Stellaris

Stellaris

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[Utopia] Bombard them all, God will recognize His own
   
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Apr 14, 2017 @ 2:35pm
Apr 14, 2017 @ 2:41pm
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[Utopia] Bombard them all, God will recognize His own

Description
An overhaul of the orbital bombardment to make it more destructive but also more consitent.

The Armageddon stance (added in Utopia) now has major and definitive impact on the targetted planet.

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Comptability : Anything that does not touch the file "events/orbital_bombardment.txt"

Achievement friendly : No

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I always found that the orbital bombardment was an underdevelopped gameplay mechanic with very limited impact on planets. YOU DROP BOMB FROM SPACE, ♥♥♥♥♥♥♥♥♥♥♥.

Perhaps a official overhaul will eventually come in the next extension but in the meantime I have decided to complete rewrite it.

With each passing month as the planet is bombarded, one of these effect apply (depending on the chosen stance) :

SOFT STANCE

- 5% chance of killing a population (sentient or not). If a population is killed, there is 25% chance of the tile is destroyed and a tile blocker is apply. Otherwise, the tile's building is ruined (if applicable).

- 5% chance of destroying a non-populated tile and apply a tile blocker.

- 10% chance of ruining a building.

The last sentient pop cannot be killed.

LIMITED STANCE

- 10% chance of killing a population (sentient or not). If a population is killed, there is 50% chance of the tile is destroyed and a tile blocker is apply. Otherwise, the tile's building is ruined (if applicable).

- 10% chance of destroying a non-populated tile and apply a tile blocker.

- 20% chance of ruining a building.

The last sentient pop cannot be killed.

FULL STANCE

- 20% chance of killing a population (sentient or not). If a population is killed, there is 80% chance of the tile is destroyed and a tile blocker is apply. Otherwise, the tile's building is ruined (if applicable).

- 40% chance of destroying a non-populated tile and apply a tile blocker.

- 60% chance of ruining a building.

The last sentient pop cannot be killed.

ARMEGEDDON STANCE (here come the serious business)

- 50% chance of killing a population (sentient or not) and the tile is destroyed with a tile blocker.

- 50% chance of destroying a non-populated tile and apply a tile blocker.

When the last sentient pop is killed, the fleet in orbit drop two thermonuclear TH-250 (gigaton) bombs, blasting everythings on the planet's surface and turning it into a Tomb World (with a definitive Irradiated modifier as a little bonus).

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TODO List :

- Display an event message when the planet is blasted
- Make purificated planet count as war score
- More subtle variations in the end of Armageddon stance. Currently, the Irradiated modifier is definitive. I'm thinking about some random pick between 10 to 100 years (and definitive in worst cases)

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Feel free to comment and suggest things
Popular Discussions View All (1)
2
Apr 18, 2017 @ 5:48am
Various types of bombardment
Jarl
46 Comments
Mosstone Jul 7, 2022 @ 1:50pm 
How about enabling armageddon as a part of the barbarian despoilers civic? That way you can use it on a nihilistic bandit playthrough
jrosal913 Dec 13, 2019 @ 8:35am 
Hey people, can anyone let me know it this is updated for 2.5.1?
KeeXeyn May 17, 2019 @ 4:41pm 
Just a little suggestion to make even purifiers and exterminators think twice about the armageddon stance:

A small chance that the bombs won't just level a city, but crack the surface, adding a modifier to the planet that reduces its size - removable only through the drastic act of terraforming.

That'll force expansionistic gestalts and purifiers to be more patient if they want all the spoils.
JuryCyber Jul 9, 2018 @ 9:32pm 
good point out... this guy is right
JuryCyber May 28, 2018 @ 6:18pm 
thanks for this, it is a pain when you have a fleet of over 300k or more power and do little on planet bombment..... really sucks
Tarnuk Mar 19, 2018 @ 1:14pm 
les pops de mondes morts:

Après l'évènement le "vers en attente" ton monde natal devien un monde tombe et ton espèce vit sur les monde mort au calme sinon il y a les proévolués des mondes morts les deux sont certe rare mais assez fréquent pour rendre une espèce OP. Tu ravage les planètes au calme puis quand c'est a toi tu les colonises avec les espece concerné et rebaptit la planète tranquille ne perdant pas ses avantages alors que la ou tu les monde toxique seront réelement comdanné a ne plus être colonisé!(forçant du coup a surveillé les bombardement au cas de volonté d'invasion ou a les ravagé eternellement)

(une ia a conqui un système que 'avais détruit et a colonisé les planète bombardé avec des pop de monde mort 'était pas content en voyant ça)

Ou sinon au minimun stéril forcant la térraformation. Mais c'est ton mod et fait s'en ce que tu veux.

Ps ma touce )-( et g (l'autre du son) bug donc dsl pour les fautes.
PanzerKadaver  [author] Mar 18, 2018 @ 2:33pm 
@Toboroid, désolé mais je ne suis pas sur d'avoir compris le problème
Tarnuk Mar 18, 2018 @ 1:35pm 
Une seule truc BOUM


Si les éspèce de monde mort était craqué elle devienne ici OP essaye de transformé les monde en toxique stp.
DrBLOOD95 Dec 21, 2017 @ 2:45am 
le nom de ce mode me fait trop rire, bien joué x')
sad-super2 Nov 28, 2017 @ 11:04am 
batiment means building