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Research Improve per Planet
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0.000 MB
Aug 26, 2016 @ 4:12am
Dec 5, 2016 @ 8:18am
3 Change Notes ( view )

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Research Improve per Planet

Planet research modifier changed to -0.002 so each planet speeds up your research by 0.2%
Population research modifier changed to 0 due to inbalance for any values over 0.05% and the limitation for the lowest modifier being 0.1%

NDefines.NGameplay.TECH_COST_MULT_NUM_COLONIES = -0.002;
NDefines.NGameplay.TECH_COST_MULT_NUM_POPS = 0;

If you just want the research penalty to be removed give this mod a try: No Research Penalties
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Flame_TiJ  [author] Dec 2, 2016 @ 11:44am 
Well, I heard that one may alter the loading order of the mods but dont know anything certainly :/ I am sorry about that...
Shindara The immortal Dec 2, 2016 @ 11:24am 
hmm strange then.
as when i turn this mod of the other one works fine and it only chances the nr of traits you can take when you make a new empire/species
Flame_TiJ  [author] Dec 2, 2016 @ 11:08am 
It only modifies these two lines:
NDefines.NGameplay.TECH_COST_MULT_NUM_COLONIES = -0.002;
NDefines.NGameplay.TECH_COST_MULT_NUM_POPS = 0;
So it shouldnt affect traits :)
Shindara The immortal Dec 2, 2016 @ 10:19am 
does this mod chance something in the traits, as it overwrites a nother mod i have that changes the nr of trits you can take.??
[VI] Edalwulf Nov 8, 2016 @ 9:52pm 
Thanks Flame!
Flame_TiJ  [author] Nov 8, 2016 @ 6:01am 
Version should be "1.3.*" now
Flame_TiJ  [author] Nov 8, 2016 @ 5:32am 
Yup, I am working on it :)
Anonymer Brony Nov 8, 2016 @ 4:45am 
@-VI- Edalwulf Nope, is for 1.2.5. Needs Update.
[VI] Edalwulf Nov 7, 2016 @ 11:50am 
Is this good for 1.3.x?
Flame_TiJ  [author] Sep 1, 2016 @ 5:10am 
Nice to hear @Alexandra Moldovia !