Garry's Mod

Garry's Mod

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[wOS] Animation Extension - Base (Full Version)
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Content Type: Addon
Addon Type: Model
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
24.543 MB
Sep 3, 2016 @ 4:18pm
Jul 11, 2021 @ 9:22pm
22 Change Notes ( view )

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[wOS] Animation Extension - Base (Full Version)

In 2 collections by King David™
Official wiltOS Animation Extensions
13 items
[wOS] Medieval Warfare Content Collection
12 items
Description
IF YOU ARE USING THE DYNABASE, ONLY SUBSCRIBE TO THE LUA ONLY VERSION OF THIS ADDON!

THIS IS REQUIRED FOR ANY wOS EXTENSIONS TO WORK!

DO NOT REUPLOAD THIS BASE SOME EXTENSIONS MAY STOP WORKING IN THE FUTURE
DO NOT REUPLOAD THIS BASE SOME EXTENSIONS MAY STOP WORKING IN THE FUTURE
DO NOT REUPLOAD THIS BASE SOME EXTENSIONS MAY STOP WORKING IN THE FUTURE
DO NOT REUPLOAD THIS BASE SOME EXTENSIONS MAY STOP WORKING IN THE FUTURE


The concept is simple but a little ambitious. As it stands, integrating animations into all player models globally requires someone to $IncludeModel them into the default m/f/z_anm.mdl files. Due to many different people wanted to integrate different animations, this leads to a lot of overwriting and compatability issues.

The hopes of this animation extension system is to have all these integrations work together and let the client/server decide which ones they want to do at any given time. As long as the animation base is mounted, clients can enable/disable animation extension files in their GMod to change what animations are integrated. It will also eliminate the issue of clients having to restart their GMod after subscribing to one of the integrated animations.

At the moment the system works by $IncludeModel 'ing extension slots. I have added some official integrations that I use for my addons. They do not take up any slots and are externally applied. You can find them in this collection. If you'd like me to include your model into the collection please make a thread here and I'll have a look.

For Clients
Once you subscribe to this addon, make sure you unsubscribe from any other integrated animation addon. From there, go into Garry's Mod and let it download. Once it completes, enable it and restart the game. You can now enjoy using the animation system.

There is a new context menu widget next to the player model button that will allow you to view the animations of your current model. You can use this to see what other animations you have, and get the names of the sequences. This animation viewer will also allow you to see more than the hardcoded limit of animations that can be listed in the "Edit Icon" entry of the spawn icons.

For Developers
If you'd like to integrate your animations with the animation base it's very simple. Compile the animations as seperate models, and compile a new model that $IncludeModel's those files. The new model must be named after one of the extension slots. You can choose the number yourself. The QC entries are as follows:

$modelname player/wiltos/anim_extension_modX.mdl // Where X is a number from 1 to 20
$IncludeModel "YOUR ANIMATION MODEL PATH HERE"

Example QC:
$modelname player/wiltos/anim_extension_mod5.mdl // The extension name
$IncludeModel "player/dod_player_shared.mdl" // Includes all shared DOD:S Player animations

The register to check if the base installed in any of your addon is a simple table check as such:

wOS.AnimExtension.Mounted[ "Base" ]

You may also do GENDER SPECIFIC inclusions using the following:

$modelname player/wiltos/anim_extension_GENDERLETTER_modX.mdl // Where X is a number from 1 to 20, GENDERLETTER is either f, m, or z
$IncludeModel "YOUR ANIMATION MODEL PATH HERE"

Closing Remarks

If you encounter any bugs or want any particular integrated animations officially supported, making a thread on this workshop page is the way to go. I hope we can get this whole thing off the ground at least until there's some method of $IncludeModel 'ing animations through lua

Keep up to date with wiltOS Technologies by joining our Community Steam group!
Popular Discussions View All (18)
19
Apr 25 @ 6:42pm
Any conflicting addons? if so, list them.
seretoninagonismgovernmentcontro
5
Oct 20, 2022 @ 2:39pm
Wos Animation Base not working
Dino43King
6
Dec 3, 2022 @ 10:42pm
Help please
~LORD~Felwinter
462 Comments
†GOTSR♰ Jun 4 @ 7:42am 
conflict
why does having this make my npcs just tpose and lose their walking animations
Mgames Mar 31 @ 7:59pm 
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caco Mar 29 @ 10:31am 
does it work on multiplayer? i tried once and it didnt work so idk
Cherrie_The_Shifter ΘΔ Feb 1 @ 7:20am 
Can you pretty please make DynaBase and Base-AM4 yk the act mod, thank you (much appreciated if you can, ps maker of act mod said you need to add idk a like path to Base-AM4 in wOS-Base for everything to work, please update fix and yk make more compatible i have mods that need both or something) [plz thx]:)
chasechambers2015 Jan 6 @ 7:22am 
DOSE IT WORK FORE ACTMOD?
Normal.Name Nov 23, 2024 @ 3:03pm 
wheres the lua version
$5 Oct 8, 2024 @ 10:47pm 
Disabling this addon made the game actually load, what's the issue? I'm just trying to load Sandbox, am I meant to have the LUA version instead?
Market Pluh Sep 8, 2024 @ 3:15am 
@bærnay
Animation addon dummy like xdr