Cities: Skylines

Cities: Skylines

408 ratings
Bus Station
 
Rate  
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.930 MB
May 9 @ 3:23pm
Jun 9 @ 7:34am
2 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Bus Station

Subscribed
Unsubscribe
Description
Hi community,

actually I just wanted to try out how to use the rotor shader. And suddenly, a new asset was born :)

Have fun!

Special thanks go out to Ronyx69, who discovered the use of the rotor shader for asset creations. That offers completely new possibilities.

For those who are interested in a better appearance of assets with semi-transparent elements. TPB and Ronyx69 made a cool mod (Transparency LODs Fix + Cloud Assets Enabler) that fixes the issue of missing level-of-detail models for semi-transparent assets.

If you like my assets, I'd appreciate a little donation (paypal), also in view of all upcoming stuff. Thank you very much.

[www.paypal.com]

Updates
• added new bus paths, so "Cannot Find Path Error" should be fixed.

FAQ
1. I cannot find the bus station in-game. Where is it? I've subscribed to!
The Bus Terminal is a part of the After Dark DLC. You want to place Bus Terminals to your city? You'd better donwload After Dark! Get it on Steam.
2. I cannot add bus lines correctly or only on one platform, what's wrong?
To add bus lines correctly, the asset needs to be activated. When you place the bus station in pause mode, the asset has a grey color. That means the bus station is not activated yet (the game hasn't recogniced the bus station yet). When you run the simulation you can see the asset colour turns into blue. Now it was activated and you can add bus lines without any issues.

Asset in-game info
Type of building: Transport Bus, Bus Terminal

Asset properties (vanilla)
Size: 8x4 (16x8)
Construction Cost: 12000 (65000)
Maintenance Cost: 400 (1200)
Electricity Consumption: 30 (50)
Fire Hazard: 1 (1)
Fire Tolerance: 20 (20)
Garbage Accumulation: 4 (8)
Sewage Accumulation: 20 (20)
Water Consumption: 20 (20)
Uneducated Workers: 2 (12)
Educated Workers: 4 (27)
Well Educated Workers: 4 (27)
Highly Educated Workers: 0 (6)
Noise Accumulation: 40 (75)
Noise Radius: 75 (100)

Asset info
Tris main building: 2766
Texture size: 1024x512
Tris sub-building: 308
Texture size: 256x256
Texture types: diffuse, alpha, specular, illumination & normal map

LOD info
Tris: 172
Texture size: 256x256
Texture types: diffuse, alpha, specular & illumination map

Notes
Screenshots were taken by using Realistic LUT V1.2 combined with Daylight Classic mod. But all assets I made were adjusted for the vanilla game colour settings.
< >
60 Comments
poke_ravi Jun 8 @ 8:48pm 
It keep saying cannot fiind path for the station.
dray_prescot Jun 7 @ 1:33pm 
@Senfkorn Ich habe im Eingangsbereich die Buspfade einmal quer verbunden, damit waren die Pfadfindeprobleme behoben.
chris.hill.11heath Jun 5 @ 2:48am 
Effectively none, only IPT2 and AVO. So far I have not needed to include NEX2 or TM:PE. I am not sure that the issue is yours - it could be an issue with the way that the basic game works when routing bus routes.
Having changed the direction of the one-way road that the right bus station is on the problem goes away, which would suggest that there is an issue with routing and how the system tries to build the route. But that only occurs when going through a bus station on a one-way road. Tried it on a test one-way road with the standard 12 bay station and it seemed to be good, hence my question of whether there is an issue with your version.
Senfkorn  [author] Jun 4 @ 11:14am 
Hi chris.hill.11heath, many thanks for your detailed bug report! When I first made a "dummy" of the bus terminal, I checked out every possible traffic situation to avoid bugs like yours. That also involves the usage of mods like More Network Stuff or Advanced Buildings Editor. In the end everything worked fine. And it's still working, even after the latest update. Unfortunately I can't help you to solve your problems untill you tell me what traffic mods are active in your save-game.
chris.hill.11heath Jun 4 @ 5:56am 
I have a problem with bus routes from the station getting Cannot Find Path errors when the station is on a one-way road. If you try to place the next bus stop onto a location for which the shortest direction involves travelling the wrong way down the one-way road the system will fail and get the Cannot Find Path error. It seems to be dependent on the station since a bus stop on the road in front of the station does work correctly. See my bug report at https://forum.paradoxplaza.com/forum/index.php?threads/add-stop-cannot-find-path.1026732/
Voolf May 25 @ 9:58pm 
After new dlc comes out there is some serious problem with road connections at both bus stations that you have made becouse buses can go out of it but cant go in.
dilpickle May 24 @ 4:35pm 
I'm having some trouble with connecting the lines in to the station. the buses can only enter but can't exit so finishing the routes is impossible. what do I do?
Senfkorn  [author] May 23 @ 8:59am 
@Amonkey5 The bus station consists of two assets. One is the regular bus station. The other is one is a sub-building and includes all semi-transparent elements. That means: 1. Create your semi-transparent asset and save it. 2. Create your "main" asset and save it. 3. Import the semi-transparent asset to the main asset by using the sub-buildings button (next to the bulldoze-button). Good luck.
@马铃薯土豆 The bus station has more than one bus exits. It depends on placing the bus station to nearby roads.
Amonkey5 May 22 @ 9:46am 
Also this as a perfect example of using semi transparent glass stands against the guide that says there is only transparency on or off. Also full or nothing. But how the heck did u do it? I create assets as well and really would love to know how its done.
马铃薯土豆 May 21 @ 8:38am 
why my buses leave the station in a wrong way