Stellaris

Stellaris

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Larger and Smaller Fleets
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318.706 KB
13 aug 2018 om 1:48
10 mei om 12:56
37 wijzigingsnotities (weergeven)

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Larger and Smaller Fleets

Omschrijving
This Mod enables the Custom adjustment of Naval and Command cap indepented of one another. The Hard limits made by the game or other mods are in effect


Added a planetary decision to enable mod on old saves.

Changes to Naval limit
  • You can Choose inside of the Game
  • Vanilla hard Limit: 9999

Changes to Command limit
  • You can Choose inside of the Game
  • Vanilla hard Limit: 500

Mods Compatibility
  • It should be universaly compatible. The mod changes no vanilla file or value.
Bugs:
  • not yet
Older Versions (by request) 2.1.* (2.1.3 Nivem) https://steamcommunity.com/sharedfiles/filedetails/?id=1814919850
Populaire discussies Alles weergeven (1)
1
5 dec 2018 om 16:06
Galactic force projection unbalanced
btnt8888
151 opmerkingen
primmir 13 uur geleden 
Hey, thx for the mod, I've been using it a lot. is there any way I can get a modifiable variant of the 2.1 version of the mod? I kinda loved how I could adjust each values for tech, traditions, and so on. This mod doesn't allow me to do it.
Bluetail 22 apr om 11:24 
Well I want a fleet size cap mod, where fleet command can only go to where I set it instead of it going up to 1000.
Flemmi  [auteur] 22 apr om 9:41 
I dont tthink so, currently it is set up to affect all playable nations equaly, i was thinking about adding a modifier that a player can choose for themself. But the hard limit of the game itself remains, so even with a 90% reduction, if you find enough buffs it would still go up to 500 (or whatever the vanilla hard cap is) sadly the hard cap can only be set by a mod, i dont know of a way to dynamicly adjust or change it.
Bluetail 22 apr om 8:31 
So does this allow you to hard limit yourself fleet size?
Thee'e Vang 6 mrt om 12:10 
Oh wow that was quick ty
Flemmi  [auteur] 6 mrt om 8:57 
there was a bug where hitting "DONE" after using the planetary decision to redo the modifiers would advance the modifiers immediatly i fixed that too.
Flemmi  [auteur] 6 mrt om 8:52 
i fixed the double stacking issue. this -600 seems bizzard, i was unable to reproduce it. if you are running other modifications they should not interfere since this is a % based modifier but i cannot gurantee it. sorry to not be of greater help.
Thee'e Vang 6 mrt om 2:03 
So I'm testing the modifiers now. When ever I set it beyond -20% for Command limit I'll get 0 command limit. If I set it beyond -30% Command limit I'll get -600 Command limit. Is this intentional?

I think the Command modifier is not working correctly, that or its bugged. the Naval limit option works just fine. However if I try to attempt to add change the modifier for either option it doesnt actually change. It starts stacking. So instead of -10% changing to -20% it will stack and become -20% AND -10% = -30% instead of -20%. This also works vice versa with +10% trying to change to +20% instead it will stack and become +10% and +20% = +30%. The modifiers never go away when resetting to default 0%.
Flemmi  [auteur] 4 mrt om 3:09 
i just tested it, all AI is affected the very same except for Non normal empires.

A common cause of lag is XENO-COMPATIBILITY it sadly cannot be turned off mid game afaik but the massive amounts of new species it creates has been acknowledged by the devs to be a cause of late game lag. this was a while ago, idk how true it is anymore but i also never had a refutation of it.
Flemmi  [auteur] 4 mrt om 3:01 
it is suppose to affect AI,

there should be a planetary decision to activate the mod on old saves.