Total War: WARHAMMER

Total War: WARHAMMER

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Glory Mod: Wood Elves
   
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Tags: mod, Units
File Size
Posted
Updated
27.492 MB
Dec 11, 2016 @ 2:44pm
Jul 12, 2017 @ 6:16pm
24 Change Notes ( view )

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Glory Mod: Wood Elves

In 1 collection by Harambe2016
Glory Mods (all of my mods on WH1)
12 items
Description
Images are not accurate, see in game for some redesigns/stat changes. Also this mod will get a massive update once the new warhammer comes out and I have more textures & animations for elves to work with.

UNIT LIST
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Asrai Champions
- Tier 4 - Legendary hybrid fighters armed with magical weapons that can sunder armor, making the foes an easier target for all.
Shadow Dancers
- Tier 4 - The best wardancers in Asrai, Equiped with a powerful sword spear hybird weapon.
Forest Youth
- Tier 1 - Youthful elves join your ranks! Expendible, low morale, no armor & few in numbers, but dont be fooled, they are still elven archers with great ranged attacks.
Durthu's Chosen
- Tier 5 - (Recruit from the Oak of Ages) Elite wood spirits guardians. Very powerful but very expensive. Although as individuals they are no match for a true treemen, these rather small treemen can beat any that dare steps in its way with numbers they bring to the battlefield. (NOTE: i plan to change the color of the sword in the near future so Durthu's sword still looks unique)
Eternal Guards (Swords),
- Tier 2 - Sword varient of eternal guards, carrying a large sword on one hand and a massive shield on the other...these are excellent units designed to slay infantry.
Asrai Shadow Riders
- Tier 4 - Armored unicorn riders, swift with a powerful armor piercing charge and attack.
Araloth
- Hero - (Recruit from the Oak of Ages) Araloth the Bold joins your ranks as a hybrid warrior, powerful in range and melee combat. He can summon his hawk, Skyrayn, at any time during battles to assist him.
Naestra and Arahan
- Hero - (Both can be recruit from the Oak of Ages) The sisters of twilight, the legendary warriors join your rank. As hybrid fighters, they excel at both melee and ranged combat. NOTE: One of them, may not appear if you play on smaller unit sizes.
Grand Spirit
- Hero - Legendary Tree Spirit has arisen to aid you in battle. Floating in the air, it can summon two vines during the heart of the battle to cut through enemies.
Wild Hunt Warriors
- Tier 3 - Excellent glass cannon melee specialists.

Disclaimer
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The mod is not designed around lore. If you are searching for lore-friendly there are plenty of mods that do that. I didn't strain too far away from the faction, most of the units are just armoured versions of base game units or simply stay close to the theme of the civilisation. However If this approach is not for you.... I hope you find what you are looking for elsewhere. Cheers!


DONATIONS
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Show your appreciation by supporting the author so he can have an incentive beyond just passion to continue making content like this. You can do so by donating via Paypal [www.paypal.com] or E-Transfer to this email: kaezermusik@gmail.com.


MODDERS
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If you would like to make mods using my assets or make compatibility versions. Go ahead. Just give me a shout out in your descriptions.
419 Comments
Ephrael Shtern Dec 22, 2018 @ 9:17am 
Nice mod ty, but first: Shadow dancers do not have a single "Dance of Loec" among active skills, despite the fact that they have this Trait in screenshot.
And second: Shadow dancers use armor piercing weapon in combat, but he not have that Trait in screenshot. This type of damage is visible in the properties of the weapon.
djehun77 Jun 13, 2018 @ 4:51pm 
sjandirgka
Hurin, Papa of Turin Nov 17, 2017 @ 12:30pm 
I play tested the forest youth. It's hard to think of a match up where I wouldn't bring at least 3 if not 4 of them (maybe dwarves). The only reason you wouldn't spam them is lack of ap damage and fear of cav threats. They're a bit too cost efficient as they have the exact same ranged stats as the glade guard and higher speed at the cost of some combat stats you weren't planning on using anyways (and they come at practically half the cost!). I'd raise the price considerably (maybe 390) and give them a slight buff to combat stats (leadership, melee defense/attack) to balance them a bit. It's all good to be specialized, but when you take it that far it gets a bit absurd.
deb(One)L Oct 26, 2017 @ 11:11am 
Почему у меня не работает мод?
Bunions Oct 18, 2017 @ 3:18am 
Any chance on getting the Twilight Sisters as as standalone mod? They happen to be lore friendly mentioned here so I have a great deal of interest in adding them to a SFO lore friendly based camaign.


Please and thank you! (I hope)
Streetraat Sep 26, 2017 @ 8:49pm 
Any chance of the Hero units being made into actual hero units somehow or even Lords/Legendary-Lords?
playboi14 Sep 17, 2017 @ 3:49pm 
Hey MajorSpankage. Thanks again for the mod, it's pretty great overall. Theres a few things I've picked up on since I've been playing with it for a while.

The dismounted scythe warriors are treated as cavalry (when getting the 4+ unit XP buff they get it also, even though they're listed as cavalry) is that intentional? (Since I guess the warriors were taken from Wild Riders)

Most of the units seem to be missing descriptions / 2D porthole photos (for example Araolth seems to be missing their portrait photo for the eagle, the unit card seems to work though). I'm not sure if each unit is supposed to have its own little unique description? For example the Glade Guard with swords just uses the same one.

Has this mod done anything to the Branchwraits hero unit? I'm playing the grand campaign and it doesn't seem like they are getting any followers (I can't select anything in the 6 slots) All of the other slots e.g weapons are good

I don't have any other mods on besides the Glory mods
Wh♂♂par Sep 16, 2017 @ 2:41am 
Yes.
¥ung Øsmack Sep 15, 2017 @ 7:49pm 
Can you get these units in the campaign?