Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

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Oaky mod
   
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43.074 MB
Jul 16, 2016 @ 11:20pm
Dec 17, 2020 @ 12:13pm
32 Change Notes ( view )

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Oaky mod

Description
December 17th 2020
As Rise of nations only allows one mod at a time we have combined Tap Redux & Draxsath Pop & Tech mod into one superior, glorious mod. With our own additions. As well as balancing some things from those mods, such as reducing the rare resource gather rates and bonuses back to their vanilla state.

Population limit goes all the way up to 500.

Walls that upgrade through the ages.
-Palisade walls at Military level 1
-Stone walls at Medieval Age + Mercenaries
-Castle walls at Enlightenment
-Forcefields once you research Missile Shield

-Adds new rare resources such as Bananas that increase unit hp by 10%

-Some new building and unit graphics (such as new barracks, black stealth bombers)

-Technologies are more expensive for longer games

-Planes and Ships are larger

-Barbed wire added in industrial age that slightly damages units near it.

-Increased armageddon count

-Forts and towers have more hp

-Forts and SAM sites have a lower ramping cost


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Flak Mortar/Artillery - stationary defenses that excel in repelling swarms of units. Very expensive. (Industrial/Modernrespectively)

Zeppelins and Bombers in industrial age (note that for some reason the bombers will appear as helicopters in the airbase)

Zeppelins can hover like helicopters. Are somewhat slow but have a great line of sight.

Catapault Boat (siege ship in classical)

Ironclad (replaces fire ship in enlightenment)

Patrol Boats (light ship in modern, cheap and somewhat weak but is quick and has a large line of sight)

Cruise Missile Sub (new, expensive missile sub in info age)

Humvee (another "cavalry" in info age)

Airbase can now hold 20 planes. Aircraft Carriers can now hold 10 planes.

Future Force Marines (new modern infantry in info age that becomes available after researching global prosperity)

RPG for Russia, China, Persia, Mongols, Bantu, and Nubians (info age heavy infantry, replaces anti-tank missile, same stats just cosmetic difference)

Zumwalt Class Destroyer added once players research Missile Shield


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CHANGES TO OLD UNITS:
-Gave info age tanks +3 attack, Leopard now has 27, Leclerc 26, and Abrams 27
-Assault Infantry now has 23 attack. Infantry has 22, and Riflemen 21.
-Elite Royal Hwarang renamed to Imperial Hwarang
-Longbowmen and Yeomanry +1 range
-The German Light tank was always called "A7V" in unit rules despite being a renault, is now properly an A7V
-Lancaster Bomber is slightly more powerful
-Stealth Bombers now cost more to build and upgrade.
-Eagle Fighter has a new attack animation
-Cruise Missile Sub fires new projectile
-Yeomanry have a new skin
-Mortar and Siege Mortar have been returned to the Inca
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NEW UNIQUE UNITS:

Americans:
M1A2 Abrams (info age tank)
XOS-III (replaces Future Force Marines. More damange, armor, hp)
Rough Riders (replaces Cuirassier, has a ranged attack)

Aztecs:
Advanced Jaguar Marines (replaces Future Force Marines, higher attack stat)

Spanish:
Conquistador (gunpowder ranged cav, more armor/damage)
Elite Conquistador (Enlightenment ranged cav, more armor/damage)
Galleon (powerful heavy ship, replaces Frigate)
Imperial Galleon (enlightenment age, replaces Man O' War)

Chinese:
People's Liberation Army Infantry (info infantry. cheap and quick to create)
PLA Marines (replaces Future Force Marines, cheap, quick to create, +2 range)

French:
Imperial guard (enlightenment heavy infantry)
Leclerc (info tank)

Romans:
FIROS (info age rocket artillery with greater splash damage but less attack)

British:
Ship of the Line (enlightenment age heavy ship)

Lakota:
Warchief (general with a small attack)

Russians:
BM-21 Grad (cheaper rocket artillery in info age)
T90 (cheaper info age tank)

Iroquois:
Mohawk Riflemen (Industrial Age infantry that is cloaked when not moving)


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CHANGES TO NATION POWERS:
-Lakota now have +6 food per citizen/scout/cavalry (up from +4)
-Americans start with Science 1 like they used to

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New map size that is larger than Big Huge, replaces "Arena" size, is 40% bigger than Big Huge.
maps that work with this new map size:

-Amazon Rainforest
-Australian Outback
-Colonial Powers
-Great Lakes
-Mediterranean
-Southwest Mesa
-African Watering Hole
-East Indies
-British Isles

maps that work but have wonky terrain generation (such as only adding big masses of water or large spaces completely void of trees/mountains/etc):

-New World
-Old World
-Himalayas
-Great Sahara
-Warring States

maps that do not work and crash the game:

-East Meets West
-Nile Delta
-Atlantic Sea Power

Credit to Rise of the Ages/Fierce War/Age of Darkness for some unit models
95 Comments
fushigi magic gravity baller  [author] Sep 22, 2024 @ 7:52am 
Currently we can't even get vanilla multiplayer matches of RoN to run without desyncing, so we're in a similar boat. Been too many years since we played to have ideas of what to test, sorry.
Dark Sep 22, 2024 @ 6:07am 
any idea how to fix it?
fushigi magic gravity baller  [author] Sep 21, 2024 @ 7:59pm 
We've had trouble with reloading modded games over the years - might be a RoN problem instead of something mod-specific.
Dark Sep 20, 2024 @ 12:42pm 
it realy makes i can't load my save in multiplayer game? or its just my issue?
{DBD} Kmoney_93 Apr 12, 2024 @ 5:20pm 
Broken for some reason
dehtrdhersrhsrg Jan 17, 2023 @ 1:00pm 
disable some of your mods. It worked for me.
ilovebg73 Sep 29, 2022 @ 7:02pm 
the mod doesn't work. it crashes
noble king Sep 20, 2022 @ 2:03pm 
thanks i hope you guys someday work on this mod again it super fun
fushigi magic gravity baller  [author] Sep 10, 2022 @ 3:39pm 
We haven't touched the mod since December 2020, but there's no reason in principle that we couldn't come back to it at some point, maybe.
noble king Sep 9, 2022 @ 7:59pm 
i just wanted to ask but is this mod still being work on or is it dead?