Stellaris

Stellaris

46 ratings
AlphaMod: Strange Worlds
 
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1.981 MB
Mar 6 @ 6:00pm
Mar 26 @ 10:48am
5 Change Notes ( view )

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AlphaMod: Strange Worlds

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Description
***DISCONTINUED VERSION***
Future versions of this mod have been depriciated to be stand-alone, a new version of the mod for 1.5+ can be found here http://steamcommunity.com/sharedfiles/filedetails/?id=902134327

Will be retired after 1.7

Made in conjunction with AlphaAsh and the legendary Stellaris: Alphamod, this ambitious undertaking seeks to add new unique resources to the universe.

This mod seeks to add new and truly unique resources to the universe through the addition of resources, and buildings which can only ever be found on one planet in most cases. Ethos will effect on what you can do with the discoveries but will never restrict you from finding and exploiting them all.

Currently there are 5 unique planets in the mod, with many more planned. The bonuses will range from local to empire scale, and in some cases I seek to give the owner some unique abilities not available elsewhere.

Resources:
Koeleothan Fish (Ocean Planet)
Woorskyr Tree (Gaia Planet)
Quantum Pearls (Desert Planet)
Xenograss - Biocement (Tundra Planet)
Zrogate Beetle (Tropical Planet)

Ethos Upgrades
Zrogate Beetle (Spiritualists)

If you have any input I welcome it, after Utopia I will release a stand-alone version.

Notes:
Not save game compatible.
Requires AlphaMod to run.
This is my first mod, so I'm still learning.
Popular Discussions View All (1)
3
Mar 11 @ 2:43pm
Ideas
marky612
< >
21 Comments
marky612  [author] Apr 9 @ 6:30pm 
marky612  [author] Apr 9 @ 3:38pm 
This version will no longer be updated. A new stand alone version will be posted, and is compatible for 1.5
AlphaAsh Mar 22 @ 3:52am 
Self help fix whilst waiting on update:
Edit strange_scripted_triggers.txt and add the following:
has_beetle_deposit = {
has_resource = {
type = sr_beetle
amount > 0
}
}
AlphaAsh Mar 22 @ 3:24am 
Confirmed. I'll get a fix in asap. Thanks Appareson.
Appareson Mar 22 @ 3:16am 
I can build Zrogate Sensor Beetle Training buildings anywhere.
awesome7117 Mar 13 @ 3:50pm 
if read the wiki tiberium has limitless possibilites
awesome7117 Mar 13 @ 3:49pm 
tiberium from command&conquer i would love that
AlphaAsh Mar 13 @ 4:48am 
AlphaMod already has sand-worm activity, worm spice and spice harvesting.
Could you change the pearls to something related to Spice/dust thingy for the desert planet. The idea of a resource unique to one planet in the galaxy is like the Spice from Arakis in the Dune Novel series.

P.S. I'm just offering a cool sugestion to pay hommage to a great scifi book series, if its too much work/not needed/you dont want to then no sweat, its your mod.

P.P.S. Love your mods
Raumfahrer Spiff Mar 12 @ 7:50am 
Great work on the buildings!