Stellaris

Stellaris

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(DISCONTINUED) BreachCore
   
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May 13, 2017 @ 6:25pm
Aug 22, 2017 @ 12:15pm
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(DISCONTINUED) BreachCore

Description
PLEASE RATE AND FAVORITE IF YOU LIKE IT

Powerful and energy hungry XL weapon thar rips heavily armored ships to butter. Perfectly accurate, but very long time between firing so using it against corvettes is a massive waste.
Can be used by vanilla battleships, but at a massive cost to other systems.
Is a dangerous tech, and has the same effect when researched as the jump drive, aka making the unbidden show up to wreck your face earlier.
DAMAGE NUMBERS IN IMAGE IS WRONG

//LAST UPDATE//
>>Nerfed cooldown again, it should be balanced now

//COMPATIBLITY//
Highly recommended to be used with a large ship mod such as UberDreadnought
Overwrites "crisis_events_2.txt" (it's not the end of the world if something overwrites my crisis file, but the tech loses it's danger aspect)

//TECH//
Researchable after you have darkmatter researched

//STATS//
  • XL
  • Cost = 1500
  • Power = -1100
  • Damage = 1000-2250
  • Shield Pen = 1.0
  • Armor Pen = 2.0
  • Cooldown = a month or so
  • Range = 120
  • Accuracy = 1.0
  • Tracking = 1.0
  • Has built in target selection AI to pick bigger targets

    //WHAT DOES 200% ARMOR PEN MEAN?//
    200% armor pen means that instead of doing X% less damage, you do X% more damage due to armor. So if you have 100 damage weapon without damage variance and hit a no-shield, 50% armor reduction ship, you will do 150 damage instead. Make sense?

    //KNOWN BUGS//
    • The icon for the weapon looks weird (has black background) in the weapons picker, but looks perfectly fine everywhere else (ship designer or when looking at a ship in the fleet menu). This is due to the way .dds files handle transparency and is unavoidable but an extremely minor inconvenience.

    //CREDITS//
    • Paradox for their game and their assets cause I am bad at art.
    • Proximal Flame and his story[forums.spacebattles.com] which was the inspiration for this weapon. Highly recommend.
13 Comments
Deviant Toast Feb 13, 2019 @ 3:26am 
IS this a reference to The Last Angel?
capitaine raynor Mar 20, 2018 @ 3:41am 
work 2.0 ?
Darktrooper119 Feb 25, 2018 @ 9:30am 
is mod dead or will it be brought up to date?
capitaine raynor Aug 25, 2017 @ 3:59am 
dammage 56.52 exactly
capitaine raynor Aug 25, 2017 @ 3:55am 
dammage 56 0.0
other mod could cause this problem ?
Piff Aug 2, 2017 @ 9:07am 
@Xahkarias I do believe there is another mod that has dual XL slots aswell cause I use it in my pack and dont have uberDreadnought
Xahkarias  [author] Aug 2, 2017 @ 9:05am 
@Piff
If i recall correctly, you'd need about 5-7 battleships to do so, the dual XL slots are from my other mod, UberDreadnought
Piff Aug 1, 2017 @ 2:35pm 
Kinda tempted to try mounting 2 of these on a battleship and attempting to fight the ether drake with only that one ship to see if it can take it on.
✠DEUS VULT✠ Jun 12, 2017 @ 7:28am 
Those beams are fabulous :D
Xahkarias  [author] Jun 7, 2017 @ 9:08pm 
@AJ
Yes, here are the instructions so listen up:
Go to C:\Program Files (x86)\Steam\SteamApps\workshop\content\281990\925370847, there you will find a z_breachcore.zip. You need to open up the zip and go to common\component_templates\00_weapons_breach.txt. You can change the values there. Of course, you will need to rezip the zip file and replace the old one, or do what I do, which is use 7Zip and notepad++, which allows you to edit the txt without extracting the files from the zip.
Note that if I update this mod, it will reset the values so watch out. However, this mod won't be updated that often so it should be fine.
Hope that was helpful