Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

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Harbinger's Enemy Assets
   
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1 jun, 2017 @ 19:59
14 aug, 2017 @ 12:42
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Harbinger's Enemy Assets

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Well its happening finally, my Enemy Resources from HD have been fully ported to Fusion and ready for your using pleasure, though I am a bit weary of how they are being used, so some might not work the same but they should function just as well.

You'll need the Ooze Gun till I can safely extract the models for it to be used for the Zorg Blight.
28 kommentarer
filipzjersina 7 okt, 2019 @ 9:19 
Can anything be done about the Beheaded Veteran conflict between your and Solais' enemy pack?
Danny S. 19 jul, 2018 @ 9:48 
fix the veterans, they dont play death anims and the rocket launcher stays in air, probably lacks collision
BlueCat 11 apr, 2018 @ 13:28 
Oh, and a bigger bug: When I try to load the death elemental, I get:
"cannot open file:content/SeriousSamHD/Databases/Projectiles/DeathLavaBomb.ep"
BlueCat 10 apr, 2018 @ 12:26 
Also, a small bug I found. The big black zorg commander (didn't really know how to call it since it doesn't have netrisca XD) doesn't seem to play its knock-out animation and just stays there when killed by non-gibbing means.
[-:-]Harbinger  [skapare] 8 apr, 2018 @ 15:07 
Oh...

Hmm, I see
BlueCat 8 apr, 2018 @ 14:55 
BTW, URP veteran uses player RL too now, so this is why I really commented.
BlueCat 8 apr, 2018 @ 14:51 
Oh, sorry. You see I'm kinda new here so I couldn't have possibly known what was going on back in HD workshop. But yeah thanks anyway.
[-:-]Harbinger  [skapare] 8 apr, 2018 @ 14:47 
To be frank the Veteran was before URP's one, so yeah, only difference is that it uses Player RL instead of Ugh-Zan's, but uh, I think I can do something to make him stand out a bit.
BlueCat 8 apr, 2018 @ 14:42 
No offence, but your beheaded veteran feels like a copy paste from URP veteran. Do you think you can make him a little more unique? I mean, all the other enemies of yours are pretty awesome, so why not?
[-:-]Harbinger  [skapare] 12 jun, 2017 @ 6:29 
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