Stellaris
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Viskal:CALVAR 2.0 (Animated) (2.1.1!)
   
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6 juin 2018 à 18h49
15 juin 2018 à 16h47
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Viskal:CALVAR 2.0 (Animated) (2.1.1!)

Description
This mod includes a animated, and voiced biomechanical knight species to your game! Inspired by games such as infinity blade, Half life 2, and Mount and blade:Warband. This is for those who wish to add a sense of nobility and pride
to their aliens, Or for those who wish to experience a dark future of unending war..


This is my second mod for stellaris, This was originally a update for the original viskal mod, but the design became too different from the original to be considered a update. so here we are!~

What does this mod include?

A new race under the "Biosynth" Family.
Three unique portraits!
A flag!
Voiced! (new voices coming in 1.2 update)

Updates!:
1.0- Inital release
2.0-Aesthetic update with new models! now there are FIVE.

Lore: The sister race to the original viskal, the CALVAR are a more chivalrous, and generous species. far more level-headed and less warrior-oriented. Calvar architecture and technology resembles many of other races' dark ages. but with a bio-synthetic twist to it. They now sprawl out of Iphinoe to escape their dying planet, and the race they used to call themselves apart of..


This mod does NOT need any of stellaris' Expansion packs or other DLC to work, the base game should do more than enough!~
Discussions populaires Tout voir (1)
6
14 juin 2018 à 19h51
bugs and things to improve upon!
Factory Reset Witch
19 commentaires
DrakeBear 29 nov. 2019 à 2h28 
any chance for new update compatability?
Factory Reset Witch  [créateur] 14 févr. 2019 à 12h43 
oopsie oops! sorry for the delays everyone. the past few months have been really bad for me. I will be releasing a new version of this mod in the next few days. consider all versions of the viskal mod as depricated.

I'm sorry; but i don't have the time to fix them. all i can do is give you a new version, and hope you enjoy it.
Nightlock 11 nov. 2018 à 15h33 
been having some trouble with one of the portraits being the turtle races but nothing bad, good looking models btb
Factory Reset Witch  [créateur] 12 juin 2018 à 15h48 
unfortunately i have absolutely nnooo idea how to fix that bug. it's the reason why they are separate. once i figure out how to fix it, i'm putting all of them into one mod.
MidnightCoffee 12 juin 2018 à 15h38 
Just a small issue I have, when using this and the other versions, one of the races archetypes won't show. The appearance list is too small, so it either only shows biosynth or biomechanoid. Is there a mod/way to fix this? Or should I just use one at a time
Byeforever 12 juin 2018 à 14h42 
@Waiting for Bliss & @MidnightCoffee Yeah it would be nice if they could spawn as a random empire. I always like the surpise of seeing a species show up that I didn't expect (I know you can just make a spawn-optional empire but that means you know their ethics and etc going in).
Factory Reset Witch  [créateur] 12 juin 2018 à 14h23 
thank you for reminding me, that's a good idea!
MidnightCoffee 12 juin 2018 à 13h58 
Also, could you make a collection that includes all 3 of your race mods, and whatever other ones you make? Would make it much simplier to just subscribe to all of them for people who are only just now seeing this one on the frontpage of the workshop!
Factory Reset Witch  [créateur] 12 juin 2018 à 13h57 
I'll see what i can do in the next update! thank you for your feedback.
MidnightCoffee 12 juin 2018 à 13h56 
Seeing this race being randomly generated would be nice.