Total War: WARHAMMER

Total War: WARHAMMER

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The Fallen Bats
   
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Tags: mod, Units
File Size
Posted
Updated
193.694 KB
Mar 10, 2017 @ 1:20pm
Jul 10, 2018 @ 1:56pm
12 Change Notes ( view )

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The Fallen Bats

Description
Kick butt swarm of cute fuzzy bats :)

This mod was made for my girlfriend so yes they're OP, yes they're supersized fierce balls of fluff and yes they're completely unecessary but women eh?!

In campaign they can be created in the Cemetery, for some reason I couldn't add them to the Sinister Copse as they kept overwriting the normal Fell Bats hence moved them to the Cemetery (as I wanted to keep the option of both bat units) and can be created from tier 1 onwards.

As per the missus' desire, they are a bit bigger than usual Fell Bats, have poison attack, vanguard deployment and regeneration...oh and there are a few more of them! I've also given them a slight increase to their charge bonus and melee attack. They cost the same as Fell Bats in custom battles however they're slightly cheaper in campaign....a bargain at just 100 upfront cost! That makes 3 units of these bad boys cost the same as one pansy unit of Fell Bats. By the way, the missus has refused to let the bats crumble or disintegrate so I'm afraid neither of those will be added.

(Compatibility)

These furry charmers can be used in both custom and campaign for the vampire counts, Schwartzhafen and are also compatible with Crynsos' mixed faction unlocker for Mousillon and PumaMaster's Mousillon unlocked.
Not sure what else they're compatible with, will try & find out, let me know of any issues and I'll see what I can do! Still very new to all this :)

Have fun and hope you enjoy them (as my missus has said....something for the ladies lol)

(Future Plans)

*Make unit card.
*Sort out the regeneration.

(Updates)

*Fixed porthole camera to bats (no longer gorebeast chariot!) and gave them a new unit card. Will leave them alone for a bit now :)
*Fixed attrition.

(My Other Undead mods)

(Bretonnia Rise)
http://steamcommunity.com/sharedfiles/filedetails/?id=888023705
(The Black Legion)
http://steamcommunity.com/sharedfiles/filedetails/?id=880346437



25 Comments
Bob  [author] Sep 11, 2017 @ 5:09pm 
Yeah I took the regen away as they were OP enough as it is, what with the lack of crumbling etc
DaFreakinPope23 Aug 29, 2017 @ 5:06pm 
np man thanx, also are they supposed to have regen? cause they dont
Bob  [author] Aug 29, 2017 @ 2:02pm 
I'll see what I can do when I get some time, thanks for the feedback :)
DaFreakinPope23 Aug 29, 2017 @ 1:03pm 
the bats says it has poison but it doesnt show ob there stats.
The Black Death Aug 15, 2017 @ 3:49pm 
If lore is a problem you could always make two versions of this mod, lore-friendly and non lore-friendly. :o
Bob  [author] Aug 15, 2017 @ 3:40pm 
Yeah I could i guess, wouldn't be very popular and the lore nazis will go crazy lol
The Black Death Aug 15, 2017 @ 1:28pm 
I have just one request, can you add the unit to the greenskins or beastmen as well?
Bob  [author] Aug 15, 2017 @ 11:37am 
Awww thank you, will do some more units when I have some time :)
The Black Death Aug 14, 2017 @ 1:05pm 
Ok I have tested the mod, it seems to be working perfectly and have seemingly been a good standin/substitute for a batrider unit, good work!
The Black Death Aug 11, 2017 @ 4:53am 
Alright thanks I'll test it out a bit.