Cities: Skylines

Cities: Skylines

772 ratings
Bus Station
File Size
2.930 MB
May 9, 2017 @ 3:23pm
Jun 9, 2017 @ 7:34am
2 Change Notes ( view )
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Bus Station

Hi community,

actually I just wanted to try out how to use the rotor shader. And suddenly, a new asset was born :)

Have fun!

Special thanks go out to Ronyx69, who discovered the use of the rotor shader for asset creations. That offers completely new possibilities.

For those who are interested in a better appearance of assets with semi-transparent elements. TPB and Ronyx69 made a cool mod (Transparency LODs Fix + Cloud Assets Enabler) that fixes the issue of missing level-of-detail models for semi-transparent assets.

You like my assets and want to support my work? That's cool! Thank you.


• added new bus paths, so "Cannot Find Path Error" should be fixed.

I cannot find the bus station in-game. Where is it? I've subscribed to!
The Bus Terminal is a part of the After Dark DLC. You want to place Bus Terminals to your city? You'd better donwload After Dark! Get it on Steam.
I cannot add bus lines correctly or only on one platform, what's wrong?
To add bus lines correctly, the asset needs to be activated. When you place the bus station in pause mode, the asset has a grey color. That means the bus station is not activated yet (the game hasn't recogniced the bus station yet). When you run the simulation you can see the asset colour turns into blue. Now it was activated and you can add bus lines without any issues.

About the asset
Type of building: Transport Bus, Bus Terminal
Size: 8x4 (16x8)

Construction Cost: 12000 (65000)
Maintenance Cost: 400 (1200)
Electricity Consumption: 30 (50)
Fire Hazard: 1 (1)
Fire Tolerance: 20 (20)
Garbage Accumulation: 4 (8)
Sewage Accumulation: 20 (20)
Water Consumption: 20 (20)
Uneducated Workers: 2 (12)
Educated Workers: 4 (27)
Well Educated Workers: 4 (27)
Highly Educated Workers: 0 (6)
Noise Accumulation: 40 (75)
Noise Radius: 75 (100)

Main asset info
Tris main building: 2766
Texture size: 1024x512
Tris sub-building: 308
Texture size: 256x256
Texture types: diffuse, alpha, specular, illumination & normal map

LOD info
Tris: 172
Texture size: 256x256
Texture types: diffuse, alpha, specular & illumination map

Screenshots taken with Realistic LUT V1.2 and Daylight Classic on. But all assets I create are adjusted for the vanilla game colour settings.
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Jagmaster1337 Jun 4 @ 5:30pm 
Thunderhorse74 May 25 @ 2:25pm 
Love this asset, super useful as a satellite hub connecting other modes away from a main hub.
uhriahx May 18 @ 7:52am 
@Roadmaster '93, just use four of them and you will have 16 routes.
Roadmaster '93 May 17 @ 10:52am 
looks awesome but I can only assign one stop per platform so It can only hold four stops
uhriahx May 2 @ 8:41pm 
@PandaWaffles: Indeed it does. It's modern, clean, fresh, and stylish to say the least.
PandaWaffles May 2 @ 5:02pm 
Looks so much better than the Colossal one.
Senfkorn  [author] Apr 17 @ 9:16am 
@uhriahx Have fun!
uhriahx Apr 16 @ 8:53pm 
Can't wait to test this out! I will let you know.
Senfkorn  [author] Mar 16 @ 11:34am 
@Vimes I did not do it because I do not like it that much. Two-in-one assets are too easy :) I think that always takes away players possibillities to create own stuff.
Vimes Mar 7 @ 11:40pm 
Placing the bus path on a road had to give access to at least the vehicles and also quite a l number of my Cims seem to drive to the station.
But using a road with a bus lane and restrict traffic on that one to just buses and fine, and keeping it a block away from any junction.

Your stations are really nice the only thing that I miss is not having any in built Metro stations.
To combine a couple of Metro apps internally would mean that you could connect your Metro hub directly and avoid the mass if suicidal pedestrians crossing to the station.