Stellaris

Stellaris

80 ratings
Glavius's AI Building Fix Mod
 
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0.017 MB
May 9, 2017 @ 8:43am
May 3 @ 6:22pm
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Glavius's AI Building Fix Mod

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Description
This mod is offically abandoned and will no longer receive updates.

Due to the sheer overwhelming incompetence of the AI a simple building fix mod is no longer enough to solve the AI's issues. As such, you will need to switch to the megamod.


My AI megamod contains more stuff. For example in the megamod you get a new defines so that sectors will spend resources instead of hoarding them before spending them. The AI is vastly improved by the megamod.

http://steamcommunity.com/sharedfiles/filedetails/?id=1140543652


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108 Comments
Sentry Ward May 3 @ 10:46pm 
Oh, sry, i use megamod, not this one. Same icon, didnt get that this is another mod (%
Glavius  [author] May 3 @ 6:18pm 
I have marked the megamod as a required item. I will be deleting this mod in a week to give people a chance to switch over.
Glavius  [author] May 3 @ 6:16pm 
Use the megamod. I've decided to abandon this mod.

This mod was originally written for 1.6 to 1.9 but with the massive complete failure that is the AI in 2.0+ this mod no longer has the scope to solve the Ai's problems.
Sentry Ward May 3 @ 5:18pm 
Seems like AI ignore unrest from slavery. In my new game my neighbore rivalry's capital planet wih 89 unrest and zero food/mineral production. So AI can't count even pirates and now with fleet of just one corvette for 20+ years.
Gooru Apr 29 @ 2:33am 
I´ve got both of them. Still figuring out wich one i like more :-)
Glavius  [author] Apr 28 @ 9:01am 
@Gooru
Also, you should think about upgrading to the megamod this mod does quite a bit less.
Gooru Apr 28 @ 7:53am 
ah - good to know. but nevertheless a very nice mod
Glavius  [author] Apr 28 @ 5:58am 
@Gooru
Nope, sectors output no data at all to mods. So I'm ignoring the settings.
Gooru Apr 28 @ 5:17am 
Does the mod respect sector settings? I have a food sector and it doesn´t look like it´s triying to produce food
[451] ZetaCrit Apr 9 @ 5:33am 
Alright, just thought I'd let you know as it happened after loading the mod. The timing seemed a bit fishy, an interesting coincidence nontheless.