Cities: Skylines

Cities: Skylines

Not enough ratings
MetroPed 2 platforms + (O)
 
Rate  
Favorite
Favorited
Unfavorite
File Size
Posted
0.662 MB
Apr 25 @ 9:12am
1 Change Note ( view )

Subscribe to download
MetroPed 2 platforms + (O)

Subscribed
Unsubscribe
In 1 collection by cacamaca8
MetroPed (modular stations with pedestrian underground access)
23 items
Description
Modular 2 platform MetroPed station (direct underground pedestrian access)
  • 1 platform at -12m; pedestrian tunnel conections at -8m
  • 1 platform at -22m; pedestrian tunnel conections at -18m

For MOM users: MetroPed modular MOM station. It's a different designed version, one station, fully scalable, used also to create multiple platform hubs ingame

Future update:
Proably not. This will be obsolete after I will redesign the original 1P station at -14m and design another 1P station deeper, at -28 m. So, you will just have to link those 2 stations with a ped tunnel. Or the 2P stations, if you really use a lot of metro lines!

You may have to do this:
  • subscribe to More Network Stuff and have it active
  • open Asset Editor, load any asset and then start/load a game

The above mentioned steps are mandatory for me, probably a weird combo of installed mods. It is possible to work for you without having to do this.

You have to do this:
  • link the tunnel loose ends with ped tunnel (requires anarchy)
  • go to surface with at least one pedestrian tunnel
  • use Multi-Track Station Enabler

More info:
  • size on ground = 2x2
  • template used is vanilla Metro Station, scaled 0.01
  • requires roadside placement because of: workers (8, 12, 4, 1)) and garbage (8)
  • platform depth is -8m and -18m, asset editor value. In fact, tracks are -12m and -22m but the game displays the track position plus 4m
  • pedestrian connections possible at -8m and -18m
  • recommended to be placd it on FLAT ground in the area of ped tunnel loop, otherwise the paths are doing weird things. Use the brush, maximum intensity. FLAT and they will be exactly like in the picture above, straight pedestrian tunnel squares around the platform station.

Tips and tricks for editing in Asset Editor:
-you can add more pink connections to each side of a platform, like multiple stairs, but:
-the cims will use only one pink connecion for one side of that platform, to enter the platform, which makes the design of stairs at the ends of the platform almost useless in terms of splitting the flow and helping cims from outside to reach faster the station. They will move all the way to the other end and enter that path, instantly. I do not think it has to do with pathfinding, I tried several times. But:
- the fun part is they will use all the avalable pink paths to exit that side of platform, if you have more than one. So, it could be useful, at least they will have shorter paths to exit
It seems I've got the right design to make this work!!! See MetroPed 2 platforms parallel
- the pink paths do not require to be in the middle of the platform side
- you can connect the two sides of platform with pink(platform level)-tunnel (higher or lower)-pink (platform level), not directly through the middle. See this asset design
- you cannot connect platform direct to ped tunnel, you need pink path
- connecting all the loose ends of tunnels in Asset Editor creates a point with 0 height (of course, you do not know which one) somewhere on the circle, at one of the junctions, that's why you have to connect ingame, where it doesn't create that.
- loose ped tunnel ends, from junction with pink, should be at least 2 squares length
- you can connect pink with tunnel inside platform and it will keep that depth, pink will not clip to ground to 1m height, as usual

Maybe I should write a guide with all information I aquired designing MetroPed :)


Thanks to everybody who made this asset possible.

Please, do not forget to rate it!
< >
7 Comments
cacamaca8  [author] May 4 @ 12:03am 
Yes, there is. It's written in the collection description, as mandatory :)

You have to use Multi-Track Station Enabler
worm88 May 3 @ 11:20pm 
so, for some reason, when i try to add a stop for the return trip, it keeps trying to add the stop on the other platform underneath, if that makes any sense. is there a way to fix this?
Shadertheboi Apr 26 @ 11:55pm 
Yup! I have seen them and they are awesome! I love your concept. Now we can only hope this concept has been implemented in the upcoming expansion.

**CROSS FINGERS**
cacamaca8  [author] Apr 26 @ 11:53pm 
I tried to make more stairs for each platform side, for splitting the flow (at least visual would've been fun, but also reducing the trip for every cim with several squares) But, unfortunately, they use only one path from that side. Though you can design the stairs for exits, they use all of them!

You can see this in other designs I've tried ( MetroPed 1 Platform v2
Shadertheboi Apr 26 @ 11:44pm 
Exactly! The vanilla ones are just so... weird. A real subway station has many exit points for commuters. Can you imagine a 4-line subway interchange with only one exit. If this scenario is played in real life, that one exit would have been jam packed, worse than sardines.
cacamaca8  [author] Apr 26 @ 11:31pm 
Thanks :) I wanted to be as close as possible to the concept of a real metro station, with multiple entrances, bypass ped tunnel (only for crossing the street) collecting hallways and distribution stairs.
Shadertheboi Apr 26 @ 8:44am 
This is how a proper underground subway blueprint should be like, and not just one platform on top of another.