Cities: Skylines

Cities: Skylines

590 ratings
Bus Station
File Size
2.930 MB
May 9 @ 3:23pm
Jun 9 @ 7:34am
2 Change Notes ( view )
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Bus Station

Hi community,

actually I just wanted to try out how to use the rotor shader. And suddenly, a new asset was born :)

Have fun!

Special thanks go out to Ronyx69, who discovered the use of the rotor shader for asset creations. That offers completely new possibilities.

For those who are interested in a better appearance of assets with semi-transparent elements. TPB and Ronyx69 made a cool mod (Transparency LODs Fix + Cloud Assets Enabler) that fixes the issue of missing level-of-detail models for semi-transparent assets.

You like my assets and want to support my work? That's cool! Thank you.


• added new bus paths, so "Cannot Find Path Error" should be fixed.

I cannot find the bus station in-game. Where is it? I've subscribed to!
The Bus Terminal is a part of the After Dark DLC. You want to place Bus Terminals to your city? You'd better donwload After Dark! Get it on Steam.
I cannot add bus lines correctly or only on one platform, what's wrong?
To add bus lines correctly, the asset needs to be activated. When you place the bus station in pause mode, the asset has a grey color. That means the bus station is not activated yet (the game hasn't recogniced the bus station yet). When you run the simulation you can see the asset colour turns into blue. Now it was activated and you can add bus lines without any issues.

About the asset
Type of building: Transport Bus, Bus Terminal
Size: 8x4 (16x8)

Construction Cost: 12000 (65000)
Maintenance Cost: 400 (1200)
Electricity Consumption: 30 (50)
Fire Hazard: 1 (1)
Fire Tolerance: 20 (20)
Garbage Accumulation: 4 (8)
Sewage Accumulation: 20 (20)
Water Consumption: 20 (20)
Uneducated Workers: 2 (12)
Educated Workers: 4 (27)
Well Educated Workers: 4 (27)
Highly Educated Workers: 0 (6)
Noise Accumulation: 40 (75)
Noise Radius: 75 (100)

Main asset info
Tris main building: 2766
Texture size: 1024x512
Tris sub-building: 308
Texture size: 256x256
Texture types: diffuse, alpha, specular, illumination & normal map

LOD info
Tris: 172
Texture size: 256x256
Texture types: diffuse, alpha, specular & illumination map

Screenshots taken with Realistic LUT V1.2 and Daylight Classic on. But all assets I create are adjusted for the vanilla game colour settings.
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Dark Centurion Oct 21 @ 11:13pm 
it's a bit weird when using left-hand drive roads, can you make a version for left hand side roads?
Senfkorn  [author] Oct 9 @ 6:51am 
@aubergine18 Thanks man! The terminal is a bit to small to work with two-way roads. The result would be buses driving throught each other. And sorry man I won't create and publish props on this workshop.
aubergine18 Oct 8 @ 8:04am 
Fantastic asset!

Would it be possible to get a version with two-way roads inside so I have more flexibility over where busses enter and exit?

Also, could you release the glass roof thing as a prop (or park if props don't do rotor shader properly)? Would be useful for custom parks, tram stops, etc. :)
mrsaxobeat Oct 8 @ 6:00am 
I love this bus stop but I think I found a glitch. What happens is that buses drive into the station from a road that is on the side of the bus station. Here is a pic that showd what I mean:
Loki7007 Sep 30 @ 10:57am 
Nice one. Thx for the effort!!
Schokolabbi Aug 22 @ 8:49am 
Pretty expensive bus station maintenance wise. It is more expensive than a school (400 a week) and I kinda doubt a few lights would use so much energy (480kw) and water (320). But it looks fantastic!
yappa Aug 22 @ 4:09am 
Thanks for replying!
Senfkorn  [author] Aug 21 @ 8:31am 
@yappa Yes I know the bug. There's nothing to fix. Bus paths make a weird and incomprehensible curve at his position. The only thing I can do is to rescale the building but I don't want to do that.
yappa Aug 21 @ 4:32am 
I love this asset but theres a weird glitch where cars where cars and buses could drive through the side of the bus station. Could you fix it?
Senfkorn  [author] Aug 16 @ 7:54am 
The roof and the glass railing is one asset so you probably have no use for it, sorry :)