Cities: Skylines

Cities: Skylines

46 ratings
2x1 Kyoto Block #2 (Lv 1 High Density Commercial)
File Size
2.400 MB
Oct 4, 2016 @ 1:27am
Dec 3, 2016 @ 1:32am
2 Change Notes ( view )

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2x1 Kyoto Block #2 (Lv 1 High Density Commercial)

2nd attempt at this asset creation thingy. Getting a better understand on texture maps at least. Dimensions seems kinda off, especially the height. Oh well.

Model is based on this building.

2x1 Level 1 High Density Commericial, Growable:

-357 Tris main model / 1024x1024 texture maps (D,N,S,I)
-10 Tris LOD model / 128x128 texture maps (D,I)
- Should be able to work with RICO mod.

Criticism welcomed, and Thank you for looking!

(03/Dec/16: Updated for slight improvements. If this asset disappears in your city I apologize in advance, but it will grow again.)

7/9/2017 - Sorry I am no longer making assets. Don't worry my current stuff will stay on workshop
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BachToBaroque  [author] Oct 7, 2016 @ 10:02pm 
Thanks. I used Blender. Watching & researching a ton of tutorials on 3dmodelling/asset making before I do anything helps a lot. Also got some tips from the big dogs themselves.
John Wayne Oct 7, 2016 @ 5:47pm 
Very generic business, exactly what the game lacks! haha What do you use if I may ask? If this is only the second buliding you've created it seems to me that you have some real talent at this!
BachToBaroque  [author] Oct 4, 2016 @ 8:50pm 
Yup, already started a third building but I don't wanna rush it. I want to work on my noobish skill level first, particularly dimensions & uv/texture mapping.
sYn|AveXx Oct 4, 2016 @ 3:01pm 
looks great if you ask me. have to see this ingame =P. but i would say more pls =)