if you wish to.

As to whether AlphaMod will be made available to all once it's out of beta, I'm not sure yet."


All of the news he posts are currently available to the public, so if you're in need of info, just pop over there.
My Wizard Orbs 29 maj, 2019 @ 8:28 
Hey AlphaAsh, I noticed you removed the 2.2 Beta. This is completely your perogative to do and if that means you're no longer going to make mods for Stellaris please allow me to say: Thank you for the hundreds of hours of enjoyment that you've added to Stellaris for me. Cheers man, may you have good fortune in your future endevours.
Izanami 28 maj, 2019 @ 14:16 
Is there a guide? I'm trying to figure out some of the resources, specifically "Wealth". I keep ending up short on it, yet can't find anyway to actually generate it.
Izanami 28 maj, 2019 @ 14:14 
The Beta is MIA. Removed?
Bonnie Joy 28 maj, 2019 @ 8:06 
wtf where ks the 2.2 gone
AlphaAsh  [skapare] 22 mar, 2019 @ 14:22 
There's a version for 2.2.6. However it's currently a beta build.
Zersetzung 22 mar, 2019 @ 14:06 
Is this still going to come out for newer versions? Any updates?
Seiggrain Hart 23 jan, 2019 @ 16:19 
@LordZ
There is not. I hate to sound like a pompous ass, but learn to read. AlphaAsh has stated that they'll update everyone once a 2.2.x version is ready.