Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
Hello! I really enjoy your Painkiller SNPC mods and appreciate the work you've put into them. I wanted to let you know that both "Painkiller BOOH SNPCs [BETA]" and "Painkiller Overdose SNPCs" seem to be having some issues.
When I spawn many of the NPCs, a red ERROR model appears, or they have missing textures (for example, Lucifer appears plain white instead of his intense orange glow). Some NPCs like Necrogriant’s guards don’t spawn correctly at all, and there are material errors in the console such as:
vbnet
No such variable "$selfIllumTint" for material "models/painkiller/lucyfer/luc3"
Error: Material "models/painkiller/lucyfer/luc3" : proxy "Sine" unable to initialize!
I also noticed another user commented:
"Looks like the March update must've broken your mod",
which might explain why this is happening now even though it used to work for some people.