Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

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The Talos Principle - Cliff Model Resource
   
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Content: Models
Other: Graphics
File Size
Posted
Updated
89.635 MB
Jul 2, 2017 @ 8:07am
Dec 30, 2018 @ 12:40am
4 Change Notes ( view )

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The Talos Principle - Cliff Model Resource

Description
UPDATE:

Version 1.1
-Recreated Normalmaps from real sources, adjusted bump strength

Version 1.08
-Added fixes made by Solais due to recent Patch

Version 1.05
-Updated Bump distance

Info:
This Resource Pack adds the Cliffs from "The Talos Principle" into Fusion!
To find them go into this directory in the Serious Sam Fusion Editor:

"Content\SeriousSam3\Models\Talos_CliffResources\Roman"

If you wanna know what "The Talos Principle" is, go here: http://store.steampowered.com/app/257510/

This Pack has 3 Variations for all 13 models
-Mossy
-Sand
-Snow


Credits:

Eagleshadow (For creating such beautiful Cliffs for Talos)
Croteam (For creating an amazing game)
Me (For porting them over to Serious Sam Fusion)
3 Comments
MarkoJ Aug 22, 2019 @ 6:19pm 
Content/SeriousSam3/Models/Talos_CliffResources/Roman/Textures/Tower_02_45_NM--Big.tex: Block signature verification failed. (Content/SeriousSam3/Models/Talos_CliffResources/Roman/Textures/Tower_02_45_NM--Big.tex)
Error reading big resource Content/SeriousSam3/Models/Talos_CliffResources/Roman/Textures/Tower_02_45_NM--Big.tex!
MarkoJ Aug 22, 2019 @ 6:05pm 
I am having problems with this models, they change brightness when you get further away from them and also they have some sort of a missing resource a texture or something that doesn't allow me to load my levels in game, the ones that use this resource

Do you know what may be causing this?
Solais  [author] Jul 2, 2017 @ 10:08am 
As a cliff aficionado, I can tell, that yes, these are indeed, without a doubt, cliffs.