Stellaris

Stellaris

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(broken) Research Improve per Planet
   
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650.000 B
Aug 26, 2016 @ 4:12am
Dec 7, 2018 @ 8:46am
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(broken) Research Improve per Planet

Description
Broken since 2.2!

The changes brought with 2.2 leave no space for simple adjustment of research speed depending on planets.
Therefore this mod doesn't work anymore.
Sorry :(

But you can scale the research speed with your empire size!
Overall Research Improve

Or you just remove the whole research penalty :)
No Research Penalties

And you can still cut them in (nearly) half...
Half Research Penalties



Compatible with version 2.1.*!

Increases research speed by 0.2% per planet. (Beginning with planet 2)

If you like the mod, leave an upvote :)
48 Comments
Numerfolt  [author] Jul 9, 2019 @ 1:40pm 
Yes, that's what I mean :)
daikael  [author] Jul 9, 2019 @ 1:01pm 
I wouldn't mind taking the mod over if you don't want to work it anymore, if that's what you mean.
Numerfolt  [author] Jul 9, 2019 @ 9:19am 
I mean, I actually have a mod that increases the research speed by empire size, but to just use planet size without breaking anything else seems quite complicated to me
Numerfolt  [author] Jul 9, 2019 @ 9:18am 
That sounds good, but I think I wouldnt like to put in that much time to try doing it. Would you want to do it? I think one can add persons to work on mods?
daikael  [author] Jul 8, 2019 @ 9:53am 
Can also use num_owned_planets to, rather litterally, get the number of owned planets by stuffing it into a variable, then multiplying it by your chosen tech modifier.
daikael  [author] Jul 8, 2019 @ 9:41am 
change the "EMPIRE_SIZE_TECH_COST_PENALTY" in 00_defines, works fine in testing, though only when over capacity, should be able to use the empire_size to create a country modifier, increasing reaserch output by modifier X size.
Numerfolt  [author] Jul 8, 2019 @ 6:45am 
Because there is no proper way to do this with the stats one can change with a mod. At least as far as I know...
daikael  [author] Jul 7, 2019 @ 2:19pm 
why not change it to work on admin cap?
Numerfolt  [author] Mar 4, 2018 @ 1:24pm 
I found no option when I briefly looked for it, you would have to fiddle around with the ships' meshes and files in the "Stellaris\gfx\models\ships" folder probably, didn't try it yet
Lekelokobs Mar 4, 2018 @ 11:38am 
Is there a way to create a mod where you can choose each type of ship? Like humanoid battle ship and mosculoid scienceship?