Stellaris

Stellaris

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EG - Slower Hyperdrives (ex Make Space Bigger)
   
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Jul 14, 2017 @ 6:24am
Feb 22, 2018 @ 8:37pm
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EG - Slower Hyperdrives (ex Make Space Bigger)

Description
Compatible with 2.0

The Stellaris 2.0 update made the border changes for this mod redundant, so for now the mod just adjusts hyperdrive FTL speed, windup and cool down.

- Hyperdive FTL speed is 20% of the standard game.
- Windup time is 3 days (was 15 days).
- No windown time (default).

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Feel free to check out my other mods:

Gameplay Mods

Stellaris Economic Overhaul - Overhauls resources and buildings, and adds a few other cool things.
Asymmetric Starts - Better Advanced AI starts for variety and challenge.
Make Space Bigger - Scales down FTL speed, sensors and border extrusion to make the galaxy feel larger.
Larger Galaxy Sizes - Larger galaxy sizes, adjusted shape and adds galatic cores.

UI Mods
Dark UI - A restyle of the UI.
Colour Coded Messages - Included in Dark UI.
Alernate Icons - Ethic, Civic and Trait icons recoloured.
Cleaner System UI - Makes system view cleaner by removing unnecessary UI elements.
Cleaner Galaxy UI - Makes galaxy view cleaner by removing unnecessary UI elements.

Graphic Mods
No Exhaust Trails - Removes exhaust trails from ships
Subtle Hyperlane Colour - Tones down the hyperlane colour.
Galaxy Texture 1 -Galaxy recolour
Multicoloured Galaxy Texture - A red-blue galaxy retexture.
Neutral Galaxy Texture - A blue-grey galaxy retexure.
Dimmer Core - Lowers the brightness of the galactic core.
Galaxies Colours Restored - Restores galaxy colours to the default galaxy view.

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Popular Discussions View All (1)
1
Jan 9, 2018 @ 4:04am
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274 Comments
atticorafasciata_Lastochka May 3 @ 12:37pm 
The mod does not work in the current update 3.11 at all.
I tried changing lines SHIP_SPEED_SCALE = 0.0045 and HYPERLANE_WINDUP = 30 in "00_defines.txt" file.
This helps change the speed of the ship and warp jump, but I don’t know why mod file "events\communications_spread.txt" is needed. Someone please restore this mod!!
Quote Apr 27 @ 8:48pm 
All this time and this mod still works.

I actually think that this makes more sense than what we have now. I always found it silly how charging hyperdrives take 15 days, while the FTL travel itself only lasts 3 days max. More time travelling, less time charging please!
Floyd Lazarus Feb 2 @ 5:14pm 
Khorne Flakes, could you be more specific about your last message about adding stuff ? what to do exactly ? (Ultra noob in modding here)
di2 Jan 18 @ 3:28pm 
I have been looking exactly for something like this. Many thanks for the detailed explanations, both to the author and to Khorne Flakes!
Khorne Flakes Sep 23, 2023 @ 12:23am 
You might wanna go through the vanilla 00_defines.txt and add things to your modded defines, accommodating for the slower hyper travel speed. Stuff like DEBRIS_DAYS, JUMP_DRIVE_COOLDOWN, ENFORCE_STATUS_QUO_MONTHS, WAR_EXHAUSTION, etc. Those ones specifically need to be in NGameplay's brackets, not NShip's.
Khorne Flakes Sep 23, 2023 @ 12:22am 
I don't believe this mod works anymore but I could be wrong, haven't used it since ButtJunkie explained it and I just made my own(thanks again).

> Make a new mod in the stellaris launcher
> Go to documents/paradox interactive/stellaris/mods/(your mod here)
> Create two new folders called common and defines. Put defines in the common folder
> Copy 00_defines.txt from the stellaris files to your new defines folder
> Rename 00_defines to whatever you want like slower_drive
> Delete everything in the text file and paste/type this instead:
NShip = {

HYPERDRIVE_INTERSTELLAR_TRAVEL_SPEED = 1.0 # In micro updates ( 10/day )

}
> Replace 1.0 with however fast/slow you want hyperdrive travel to be. I have mine at 0.01. Like ButtJunkie mentioned below, lowering it runs the risk of breaking things but you can try to go slower.
> Enable your new mod in the paradox launcher, now hyperdrive travel should be much slower.
ButtJunkie  [author] Sep 22, 2023 @ 8:04pm 
No idea, I haven't played Stellaris since 2019.
atticorafasciata_Lastochka Sep 15, 2023 @ 12:42pm 
work on 3.9??
Bluetail Apr 11, 2022 @ 6:58pm 
Yes people like me want the game to slow down and not be so quick, ships flying around the galaxy like as if they're driving on a road to downtown, plus going slow makes certain things better, saying certain things for a reason.
ButtJunkie  [author] Jul 11, 2020 @ 7:10pm 
Go into the stellaris/common/defines folder and open 00_defines. Find:
"HYPERDRIVE_INTERSTELLAR_TRAVEL_SPEED"
It should be 1.0 by default. Lower it - note that lowering it too low (sorry can't remember the value) will cause ships to get stuck just before entering a system. There is a way to get around that, but it requires scripting and has an effect on performance (you create a script which fires occasionally giving ships an FTL speed boost for a single day, allowing them to finish the final day of the trip).