Stellaris

Stellaris

Not enough ratings
Extended Research
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
31.789 KB
Apr 19, 2017 @ 2:23pm
May 21, 2017 @ 2:01am
11 Change Notes ( view )

Subscribe to download
Extended Research

Description
Extended Research Compatible with 1.6.*

Game version: 1.6.*

Description
My 2nd Mod and a WIP
Currently it adds:
10 New Researches
1 New Strategic Resource
1 New Eddict

Society Research
Artificial Insemination which requires genome maping and grants a -10 % Growth Time modifier.
Improved Unity which requires Hypercomms Forums and gives a 5% increase to Unity Output (It has 10 levels so up to a 50% Unity Output Increase)
Society Research Station which allows you to add a station modifier for society research to your orbital station
Improved Unity which is a repeatable technology up to X and every level brings a 5% increased unity multiplier
Adds back the Propaganda Transmissions repeatable technology up to level 3 which brings a 10% empire border multiplier per level

Physics Research
Physics Research Station which allows you to add a station modifier for physics research to your orbital station
Curator Enchanced AI which brings further a better research speed yield than sentinel AI
Self Examinational Logic which allows you to have more research alternatives
Enhanced Administrative AI which is an improved version of the Administrative AI and thus giving a better research speed bonus

Engineering Research
Engineering Research Station which allows you to add a station modifier for engineering research to your orbital station
Mineral Enrichment Pouder Refining which unlocks the mineral enrichment pouder strategic resource

Some Notes
Researching Physics&Engineering&Society Research Stations will give you acces to a "Master Research Station that boosts all research"
Strategic resources are not save game compatible if I am not mistaken

Other mods that you might be interested in
Extended Buildings Mod Adds more researchable buildings and such

To-Do
Alot
Update picture to display accurate icons

If you have any ideas for future updates feel free to post them
20 Comments
Maschinenmensch Nov 3, 2023 @ 2:15pm 
Nice
kristi71111 | BacoNetworks  [author] May 21, 2017 @ 2:01am 
I've updated the mod to fix this issue. Sorry for the delay
Ravenscar May 19, 2017 @ 3:11am 
Lol, what *didn't* break?! Thanks again!
kristi71111 | BacoNetworks  [author] May 19, 2017 @ 2:04am 
Hi I'll try to get this fixed today. It kinda broke on the 1.6.0 update.
Ravenscar May 18, 2017 @ 11:58pm 
Hi, very nice mod indeed. I am noticing though, that "afterificial insemination" is coming up as a -0.1% modifier, rather than a -10%. Is this just an error in the data's representation? Thanks again for a great mod!
kristi71111 | BacoNetworks  [author] Apr 28, 2017 @ 7:24am 
Buildings have been moved into a seperate mod:
Extended Buildings Mod
morr Apr 28, 2017 @ 5:15am 
Thanks for a great mod :)

Please add compatibility section with a list of changed vanilla files to the mod description.

This mod is incompatible with a lot of other mods because of changed `buildings/00_building.txt`. That's very sad :(

I suppose vanilla file is modified because of Tier V buildings changes. That's not the main functionality of this mod, right? Is it possible to move this feature to a separate mod?
magnum2016 Apr 24, 2017 @ 3:14pm 
Thank you a ton man :) This is actually one of my favorite mods because of how simple it is yet it also adds alot of interesting stuff.
kristi71111 | BacoNetworks  [author] Apr 24, 2017 @ 7:39am 
I've updated the mod to fix the issue where Propaganda Transmissions did not have any limit.
Also fixed a issue where the Crop Fabrication research option would show up before you even researched the required tech to build level V Hydroponic farms.
kristi71111 | BacoNetworks  [author] Apr 24, 2017 @ 2:07am 
It means that you can now upgrade the power plants, mineral networks and hydroponics farms to V aka leve 5 on other planets you have aswell and not only on your capital planet.