Cities: Skylines

Cities: Skylines

867 ratings
Nonstop Bus Terminal
File Size
2.590 MB
Feb 20, 2017 @ 3:10pm
Jun 9, 2017 @ 7:39am
3 Change Notes ( view )
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Nonstop Bus Terminal

Hi community,

welcome to the Nonstop Bus Services.

Before making a bus terminal, I wanted to realize two things. Firstly to make a bus terminal, that is smaller than the vanilla one. I like it very much but it is way too big. Secondly there should exist more exits for busses leaving the terminal. I think it worked. You can try out different methods to place it in your city. Take a look at the screenshots.

Have fun!

You like my assets and want to support my work? That's cool! Thank you.


• added new bus paths, so "Cannot Find Path Error" should be fixed.
• Fire Tolerance fixed from 10 to 20. 10 was too low.

About the asset
Type of building: Transport Bus, Bus Terminal
Size: 8x4 (16x8)

Construction Cost: 12000 (65000)
Maintenance Cost: 400 (1200)
Electricity Consumption: 30 (50)
Fire Hazard: 1 (1)
Fire Tolerance: 10 (20)
Garbage Accumulation: 4 (8)
Sewage Accumulation: 20 (20)
Water Consumption: 20 (20)
Uneducated Workers: 2 (12)
Educated Workers: 4 (27)
Well Educated Workers: 4 (27)
Highly Educated Workers: 0 (6)
Noise Accumulation: 40 (75)
Noise Radius: 75 (100)

Main model info
Tris: 1806
Texture size: 1024x512
Texture types: diffuse, alpha, specular, illumination & normal map

LOD info
Tris: 248
Texture size: 256x256
Texture types: diffuse, alpha, specular & illumination map

Screenshots taken with Realistic LUT V1.2 and Daylight Classic on. But all assets I create are adjusted for the vanilla game colour settings.
Popular Discussions View All (1)
Feb 28, 2017 @ 3:24am
not working?
< >
Senfkorn  [author] Jun 5 @ 8:49am 
@Good stuff Aha ok, this is new to me. Thanks for the explanation.
Good stuff Jun 5 @ 12:30am 
You're welcome, you make a very good work. When the land is not flat i can't finalise the bus line. To resolve that I destroyed the terminal, flattened the land, rebuilded, and after that i've been able to finalise the line.
Senfkorn  [author] Jun 4 @ 8:11am 
@Good stuff What kind of problems? Thank you for about 10 comments by the way :)
Good stuff Jun 4 @ 1:17am 
Love it. Like your other asset. Good job. For information, i had some problems when the land was not very plane.
RyFox122 May 29 @ 11:20pm 
ahh why does every bus hub need after dark
Senfkorn  [author] May 11 @ 1:02am 
@El-Tioz Cities: Skylines - After Dark DLC
El-Tioz May 9 @ 11:22pm 
Which DLC I need?
Vimes Feb 26 @ 12:06pm 
The passenger counter seems fine now. It was my cludged way of trying to move from the original to two of these and keep the lines.

I have used AVO and edited the bus capacity to 180 and the Metro to 360. Unrealistic maybe but it reduces the amount of vehicles whilst keeping that form of transport.

Thanks for sharing these stations.

Ever thought of making a 12 bus capacity station as a replacement for the std one..?
Senfkorn  [author] Feb 26 @ 11:05am 
@Lextacy The bus terminal is an essential part of the After Dark dlc. It is what it is ... But let me tell you that After Dark is a pretty cool dlc to have.
@Vimes Puh, I hope i've understood you correctly. Buses in CS are cool but they are not really useful to convey tons of people. They are slow and jam the streets. What about using a tram or metro network? The bug with the passenger counter is new to me. Never had it before.
Vimes Feb 25 @ 2:43am 
Part 2 (limitations on post length)......

Perhaps I need to demolish all the lines first and then the exhisting bus station and then plop down two of these to then create the lines from scratch.I'm not sure about doing that as my many lines took ages to make and customise with names and vehicle loads etc.

I'm amazed at their compact size and can see the potential in using them, I can hopefully use the two slightly apart but still have the same capacity but not get issues the same with bunching etc as there is no room in the std station for buses to pass each other, if that makes sense.