Not enough ratings
Improved Voidborne Perk
File Size
0.011 MB
Apr 10 @ 12:58pm
Apr 10 @ 1:06pm
2 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Improved Voidborne Perk

One of my pet peeves with Utopia is that it makes no sense to me for Habitats to require.... battleship tech?

I mean, deep space installations make perfect sense, but... why the battleships? Not only does it feel weird, it also delays your habitat possibilities significantly, as it is quite a late tech to get, unless you are rushing research.

So that's what this mod aims to "fix".


No longer requires Battleships tech.
Now requires Nanomechanics (engineering lab 1) tech.
Now requires fusion power (energy reactor 2 for ships) tech.
Still requires deep space installations 3 tech.

It is entirely possible that my new requirements are a bit too easy - i can adjust them after i play a few games with this mod activated (and based on people's responses). But overall i feel it should let you enjoy the "fun" utopia parts a bit earlier than normal.

Overrides ascendant_perks.txt, so might not be compatible with other mods that use same file.
< >
LockNesTom May 9 @ 4:12pm 
Does this need an update
1stReaper Apr 28 @ 5:11pm 
i was thinking that myself

you'd prob need battleship tech as a sort of lore thing <shrugs>

(basically engineers would build the habitats same way as if they was building a battleship, to which the structures would need to be able to the "weight of space <a space version of our sea's crush depth i guess... for leak of a better word :P aswell as the hull's being able to handle a pounding)

<think of "crush depth" in submarine terms>

-- for a better idea of what i mean by "space crush-depth"
watch the pixar flim wall-e :P, theres infor in there about how the humans got fat :P
there was also a documentry about the negative effects of being in zero gravity for to long, but i forgot what it was called :<... sorry

But yeah... :p
thats my possible take on why the "higher quality builds of battleship construction" would be needed for "micro-planets"

if that fails :P
just zoom into the human habitats it looks like the front end of the battleship class units :P
BoomWolf Apr 24 @ 7:14am 
I can point out why the battleships tech.
Because part of the battleshiup tech, is the ability to build the biggest spaceports, and if you can't pull off big spaceports-how could you pull off a habitat?
DumbCustomer Apr 13 @ 12:29am 
Thanks for your shared work and answer on this matter :)
Red Aria  [author] Apr 13 @ 12:28am 
All my mods are compatible with each other.

And yes, overwrites and overrides are a struggle.
DumbCustomer Apr 12 @ 9:52pm 
Man I really wish Paradox would have handled the mods better than all the conflicting mods because of file overrides.

So can I use this with your improved ascendency ?
If no, couled we get a combined version please ?
Thank you for all your mods !
Kamikazy/Lifehole Apr 12 @ 5:45pm 
They are compatible? I thought they overrwrote the same file.
Red Aria  [author] Apr 12 @ 12:36pm 
@Kamikazy: I prefer to keep mods separate, as not everyone wants the effects of both - having them separate means people cna choose if they want one or both.
Kamikazy/Lifehole Apr 11 @ 9:51pm 
Can you merge this with your improved ascendancy mod?
Lazerus Artificial Apr 10 @ 1:48pm 
Now this makes "playing tall" a lot more viable, thanks